Player Matchup

Merlin
Merlin
Shadow1256
Merlin
Level 129
God Stats
1W - 0L
1,443 SR
Queue Stats
7W - 4L
1,568 Elo+
Party 1
Cthulhu
Cthulhu
ThousandGOD23
Cthulhu
Level 16
God Stats
2W - 1L
1,130 SR
Queue Stats
23W - 20L
1,415 Elo+
Party 1
Danzaburou
Danzaburou
ÐinnoKevin
Danzaburou
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 12L
1,518 Elo+
Party 1
Team Averages
Level 55
1,358 SR
1,500 Elo+

VS

Team Averages
Level 49
1,534 SR
1,406 Elo+
Fenrir
Fenrir
Plalle
Fenrir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 54L
1,397 Elo+
Solo
Tsukuyomi
Tsukuyomi
Yekay
Tsukuyomi
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 9L
1,216 Elo+
Solo
Cthulhu
Cthulhu
ZLiiThErZ
Cthulhu
Level 129
God Stats
2W - 5L
1,601 SR
Queue Stats
104W - 118L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Shadow1256
Merlin
14
6 / 3 / 8
11,197
746
12,320
8,206
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
14
3 / 3 / 12
10,457
697
8,762
18,266
12,104
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
ÐinnoKevin
Danzaburou
15
7 / 4 / 8
11,839
789
17,665
15,691
5,890
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Plalle
Fenrir
13
3 / 7 / 4
9,853
657
5,655
17,694
11,246
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Yekay
Tsukuyomi
13
3 / 7 / 4
9,796
653
10,369
11,406
5,390
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
ZLiiThErZ
Cthulhu
14
4 / 2 / 5
10,370
691
11,829
20,051
20,861
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
16
Kills
10
10
Deaths
16
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Plalle
Fenrir
3
7
4
0.71
W
Merlin
Shadow1256
Merlin
6
3
8
3.33
W
Cthulhu
3
3
12
3
L
Tsukuyomi
Yekay
Tsukuyomi
3
7
4
0.71
L
Cthulhu
ZLiiThErZ
Cthulhu
4
2
5
3.25
W
Danzaburou
ÐinnoKevin
Danzaburou
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,747
Damage
27,853
42,163
Taken
49,151
20,785
Mitigated
37,497
16,044
Healing
6,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Plalle
Fenrir
5,655
2,569
0
3,564
17,694
11,246
247
7,337
9,945
0
19,256
W
Merlin
Shadow1256
Merlin
12,320
540
0
742
8,206
2,791
854
3,334
4,872
32,214
0
W
Cthulhu
8,762
519
422
6,399
18,266
12,104
178
3,491
14,775
30,130
0
L
Tsukuyomi
Yekay
Tsukuyomi
10,369
1,513
0
449
11,406
5,390
197
2,991
8,239
0
34,373
L
Cthulhu
ZLiiThErZ
Cthulhu
11,829
962
0
2,183
20,051
20,861
136
10,859
8,572
42,098
0
W
Danzaburou
ÐinnoKevin
Danzaburou
17,665
9,299
0
8,481
15,691
5,890
1,929
5,946
9,745
0
48,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,493
Gold Earned
30,019
155
Minions Killed
143
7
Camps Cleared
6
822,220
Distance Traveled
848,389
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,853
657
36
2
0
263,379
0
W
Merlin
11,197
746
57
4
1
259,416
3
W
Cthulhu
10,457
697
41
3
1
307,061
0
L
Tsukuyomi
9,796
653
51
3
2
259,906
2
L
Cthulhu
10,370
691
56
4
4
325,104
1
W
Danzaburou
11,839
789
57
4
5
255,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role