Player Matchup

Da Ji
Da Ji
Cool MJT
Da Ji
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 196L
1,472 Elo+
Party 1
Janus
Janus
SVIXN_16
Janus
Level 105
God Stats
10W - 14L
1,457 SR
Queue Stats
242W - 303L
1,375 Elo+
Solo
Charybdis
Charybdis
haywood24-23
Charybdis
Level 34
God Stats
1W - 3L
1,500 SR
Queue Stats
123W - 138L
1,398 Elo+
Solo
Vamana
Vamana
sGAMES4_GG
Vamana
Level 33
God Stats
22W - 24L
1,466 SR
Queue Stats
138W - 186L
1,266 Elo+
Solo
Cthulhu
Cthulhu
vCool JOT
Cthulhu
Level 41
God Stats
7W - 9L
1,549 SR
Queue Stats
135W - 125L
1,478 Elo+
Party 1
Team Averages
Level 59
1,495 SR
1,398 Elo+

VS

Team Averages
Level 71
1,632 SR
1,416 Elo+
Fenrir
Fenrir
IcecoldMonster-j
Fenrir
Level 47
God Stats
2W - 0L
1,733 SR
Queue Stats
81W - 89L
1,340 Elo+
Solo
Artio
Artio
IridescenceTracy
Artio
Level 99
God Stats
2W - 1L
1,550 SR
Queue Stats
50W - 46L
1,479 Elo+
Party 2
Charybdis
Charybdis
Red_Wolf_171
Charybdis
Level 25
God Stats
15W - 17L
1,515 SR
Queue Stats
197W - 248L
1,457 Elo+
Party 2
Bellona
Bellona
georgiaboy28910
Bellona
Level 84
God Stats
27W - 30L
1,914 SR
Queue Stats
88W - 78L
1,376 Elo+
Solo
Ao Kuang
Ao Kuang
ninjawolf_02
Ao Kuang
Level 101
God Stats
14W - 10L
1,450 SR
Queue Stats
369W - 362L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cool MJT
Da Ji
12
3 / 6 / 1
7,272
559
5,562
9,439
3,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
SVIXN_16
Janus
12
4 / 2 / 5
7,484
576
5,146
5,591
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
haywood24-23
Charybdis
11
0 / 4 / 6
5,916
455
5,018
7,314
1,893
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Vamana
sGAMES4_GG
Vamana
8
0 / 1 / 0
5,435
418
833
5,275
2,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
vCool JOT
Cthulhu
11
6 / 0 / 2
6,877
529
6,760
9,281
4,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 1
7,474
575
4,333
8,218
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 3 / 6
6,927
533
4,727
13,405
9,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Red_Wolf_171
Charybdis
11
3 / 4 / 2
6,603
508
6,078
7,535
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 0 / 3
7,063
543
4,115
5,873
5,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
ninjawolf_02
Ao Kuang
10
2 / 4 / 2
6,155
473
4,441
7,644
2,937
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
26
13
Kills
12
13
Deaths
13
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Cool MJT
Da Ji
3
6
1
0.58
W
6
2
1
3.25
W
1
3
6
1.33
W
Charybdis
Red_Wolf_171
Charybdis
3
4
2
1
L
Janus
SVIXN_16
Janus
4
2
5
3.25
W
0
0
3
1.5
L
Charybdis
haywood24-23
Charybdis
0
4
6
0.75
W
Ao Kuang
ninjawolf_02
Ao Kuang
2
4
2
0.75
L
Vamana
sGAMES4_GG
Vamana
0
1
0
0
L
Cthulhu
vCool JOT
Cthulhu
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,319
Damage
23,694
36,900
Taken
42,675
13,606
Mitigated
24,116
6,154
Healing
12,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Cool MJT
Da Ji
5,562
1,508
0
500
9,439
3,165
1,221
1,662
7,644
0
41,627
W
4,333
807
0
2,063
8,218
2,845
1,450
1,687
6,374
0
36,276
W
4,727
708
647
4,080
13,405
9,638
359
4,470
8,859
18,709
0
W
Charybdis
Red_Wolf_171
Charybdis
6,078
2,399
0
799
7,535
2,737
597
3,515
3,956
0
39,823
L
Janus
SVIXN_16
Janus
5,146
179
0
409
5,591
1,638
270
2,712
2,879
35,191
0
W
4,115
620
0
2,650
5,873
5,959
728
0
5,873
0
38,617
L
Charybdis
haywood24-23
Charybdis
5,018
2,348
0
1,938
7,314
1,893
646
1,733
5,581
0
23,991
W
Ao Kuang
ninjawolf_02
Ao Kuang
4,441
1,611
0
2,362
7,644
2,937
436
1,831
5,707
19,436
0
L
Vamana
sGAMES4_GG
Vamana
833
475
0
2,307
5,275
2,362
0
0
4,783
0
18,766
L
Cthulhu
vCool JOT
Cthulhu
6,760
1,124
0
1,000
9,281
4,548
174
3,061
6,220
24,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,984
Gold Earned
34,222
289
Minions Killed
277
0
Camps Cleared
0
1,130,637
Distance Traveled
1,102,117
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,272
559
88
7
0
252,186
2
W
Fenrir
7,474
575
69
5
0
256,924
3
W
Artio
6,927
533
21
2
0
232,976
3
W
Charybdis
6,603
508
75
6
0
198,392
1
L
Janus
7,484
576
83
6
0
224,191
1
W
Bellona
7,063
543
80
6
0
241,642
0
L
Charybdis
5,916
455
43
3
0
239,732
0
W
Ao Kuang
6,155
473
32
2
0
172,183
0
L
Vamana
5,435
418
39
3
0
158,495
0
L
Cthulhu
6,877
529
36
3
0
256,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role