Player Matchup

Cthulhu
Cthulhu
Bewfster
Cthulhu
Level 45
God Stats
30W - 20L
1,564 SR
Queue Stats
399W - 380L
1,517 Elo+
Solo
Charybdis
Charybdis
Mantles
Charybdis
Level 36
God Stats
5W - 3L
1,823 SR
Queue Stats
71W - 59L
1,587 Elo+
Solo
Erlang Shen
Erlang Shen
aaroon5
Erlang Shen
Level 44
God Stats
31W - 26L
1,378 SR
Queue Stats
491W - 554L
1,503 Elo+
Solo
Aphrodite
Aphrodite
ajelandromango
Aphrodite
Level 57
God Stats
4W - 8L
1,176 SR
Queue Stats
4W - 8L
1,146 Elo+
Solo
Hachiman
Hachiman
hehehekaboom
Hachiman
Level 43
God Stats
0W - 1L
1,313 SR
Queue Stats
11W - 19L
1,330 Elo+
Solo
Team Averages
Level 45
1,451 SR
1,417 Elo+

VS

Team Averages
Level 100
1,551 SR
1,534 Elo+
Cthulhu
Cthulhu
Jackdilone
Cthulhu
Level 126
God Stats
8W - 5L
1,310 SR
Queue Stats
123W - 119L
1,580 Elo+
Party 1
Danzaburou
Danzaburou
JonSnowAA
Danzaburou
Level 148
God Stats
15W - 11L
1,739 SR
Queue Stats
206W - 193L
1,602 Elo+
Party 1
Bellona
Bellona
Kaimro
Bellona
Level 47
God Stats
32W - 24L
1,602 SR
Queue Stats
275W - 280L
1,549 Elo+
Party 1
Arachne
Arachne
Upperdeckerstwo
Arachne
Level 51
God Stats
42W - 55L
1,447 SR
Queue Stats
124W - 164L
1,359 Elo+
Solo
Nu Wa
Nu Wa
fR3ShxMatT
Nu Wa
Level 129
God Stats
7W - 6L
1,656 SR
Queue Stats
187W - 197L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bewfster
Cthulhu
16
1 / 4 / 1
10,242
427
11,564
20,197
15,618
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Mantles
Charybdis
19
4 / 5 / 1
12,238
510
14,630
21,150
6,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
aaroon5
Erlang Shen
16
1 / 5 / 4
10,462
436
7,664
18,969
13,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
ajelandromango
Aphrodite
15
0 / 8 / 0
9,711
405
2,768
15,465
11,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
hehehekaboom
Hachiman
15
0 / 6 / 0
9,213
384
3,430
17,493
4,468
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jackdilone
Cthulhu
16
3 / 1 / 5
11,176
466
9,876
15,995
18,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Danzaburou
JonSnowAA
Danzaburou
20
16 / 0 / 6
16,687
695
28,296
15,894
7,691
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
Kaimro
Bellona
18
4 / 2 / 10
12,347
514
7,848
16,511
17,254
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 4 / 3
12,588
525
5,766
16,432
6,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
19
3 / 1 / 13
13,149
548
20,780
13,135
5,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
65
6
Kills
28
28
Deaths
8
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bewfster
Cthulhu
1
4
1
0.38
W
Cthulhu
Jackdilone
Cthulhu
3
1
5
5.5
W
Danzaburou
JonSnowAA
Danzaburou
16
0
6
19
W
Bellona
Kaimro
Bellona
4
2
10
4.5
L
Charybdis
Mantles
Charybdis
4
5
1
0.9
W
2
4
3
0.88
L
Erlang Shen
aaroon5
Erlang Shen
1
5
4
0.6
L
Aphrodite
ajelandromango
Aphrodite
0
8
0
0
W
Nu Wa
3
1
13
9.5
L
Hachiman
hehehekaboom
Hachiman
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,056
Damage
72,566
93,274
Taken
77,967
51,506
Mitigated
55,437
31,565
Healing
27,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bewfster
Cthulhu
11,564
925
351
4,414
20,197
15,618
236
8,289
11,643
67,087
0
W
Cthulhu
Jackdilone
Cthulhu
9,876
452
969
4,191
15,995
18,227
530
4,544
11,451
48,281
0
W
Danzaburou
JonSnowAA
Danzaburou
28,296
14,846
0
9,483
15,894
7,691
5,889
4,128
11,766
0
161,108
W
Bellona
Kaimro
Bellona
7,848
2,076
0
3,337
16,511
17,254
281
4,822
11,689
9,225
59,340
L
Charybdis
Mantles
Charybdis
14,630
8,765
0
7,006
21,150
6,855
784
8,696
12,111
0
124,199
W
5,766
3,784
0
6,856
16,432
6,706
2,842
1,158
15,274
0
70,191
L
Erlang Shen
aaroon5
Erlang Shen
7,664
3,788
0
6,179
18,969
13,188
244
4,987
13,938
0
75,348
L
Aphrodite
ajelandromango
Aphrodite
2,768
254
3,613
5,066
15,465
11,377
396
4,826
10,390
42,984
0
W
Nu Wa
20,780
2,205
0
2,474
13,135
5,559
1,330
2,952
10,183
93,349
0
L
Hachiman
hehehekaboom
Hachiman
3,430
1,286
32
4,904
17,493
4,468
800
4,140
13,105
0
51,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,866
Gold Earned
65,947
640
Minions Killed
682
0
Camps Cleared
0
2,120,142
Distance Traveled
2,112,746
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,242
427
100
4
0
454,902
2
W
Cthulhu
11,176
466
75
3
0
429,394
6
W
Danzaburou
16,687
695
218
9
0
432,715
8
W
Bellona
12,347
514
116
5
0
462,241
4
L
Charybdis
12,238
510
213
9
0
397,722
9
W
Arachne
12,588
525
135
6
0
371,220
4
L
Erlang Shen
10,462
436
123
5
0
494,928
3
L
Aphrodite
9,711
405
87
4
0
393,040
7
W
Nu Wa
13,149
548
138
6
0
417,176
5
L
Hachiman
9,213
384
117
5
0
379,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role