Player Matchup

Apollo
Apollo
Blurbzzz
Apollo
Level 28
God Stats
3W - 3L
1,548 SR
Queue Stats
151W - 176L
1,344 Elo+
Solo
Amaterasu
Amaterasu
MakoTank
Amaterasu
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,363 Elo+
Solo
Yemoja
Yemoja
Superzerg123
Yemoja
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
medeirinhosss
Nu Wa
Level 26
God Stats
9W - 8L
1,689 SR
Queue Stats
141W - 167L
1,363 Elo+
Party 2
Fenrir
Fenrir
srsilv2407
Fenrir
Level 29
God Stats
6W - 2L
1,778 SR
Queue Stats
165W - 196L
1,346 Elo+
Party 2
Team Averages
Level 23
1,603 SR
1,383 Elo+

VS

Team Averages
Level 11
1,542 SR
1,292 Elo+
Horus
Horus
HzMert
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,297 Elo+
Party 3
Cerberus
Cerberus
Kapix123321PL
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,201 Elo+
Party 1
Fenrir
Fenrir
SebkoK
Fenrir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,201 Elo+
Party 1
Zhong Kui
Zhong Kui
Therare14
Zhong Kui
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 36L
1,297 Elo+
Party 3
Neith
Neith
kartmannn72
Neith
Level 7
God Stats
0W - 1L
1,710 SR
Queue Stats
1W - 2L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Blurbzzz
Apollo
13
7 / 1 / 2
8,420
561
6,669
8,139
2,239
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
MakoTank
Amaterasu
12
3 / 3 / 2
7,619
508
3,693
6,772
4,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
12
4 / 1 / 8
7,803
520
6,184
4,799
3,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
8 / 1 / 7
8,872
591
15,785
4,752
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
srsilv2407
Fenrir
14
7 / 2 / 6
8,931
595
5,068
10,473
4,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
HzMert
Horus
11
3 / 4 / 1
7,009
467
5,200
11,105
9,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
Kapix123321PL
Cerberus
9
0 / 8 / 0
6,083
406
1,750
10,514
3,969
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
SebkoK
Fenrir
9
3 / 7 / 1
6,749
450
3,618
11,675
3,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Therare14
Zhong Kui
11
2 / 4 / 0
7,349
490
4,454
10,179
6,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 7 / 1
5,661
377
2,049
7,562
1,860
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
29
Kills
8
8
Deaths
30
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
Blurbzzz
Apollo
7
1
2
8
L
Horus
HzMert
Horus
3
4
1
0.88
L
Cerberus
Kapix123321PL
Cerberus
0
8
0
0
W
Amaterasu
MakoTank
Amaterasu
3
3
2
1.33
L
Fenrir
SebkoK
Fenrir
3
7
1
0.5
W
Yemoja
4
1
8
8
L
Zhong Kui
Therare14
Zhong Kui
2
4
0
0.5
L
0
7
1
0.07
W
8
1
7
11.5
W
Fenrir
srsilv2407
Fenrir
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,399
Damage
17,071
34,935
Taken
51,035
17,405
Mitigated
24,380
9,744
Healing
7,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Blurbzzz
Apollo
6,669
3,937
0
3,079
8,139
2,239
2,569
1,556
6,583
0
50,255
L
Horus
HzMert
Horus
5,200
2,679
462
2,051
11,105
9,266
26
3,054
7,825
0
24,405
L
Cerberus
Kapix123321PL
Cerberus
1,750
424
0
594
10,514
3,969
272
1,973
8,451
19,707
0
W
Amaterasu
MakoTank
Amaterasu
3,693
1,368
0
1,000
6,772
4,806
1,583
37
6,735
11
22,420
L
Fenrir
SebkoK
Fenrir
3,618
1,442
0
1,748
11,675
3,032
0
4,623
6,814
0
25,562
W
Yemoja
6,184
1,758
496
31
4,799
3,795
1,111
861
3,938
20,740
0
L
Zhong Kui
Therare14
Zhong Kui
4,454
414
0
1,869
10,179
6,253
0
6,383
3,306
23,473
0
L
2,049
1,016
0
313
7,562
1,860
0
4,552
2,670
0
15,306
W
15,785
2,611
269
982
4,752
1,626
991
1,512
3,240
46,913
0
W
Fenrir
srsilv2407
Fenrir
5,068
1,136
0
3,887
10,473
4,939
0
2,406
8,067
0
47,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,645
Gold Earned
32,851
313
Minions Killed
227
0
Camps Cleared
0
1,429,750
Distance Traveled
1,193,826
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,420
561
87
6
0
290,846
3
L
Horus
7,009
467
52
3
0
279,596
2
L
Cerberus
6,083
406
52
3
0
214,793
3
W
Amaterasu
7,619
508
42
3
0
271,214
0
L
Fenrir
6,749
450
42
3
0
257,776
0
W
Yemoja
7,803
520
22
1
0
257,872
1
L
Zhong Kui
7,349
490
50
3
0
249,232
0
L
Neith
5,661
377
31
2
0
192,429
3
W
Nu Wa
8,872
591
80
5
0
285,160
4
W
Fenrir
8,931
595
82
5
0
324,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role