Player Matchup

King Arthur
King Arthur
MINI66
King Arthur
Level 6
God Stats
1W - 1L
1,548 SR
Queue Stats
2W - 4L
1,709 Elo+
Solo
Nox
Nox
ProfessorCherry
Nox
Level 16
God Stats
59W - 45L
1,675 SR
Queue Stats
163W - 149L
1,445 Elo+
Solo
Hades
Hades
Toyomo02
Hades
Level 8
God Stats
3W - 4L
1,389 SR
Queue Stats
5W - 13L
1,255 Elo+
Party 1
Fenrir
Fenrir
Unknown1D
Fenrir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,325 Elo+
Party 1
Cthulhu
Cthulhu
faithfangirl
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,325 Elo+
Party 1
Team Averages
Level 7
1,522 SR
1,412 Elo+

VS

Team Averages
Level 19
1,612 SR
1,494 Elo+
Kukulkan
Kukulkan
Abifail
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,332 Elo+
Solo
Zhong Kui
Zhong Kui
Cimnos
Zhong Kui
Level 29
God Stats
16W - 11L
1,811 SR
Queue Stats
67W - 61L
1,557 Elo+
Solo
Pele
Pele
Foosters
Pele
Level 29
God Stats
4W - 3L
1,752 SR
Queue Stats
112W - 92L
1,661 Elo+
Solo
Nemesis
Nemesis
HAZIELEI
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Solo
Charybdis
Charybdis
MasterGouak
Charybdis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 34L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MINI66
King Arthur
18
5 / 7 / 13
12,292
1,117
11,800
19,038
19,312
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
7 / 7 / 8
11,890
1,081
11,701
10,201
3,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
Toyomo02
Hades
18
6 / 11 / 10
12,568
1,143
18,319
28,207
18,644
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Unknown1D
Fenrir
17
3 / 12 / 9
10,191
926
6,330
21,259
10,092
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
faithfangirl
Cthulhu
17
0 / 13 / 12
10,095
918
10,535
24,099
26,404
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

0

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Abifail
Kukulkan
19
2 / 1 / 29
11,399
1,036
17,669
7,042
2,526
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Cimnos
Zhong Kui
20
4 / 1 / 36
12,656
1,151
19,785
16,139
18,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
20
29 / 6 / 14
16,934
1,539
28,113
15,015
6,075
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
HAZIELEI
Nemesis
18
0 / 9 / 20
9,918
902
3,878
12,290
4,272
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
MasterGouak
Charybdis
20
15 / 5 / 21
14,090
1,281
22,984
13,125
5,019
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
170
21
Kills
50
50
Deaths
22
52
Assists
120
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Abifail
Kukulkan
2
1
29
16.5
W
Zhong Kui
Cimnos
Zhong Kui
4
1
36
22
W
Pele
29
6
14
6
W
Nemesis
HAZIELEI
Nemesis
0
9
20
1.11
L
King Arthur
MINI66
King Arthur
5
7
13
1.64
W
Charybdis
MasterGouak
Charybdis
15
5
21
5.1
L
7
7
8
1.57
L
Hades
Toyomo02
Hades
6
11
10
1
L
Fenrir
Unknown1D
Fenrir
3
12
9
0.63
L
Cthulhu
faithfangirl
Cthulhu
0
13
12
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,685
Damage
92,429
102,804
Taken
63,611
77,873
Mitigated
36,719
7,503
Healing
2,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Abifail
Kukulkan
17,669
2,462
0
459
7,042
2,526
0
5,060
1,982
37,258
0
W
Zhong Kui
Cimnos
Zhong Kui
19,785
2,337
0
148
16,139
18,827
0
9,136
6,811
34,341
0
W
Pele
28,113
9,370
0
1,814
15,015
6,075
0
8,243
6,657
0
50,510
W
Nemesis
HAZIELEI
Nemesis
3,878
991
0
180
12,290
4,272
0
8,667
3,529
0
6,783
L
King Arthur
MINI66
King Arthur
11,800
2,139
0
0
19,038
19,312
0
8,523
10,515
0
22,338
W
Charybdis
MasterGouak
Charybdis
22,984
16,621
0
0
13,125
5,019
0
9,163
3,962
0
42,656
L
11,701
921
0
196
10,201
3,421
0
3,006
7,195
37,518
0
L
Hades
Toyomo02
Hades
18,319
1,825
1,048
5,576
28,207
18,644
0
8,919
19,288
41,284
0
L
Fenrir
Unknown1D
Fenrir
6,330
1,071
0
237
21,259
10,092
0
7,943
13,316
0
15,846
L
Cthulhu
faithfangirl
Cthulhu
10,535
714
446
0
24,099
26,404
0
9,063
15,036
22,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,036
Gold Earned
64,997
167
Minions Killed
170
3
Camps Cleared
6
989,229
Distance Traveled
963,147
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,399
1,036
57
5
0
182,566
0
W
Zhong Kui
12,656
1,151
25
2
2
218,723
0
W
Pele
16,934
1,539
41
4
3
216,073
0
W
Nemesis
9,918
902
6
1
0
155,374
0
L
King Arthur
12,292
1,117
23
2
1
210,826
0
W
Charybdis
14,090
1,281
41
4
1
190,411
0
L
Nox
11,890
1,081
51
5
1
233,660
1
L
Hades
12,568
1,143
53
5
1
184,359
1
L
Fenrir
10,191
926
20
2
0
180,588
1
L
Cthulhu
10,095
918
20
2
0
179,796
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role