Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
BLANson01
Xing Tian
Level 129
God Stats
1W - 1L
1,870 SR
Queue Stats
163W - 171L
1,409 Elo+
Party 1
Pele
Pele
Frankln_Clinton
Pele
Level 118
God Stats
28W - 66L
1,329 SR
Queue Stats
210W - 242L
1,405 Elo+
Party 1
Team Averages
Level 112
1,566 SR
1,438 Elo+

VS

Team Averages
Level 132
1,432 SR
1,386 Elo+
Neith
Neith
Kenjimimoji88
Neith
Level 146
God Stats
3W - 2L
1,628 SR
Queue Stats
41W - 59L
1,396 Elo+
Party 2
Sol
Sol
TheLordcooler90
Sol
Level 143
God Stats
1W - 1L
1,224 SR
Queue Stats
11W - 16L
1,370 Elo+
Party 2
Bacchus
Bacchus
knighttwin1
Bacchus
Level 107
God Stats
5W - 7L
1,444 SR
Queue Stats
19W - 23L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
3 / 4 / 2
8,412
701
5,664
10,339
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Xing Tian
BLANson01
Xing Tian
12
1 / 4 / 5
8,205
684
5,428
18,885
14,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 7 / 3
7,921
660
6,215
13,045
6,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 9
9,172
764
11,139
6,670
2,189
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 2 / 7
9,436
786
17,087
10,392
3,143
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
knighttwin1
Bacchus
11
3 / 4 / 9
9,182
765
7,769
11,028
15,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
7
Kills
15
15
Deaths
7
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
4
2
1
L
Xing Tian
BLANson01
Xing Tian
1
4
5
0.88
L
3
7
3
0.64
W
5
1
9
9.5
W
7
2
7
5.25
W
Bacchus
knighttwin1
Bacchus
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,307
Damage
35,995
42,269
Taken
28,090
24,546
Mitigated
20,469
4,855
Healing
9,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,664
3,595
0
1,838
10,339
3,859
46
5,813
4,526
0
28,333
L
Xing Tian
BLANson01
Xing Tian
5,428
322
276
746
18,885
14,392
0
11,121
7,764
13,656
0
L
6,215
1,408
205
1,790
13,045
6,295
0
8,595
4,450
0
19,407
W
11,139
3,919
0
1,133
6,670
2,189
543
978
5,542
0
30,044
W
17,087
6,853
832
5,683
10,392
3,143
2,393
1,985
8,101
51,868
0
W
Bacchus
knighttwin1
Bacchus
7,769
766
349
1,959
11,028
15,137
189
1,795
8,850
11,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,538
Gold Earned
27,790
110
Minions Killed
134
4
Camps Cleared
5
610,514
Distance Traveled
629,245
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,412
701
56
5
2
185,309
3
L
Xing Tian
8,205
684
30
3
1
221,345
5
L
Pele
7,921
660
24
2
1
203,860
0
W
Neith
9,172
764
46
4
4
208,589
2
W
Sol
9,436
786
82
7
1
203,697
2
W
Bacchus
9,182
765
6
1
0
216,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role