Player Matchup

Charybdis
Charybdis
Apollo_Strife
Charybdis
Level 143
God Stats
4W - 3L
1,500 SR
Queue Stats
133W - 141L
1,482 Elo+
Party 2
Bakasura
Bakasura
BLACKTIGERKING_1
Bakasura
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
81W - 94L
1,365 Elo+
Party 2
Ymir
Ymir
KilJoy7677
Ymir
Level 24
God Stats
7W - 7L
1,463 SR
Queue Stats
24W - 32L
1,463 Elo+
Party 3
Loki
Loki
Knight_of_Junk
Loki
Level 127
God Stats
0W - 2L
1,269 SR
Queue Stats
74W - 71L
1,457 Elo+
Party 2
Sol
Sol
Yeah Tho8065
Sol
Level 67
God Stats
18W - 17L
1,502 SR
Queue Stats
249W - 215L
1,514 Elo+
Party 3
Team Averages
Level 78
1,447 SR
1,456 Elo+

VS

Team Averages
Level 86
1,462 SR
1,542 Elo+
Loki
Loki
FleeAf
Loki
Level 80
God Stats
1W - 0L
1,282 SR
Queue Stats
20W - 21L
1,465 Elo+
Party 1
Neith
Neith
Scans1307
Neith
Level 46
God Stats
16W - 19L
1,384 SR
Queue Stats
31W - 37L
1,698 Elo+
Party 1
Geb
Geb
WHRYYYYYYDADDY_1
Geb
Level 123
God Stats
4W - 2L
1,642 SR
Queue Stats
72W - 70L
1,564 Elo+
Party 1
Charybdis
Charybdis
WolfMan2456
Charybdis
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 95L
1,534 Elo+
Party 1
Raijin
Raijin
fcthehero
Raijin
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Apollo_Strife
Charybdis
18
0 / 3 / 2
10,816
515
5,923
11,249
5,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 1
7,230
344
1,324
6,719
1,635
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 2 / 1
8,948
426
4,001
12,666
11,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
6 / 3 / 1
11,006
524
9,830
14,063
6,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 4 / 3
9,659
460
11,625
16,523
6,899
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
FleeAf
Loki
16
4 / 5 / 2
10,390
495
7,527
20,285
7,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Scans1307
Neith
17
2 / 1 / 5
10,689
509
8,189
6,240
2,485
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 1 / 9
9,508
453
6,645
10,617
10,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
WolfMan2456
Charybdis
20
1 / 2 / 3
12,948
617
5,014
12,343
4,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
fcthehero
Raijin
19
8 / 0 / 2
11,938
568
10,117
10,725
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
9
Kills
16
16
Deaths
9
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Apollo_Strife
Charybdis
0
3
2
0.33
L
0
4
1
0.13
W
Loki
FleeAf
Loki
4
5
2
1
L
1
2
1
0.75
L
6
3
1
2.17
W
Neith
Scans1307
Neith
2
1
5
4.5
W
1
1
9
5.5
W
Charybdis
WolfMan2456
Charybdis
1
2
3
1.25
L
2
4
3
0.88
W
Raijin
fcthehero
Raijin
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,703
Damage
37,492
61,220
Taken
60,210
32,477
Mitigated
28,987
17,646
Healing
18,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Apollo_Strife
Charybdis
5,923
2,979
0
4,453
11,249
5,177
529
2,148
9,041
0
82,669
L
1,324
941
0
809
6,719
1,635
0
1,636
5,045
0
14,423
W
Loki
FleeAf
Loki
7,527
2,908
0
7,314
20,285
7,113
0
4,498
15,787
0
69,477
L
4,001
332
0
546
12,666
11,917
0
4,063
8,484
42,015
0
L
9,830
2,481
0
2,911
14,063
6,849
419
3,814
10,081
0
69,252
W
Neith
Scans1307
Neith
8,189
4,030
0
1,484
6,240
2,485
965
2,317
3,923
0
78,264
W
6,645
632
0
774
10,617
10,198
0
4,682
5,935
19,936
0
W
Charybdis
WolfMan2456
Charybdis
5,014
1,914
0
5,509
12,343
4,482
6,158
390
11,953
0
95,512
L
11,625
2,783
0
8,927
16,523
6,899
0
4,460
11,740
70,120
0
W
Raijin
fcthehero
Raijin
10,117
1,242
124
3,619
10,725
4,709
398
4,022
6,675
64,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,659
Gold Earned
55,473
510
Minions Killed
599
0
Camps Cleared
0
1,825,778
Distance Traveled
1,923,738
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,816
515
159
8
0
348,450
8
L
Bakasura
7,230
344
47
2
0
300,713
1
W
Loki
10,390
495
118
6
0
397,760
0
L
Ymir
8,948
426
78
4
0
374,641
6
L
Loki
11,006
524
123
6
0
435,875
0
W
Neith
10,689
509
137
7
0
358,369
1
W
Geb
9,508
453
19
1
0
434,748
1
W
Charybdis
12,948
617
203
10
0
347,304
0
L
Sol
9,659
460
103
5
0
366,099
1
W
Raijin
11,938
568
122
6
0
385,557
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role