Player Matchup

Fenrir
Fenrir
David--IO
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,222 Elo+
Solo
Medusa
Medusa
Living3Large
Medusa
Level 29
God Stats
4W - 2L
1,486 SR
Queue Stats
40W - 50L
1,410 Elo+
Solo
Cerberus
Cerberus
LunarMajesty
Cerberus
Level 9
God Stats
3W - 3L
1,500 SR
Queue Stats
17W - 20L
1,387 Elo+
Solo
Pele
Pele
NEYRYX
Pele
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
not_clj
Ao Kuang
Level 13
God Stats
2W - 2L
1,250 SR
Queue Stats
59W - 77L
1,393 Elo+
Solo
Team Averages
Level 14
1,447 SR
1,382 Elo+

VS

Team Averages
Level 13
1,457 SR
1,398 Elo+
He Bo
He Bo
 
He Bo
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
DKiba
Hachiman
Level 15
God Stats
116W - 101L
1,507 SR
Queue Stats
138W - 126L
1,540 Elo+
Solo
Merlin
Merlin
OTDI_HNz
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,261 Elo+
Party 1
Neith
Neith
OTDI_YORKz
Neith
Level 3
God Stats
0W - 4L
1,278 SR
Queue Stats
0W - 10L
1,261 Elo+
Party 1
Fenrir
Fenrir
XL GODZZ1430
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
David--IO
Fenrir
19
3 / 10 / 16
11,167
931
10,438
16,466
9,917
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Medusa
20
16 / 3 / 13
14,718
1,227
22,486
13,406
6,098
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
LunarMajesty
Cerberus
20
6 / 2 / 27
13,278
1,107
12,818
17,373
19,557
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
NEYRYX
Pele
20
13 / 4 / 15
14,430
1,203
20,131
14,303
5,869
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
not_clj
Ao Kuang
19
4 / 5 / 20
11,714
976
8,474
18,614
7,865
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

171

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
3 / 12 / 19
12,355
1,030
11,840
18,780
7,793
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
DKiba
Hachiman
19
14 / 9 / 8
14,797
1,233
31,989
22,012
7,214
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
OTDI_HNz
Merlin
20
5 / 10 / 17
13,287
1,107
17,927
20,716
7,078
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
19
2 / 11 / 15
11,597
966
10,604
19,693
6,629
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
15
0 / 0 / 0
8,710
726
0
0
0

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
83
42
Kills
24
24
Deaths
42
91
Assists
59
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
12
19
1.04
L
Hachiman
DKiba
Hachiman
14
9
8
2
W
Fenrir
David--IO
Fenrir
3
10
16
1.1
W
Medusa
16
3
13
7.5
W
Cerberus
LunarMajesty
Cerberus
6
2
27
9.75
W
Pele
NEYRYX
Pele
13
4
15
5.13
L
Merlin
OTDI_HNz
Merlin
5
10
17
1.35
L
Neith
2
11
15
0.86
L
Fenrir
0
0
0
0
W
Ao Kuang
not_clj
Ao Kuang
4
5
20
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,347
Damage
72,360
80,162
Taken
81,201
49,306
Mitigated
28,714
9,570
Healing
9,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
11,840
4,268
0
1,659
18,780
7,793
0
4,714
14,066
20,135
0
L
Hachiman
DKiba
Hachiman
31,989
23,566
0
3,893
22,012
7,214
0
5,455
16,557
0
61,644
W
Fenrir
David--IO
Fenrir
10,438
4,603
0
855
16,466
9,917
0
6,052
9,366
0
16,437
W
Medusa
22,486
11,693
424
1,124
13,406
6,098
0
3,659
9,747
0
68,725
W
Cerberus
LunarMajesty
Cerberus
12,818
219
0
2,778
17,373
19,557
0
7,565
9,808
30,323
0
W
Pele
NEYRYX
Pele
20,131
3,739
0
1,800
14,303
5,869
0
6,014
8,289
0
41,048
L
Merlin
OTDI_HNz
Merlin
17,927
2,043
0
1,257
20,716
7,078
0
4,038
16,678
45,396
0
L
Neith
10,604
5,722
0
2,319
19,693
6,629
0
7,085
12,608
0
33,324
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
not_clj
Ao Kuang
8,474
2,064
0
2,589
18,614
7,865
0
6,477
12,137
15,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,307
Gold Earned
60,746
216
Minions Killed
194
7
Camps Cleared
2
1,011,553
Distance Traveled
740,282
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
12,355
1,030
19
2
0
157,698
0
L
Hachiman
14,797
1,233
58
5
1
195,299
0
W
Fenrir
11,167
931
13
1
0
172,506
0
W
Medusa
14,718
1,227
87
7
4
197,672
3
W
Cerberus
13,278
1,107
50
4
0
205,680
0
W
Pele
14,430
1,203
58
5
2
209,977
0
L
Merlin
13,287
1,107
69
6
1
193,567
0
L
Neith
11,597
966
48
4
0
193,718
0
L
Fenrir
8,710
726
0
0
0
0
0
W
Ao Kuang
11,714
976
8
1
1
225,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role