Player Matchup

Danzaburou
Danzaburou
DampesWrath
Danzaburou
Level 154
God Stats
2W - 1L
1,303 SR
Queue Stats
46W - 30L
1,636 Elo+
Party 1
Cthulhu
Cthulhu
demonsroam
Cthulhu
Level 120
God Stats
2W - 1L
1,304 SR
Queue Stats
50W - 48L
1,573 Elo+
Party 1
Zhong Kui
Zhong Kui
x R a n d o M v
Zhong Kui
Level 36
God Stats
1W - 0L
1,855 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 103
1,487 SR
1,570 Elo+

VS

Team Averages
Level 112
1,343 SR
1,505 Elo+
Raijin
Raijin
Chainsaw Gigan
Raijin
Level 143
God Stats
2W - 1L
1,304 SR
Queue Stats
618W - 274L
1,671 Elo+
Party 2
Sobek
Sobek
Goldenn Frieza
Sobek
Level 69
God Stats
21W - 8L
1,385 SR
Queue Stats
560W - 418L
1,523 Elo+
Party 2
Charybdis
Charybdis
Wilcoxson121
Charybdis
Level 124
God Stats
12W - 22L
1,338 SR
Queue Stats
222W - 282L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DampesWrath
Danzaburou
16
10 / 2 / 8
13,004
765
18,719
13,350
4,852
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
demonsroam
Cthulhu
16
6 / 2 / 11
13,074
769
16,552
20,932
25,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
x R a n d o M v
Zhong Kui
14
2 / 3 / 13
11,018
648
11,687
17,496
10,674
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 2
11,012
648
17,544
15,541
5,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 9 / 6
9,732
572
7,034
24,340
31,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
Wilcoxson121
Charybdis
14
2 / 6 / 3
10,519
619
10,853
16,649
6,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
18
Kills
6
7
Deaths
18
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
W
Danzaburou
DampesWrath
Danzaburou
10
2
8
7
L
0
9
6
0.33
L
Charybdis
Wilcoxson121
Charybdis
2
6
3
0.58
W
Cthulhu
demonsroam
Cthulhu
6
2
11
5.75
W
Zhong Kui
x R a n d o M v
Zhong Kui
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,958
Damage
35,431
51,778
Taken
56,530
40,854
Mitigated
43,672
16,745
Healing
12,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,544
1,661
0
5,544
15,541
5,904
357
8,991
6,550
62,064
0
W
Danzaburou
DampesWrath
Danzaburou
18,719
7,536
0
4,392
13,350
4,852
1,838
4,718
8,123
0
65,622
L
7,034
602
0
3,502
24,340
31,291
26
11,318
13,022
15,125
0
L
Charybdis
Wilcoxson121
Charybdis
10,853
6,302
150
2,928
16,649
6,477
699
8,248
8,401
0
37,638
W
Cthulhu
demonsroam
Cthulhu
16,552
404
1,268
4,526
20,932
25,328
50
8,639
11,034
46,108
0
W
Zhong Kui
x R a n d o M v
Zhong Kui
11,687
1,441
792
5,767
17,496
10,674
987
9,114
7,479
32,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,096
Gold Earned
31,263
187
Minions Killed
186
9
Camps Cleared
6
945,186
Distance Traveled
839,146
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,012
648
118
7
3
273,591
0
W
Danzaburou
13,004
765
75
4
5
296,517
0
L
Sobek
9,732
572
14
1
1
283,755
4
L
Charybdis
10,519
619
54
3
2
281,800
2
W
Cthulhu
13,074
769
57
3
2
341,578
0
W
Zhong Kui
11,018
648
55
3
2
307,091
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role