Player Matchup

Ra
Ra
CamShotMen
Ra
Level 6
God Stats
2W - 3L
1,668 SR
Queue Stats
16W - 16L
1,458 Elo+
Party 2
Cerberus
Cerberus
FutaDangeon
Cerberus
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 24L
1,354 Elo+
Party 2
Fenrir
Fenrir
MemphisCM
Fenrir
Level 9
God Stats
0W - 2L
1,295 SR
Queue Stats
1W - 8L
1,202 Elo+
Solo
Apollo
Apollo
Yaokayo
Apollo
Level 7
God Stats
2W - 1L
1,714 SR
Queue Stats
19W - 21L
1,408 Elo+
Party 2
Medusa
Medusa
futamonster
Medusa
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,354 Elo+
Party 2
Team Averages
Level 8
1,535 SR
1,355 Elo+

VS

Team Averages
Level 10
1,616 SR
1,452 Elo+
Izanami
Izanami
CRISTIAN970
Izanami
Level 11
God Stats
1W - 6L
1,257 SR
Queue Stats
31W - 39L
1,364 Elo+
Solo
Bellona
Bellona
Hakyru
Bellona
Level 12
God Stats
3W - 0L
1,783 SR
Queue Stats
41W - 31L
1,514 Elo+
Party 1
Odin
Odin
KaatsuSan
Odin
Level 14
God Stats
43W - 15L
1,716 SR
Queue Stats
64W - 41L
1,498 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NikitkaTazher
Tsukuyomi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,442 Elo+
Party 3
Artemis
Artemis
OrangeFox1307
Artemis
Level 6
God Stats
1W - 0L
1,826 SR
Queue Stats
2W - 1L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 6
9,819
982
7,446
14,698
5,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
FutaDangeon
Cerberus
18
3 / 9 / 15
11,774
1,177
10,956
25,051
33,736
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
MemphisCM
Fenrir
17
8 / 13 / 5
11,729
1,173
12,690
26,358
15,855
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Apollo
Yaokayo
Apollo
17
3 / 8 / 10
11,196
1,120
12,333
19,800
8,085
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
17
2 / 13 / 11
9,803
980
8,313
18,127
7,038
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

206

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CRISTIAN970
Izanami
18
1 / 4 / 29
10,286
1,029
15,068
7,635
2,617
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Hakyru
Bellona
18
8 / 6 / 20
11,541
1,154
21,084
15,210
10,819
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Odin
20
7 / 1 / 36
12,419
1,242
16,955
15,314
17,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
NikitkaTazher
Tsukuyomi
19
25 / 4 / 9
15,218
1,522
31,134
10,735
4,742
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
19
10 / 4 / 29
12,746
1,275
14,143
9,423
3,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
174
19
Kills
51
51
Deaths
19
47
Assists
123
Player
Kills
Deaths
Assists
KDA
W
Izanami
CRISTIAN970
Izanami
1
4
29
3.88
L
3
8
6
0.75
L
Cerberus
FutaDangeon
Cerberus
3
9
15
1.17
W
Bellona
Hakyru
Bellona
8
6
20
3
W
Odin
7
1
36
25
L
Fenrir
MemphisCM
Fenrir
8
13
5
0.81
W
Tsukuyomi
NikitkaTazher
Tsukuyomi
25
4
9
7.38
W
Artemis
10
4
29
6.13
L
Apollo
Yaokayo
Apollo
3
8
10
1
L
Medusa
2
13
11
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,738
Damage
98,384
104,034
Taken
58,317
70,316
Mitigated
39,428
6,539
Healing
1,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CRISTIAN970
Izanami
15,068
11,325
0
0
7,635
2,617
0
3,437
4,198
0
39,129
L
7,446
859
2,908
834
14,698
5,602
0
95
14,603
27,764
0
L
Cerberus
FutaDangeon
Cerberus
10,956
464
0
688
25,051
33,736
0
498
24,553
28,462
0
W
Bellona
Hakyru
Bellona
21,084
6,510
0
411
15,210
10,819
0
4,904
10,306
254
33,554
W
Odin
16,955
4,924
0
426
15,314
17,252
0
3,529
10,171
2,623
30,686
L
Fenrir
MemphisCM
Fenrir
12,690
3,402
0
491
26,358
15,855
0
627
25,731
0
22,984
W
Tsukuyomi
NikitkaTazher
Tsukuyomi
31,134
10,313
0
498
10,735
4,742
0
3,073
7,662
0
45,214
W
Artemis
14,143
6,172
0
0
9,423
3,998
0
3,459
5,964
0
28,607
L
Apollo
Yaokayo
Apollo
12,333
6,657
0
1,191
19,800
8,085
0
202
19,598
0
44,091
L
Medusa
8,313
3,814
0
427
18,127
7,038
0
320
17,807
0
22,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,321
Gold Earned
62,210
179
Minions Killed
196
3
Camps Cleared
6
897,104
Distance Traveled
842,176
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,286
1,029
69
7
0
129,299
0
L
Ra
9,819
982
29
3
1
165,790
0
L
Cerberus
11,774
1,177
35
4
0
180,566
1
W
Bellona
11,541
1,154
28
3
2
165,583
1
W
Odin
12,419
1,242
27
3
1
217,102
2
L
Fenrir
11,729
1,173
20
2
1
185,309
0
W
Tsukuyomi
15,218
1,522
26
3
2
191,390
0
W
Artemis
12,746
1,275
46
5
1
138,802
0
L
Apollo
11,196
1,120
67
7
1
187,378
0
L
Medusa
9,803
980
28
3
0
178,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role