Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Agnostoss
Bellona
Level 17
God Stats
2W - 1L
1,511 SR
Queue Stats
22W - 24L
1,343 Elo+
Party 2
Scylla
Scylla
HilachaAtomica
Scylla
Level 27
God Stats
26W - 15L
1,549 SR
Queue Stats
67W - 44L
1,462 Elo+
Solo
Fenrir
Fenrir
NordicBigman
Fenrir
Level 27
God Stats
9W - 8L
1,764 SR
Queue Stats
67W - 65L
1,486 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
claudon
Ah Muzen Cab
Level 26
God Stats
9W - 8L
1,591 SR
Queue Stats
237W - 243L
1,396 Elo+
Solo
Team Averages
Level 25
1,583 SR
1,437 Elo+

VS

Team Averages
Level 18
1,501 SR
1,223 Elo+
Zhong Kui
Zhong Kui
CERNUNNOS8805
Zhong Kui
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 44L
1,197 Elo+
Party 1
Chaac
Chaac
David2k123
Chaac
Level 12
God Stats
4W - 9L
1,500 SR
Queue Stats
121W - 177L
1,042 Elo+
Party 1
Merlin
Merlin
Kieranator
Merlin
Level 28
God Stats
1W - 2L
1,414 SR
Queue Stats
1W - 2L
1,251 Elo+
Solo
Neith
Neith
Sator92
Neith
Level 29
God Stats
5W - 6L
1,591 SR
Queue Stats
12W - 7L
1,587 Elo+
Solo
Hachiman
Hachiman
fone12
Hachiman
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 42L
1,040 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
2 / 1 / 7
8,329
521
5,713
7,220
10,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bellona
Agnostoss
Bellona
15
6 / 2 / 5
9,388
587
6,154
9,787
6,880
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
8 / 1 / 6
10,468
654
8,808
8,992
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
16
11 / 0 / 4
9,875
617
9,587
11,682
4,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
claudon
Ah Muzen Cab
14
4 / 3 / 6
8,165
510
5,556
8,906
2,889
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CERNUNNOS8805
Zhong Kui
9
1 / 10 / 1
6,310
394
5,879
13,632
6,590
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
10
0 / 7 / 2
6,360
398
2,778
14,793
9,136
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
Kieranator
Merlin
12
2 / 7 / 0
7,342
459
5,169
8,003
2,459
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
Sator92
Neith
14
4 / 2 / 0
7,828
489
4,828
9,295
3,005
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
fone12
Hachiman
6
0 / 5 / 0
5,032
315
1,068
3,953
848

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
10
31
Kills
7
7
Deaths
31
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
7
5.5
W
Bellona
Agnostoss
Bellona
6
2
5
4.25
L
Zhong Kui
CERNUNNOS8805
Zhong Kui
1
10
1
0.15
L
Chaac
0
7
2
0.14
W
8
1
6
11
L
Merlin
Kieranator
Merlin
2
7
0
0.29
W
Fenrir
11
0
4
13
L
Neith
Sator92
Neith
4
2
0
2
W
Ah Muzen Cab
claudon
Ah Muzen Cab
4
3
6
2.33
L
Hachiman
fone12
Hachiman
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,818
Damage
19,722
46,587
Taken
49,676
27,947
Mitigated
22,038
18,979
Healing
8,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
5,713
2,341
0
2,328
7,220
10,053
474
1,151
6,069
19,366
0
W
Bellona
Agnostoss
Bellona
6,154
1,579
275
1,088
9,787
6,880
2,436
3,902
5,885
6,615
41,308
L
Zhong Kui
CERNUNNOS8805
Zhong Kui
5,879
928
0
1,658
13,632
6,590
384
3,080
10,510
22,174
0
L
Chaac
2,778
790
0
2,093
14,793
9,136
0
3,877
10,680
0
20,299
W
8,808
859
0
3,683
8,992
3,443
598
2,823
6,169
67,513
0
L
Merlin
Kieranator
Merlin
5,169
646
0
518
8,003
2,459
504
2,696
5,195
28,849
0
W
Fenrir
9,587
3,871
0
7,086
11,682
4,682
0
2,904
8,778
0
58,380
L
Neith
Sator92
Neith
4,828
1,432
0
4,078
9,295
3,005
0
4,245
5,008
0
46,783
W
Ah Muzen Cab
claudon
Ah Muzen Cab
5,556
3,158
0
4,519
8,906
2,889
2,888
268
8,638
0
57,912
L
Hachiman
fone12
Hachiman
1,068
579
0
0
3,953
848
0
808
3,027
0
7,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,225
Gold Earned
32,872
456
Minions Killed
249
0
Camps Cleared
0
1,495,330
Distance Traveled
1,158,329
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,329
521
36
2
0
309,728
3
W
Bellona
9,388
587
105
7
0
300,758
1
L
Zhong Kui
6,310
394
38
2
0
249,444
2
L
Chaac
6,360
398
37
2
0
289,135
1
W
Scylla
10,468
654
137
9
0
286,910
0
L
Merlin
7,342
459
51
3
0
235,555
3
W
Fenrir
9,875
617
88
6
0
333,713
6
L
Neith
7,828
489
106
7
0
234,447
3
W
Ah Muzen Cab
8,165
510
90
6
0
264,221
2
L
Hachiman
5,032
315
17
1
0
149,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role