Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Jast124
Thanatos
Level 28
God Stats
9W - 10L
1,484 SR
Queue Stats
98W - 105L
1,446 Elo+
Solo
Guan Yu
Guan Yu
ldrewzyl
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,663 Elo+
Party 1
Yemoja
Yemoja
veyloc
Yemoja
Level 3
God Stats
0W - 4L
1,233 SR
Queue Stats
3W - 14L
1,126 Elo+
Solo
Ra
Ra
狂暴之心
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,369 Elo+
Solo
Team Averages
Level 10
1,443 SR
1,421 Elo+

VS

Team Averages
Level 19
1,670 SR
1,551 Elo+
Cerberus
Cerberus
DoubleD26
Cerberus
Level 7
God Stats
6W - 1L
1,764 SR
Queue Stats
35W - 43L
1,335 Elo+
Solo
Fenrir
Fenrir
RunzyTV
Fenrir
Level 28
God Stats
12W - 4L
1,684 SR
Queue Stats
82W - 76L
1,597 Elo+
Solo
Charybdis
Charybdis
TheShakaw
Charybdis
Level 25
God Stats
14W - 15L
1,478 SR
Queue Stats
107W - 92L
1,595 Elo+
Solo
Olorun
Olorun
kenseihk
Olorun
Level 27
God Stats
2W - 1L
1,689 SR
Queue Stats
78W - 84L
1,472 Elo+
Solo
Osiris
Osiris
laydown315
Osiris
Level 10
God Stats
3W - 0L
1,737 SR
Queue Stats
29W - 36L
1,754 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
0 / 5 / 2
7,652
450
6,996
11,521
3,596
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Jast124
Thanatos
13
4 / 4 / 1
8,521
501
5,705
13,256
5,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
ldrewzyl
Guan Yu
12
1 / 3 / 1
7,305
430
4,173
9,776
10,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
veyloc
Yemoja
12
1 / 4 / 2
7,779
458
3,709
8,957
7,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 7 / 1
7,301
429
2,774
8,780
3,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DoubleD26
Cerberus
13
2 / 1 / 4
7,976
469
3,384
7,895
5,459
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
RunzyTV
Fenrir
16
9 / 1 / 1
10,268
604
6,579
10,016
6,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
TheShakaw
Charybdis
16
1 / 2 / 5
9,849
579
5,229
10,950
3,472
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
kenseihk
Olorun
18
10 / 0 / 1
11,456
674
14,008
11,195
6,183
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
laydown315
Osiris
15
1 / 2 / 2
9,538
561
6,317
12,569
9,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
6
Kills
23
23
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
5
2
0.2
W
Cerberus
DoubleD26
Cerberus
2
1
4
4
L
Thanatos
Jast124
Thanatos
4
4
1
1.13
W
Fenrir
RunzyTV
Fenrir
9
1
1
9.5
W
Charybdis
TheShakaw
Charybdis
1
2
5
1.75
W
Olorun
kenseihk
Olorun
10
0
1
10.5
W
Osiris
laydown315
Osiris
1
2
2
1
L
Guan Yu
ldrewzyl
Guan Yu
1
3
1
0.5
L
Yemoja
veyloc
Yemoja
1
4
2
0.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,357
Damage
35,517
52,290
Taken
52,625
30,993
Mitigated
31,559
16,188
Healing
25,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,996
4,483
0
1,908
11,521
3,596
715
4,923
6,598
0
57,385
W
Cerberus
DoubleD26
Cerberus
3,384
435
0
1,194
7,895
5,459
0
1,521
6,374
23,925
0
L
Thanatos
Jast124
Thanatos
5,705
1,402
0
9,167
13,256
5,663
0
3,981
9,275
0
46,623
W
Fenrir
RunzyTV
Fenrir
6,579
1,997
0
5,818
10,016
6,858
0
502
9,514
0
67,585
W
Charybdis
TheShakaw
Charybdis
5,229
3,533
0
6,742
10,950
3,472
1,413
2,479
8,471
0
78,653
W
Olorun
kenseihk
Olorun
14,008
7,302
0
6,397
11,195
6,183
2,088
2,305
8,890
85,145
0
W
Osiris
laydown315
Osiris
6,317
2,335
0
5,582
12,569
9,587
1,053
165
12,404
220
51,943
L
Guan Yu
ldrewzyl
Guan Yu
4,173
714
40
2,914
9,776
10,642
149
374
9,402
0
26,278
L
Yemoja
veyloc
Yemoja
3,709
931
723
392
8,957
7,945
196
2,082
6,875
28,366
0
L
2,774
215
343
701
8,780
3,147
750
6,153
2,627
36,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,558
Gold Earned
49,087
347
Minions Killed
556
0
Camps Cleared
0
1,472,359
Distance Traveled
1,576,764
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,652
450
100
6
0
294,960
1
W
Cerberus
7,976
469
41
2
0
338,035
3
L
Thanatos
8,521
501
72
4
0
327,356
3
W
Fenrir
10,268
604
100
6
0
321,354
10
W
Charybdis
9,849
579
146
9
0
303,797
4
W
Olorun
11,456
674
150
9
0
305,795
4
W
Osiris
9,538
561
119
7
0
307,783
1
L
Guan Yu
7,305
430
50
3
0
302,622
0
L
Yemoja
7,779
458
45
3
0
265,234
0
L
Ra
7,301
429
80
5
0
282,187
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role