Player Matchup

Fenrir
Fenrir
Ariya8901
Fenrir
Level 22
God Stats
3W - 10L
1,290 SR
Queue Stats
218W - 293L
1,231 Elo+
Solo
Anubis
Anubis
CAMELLO master4
Anubis
Level 21
God Stats
19W - 28L
1,458 SR
Queue Stats
37W - 56L
1,315 Elo+
Party 4
Osiris
Osiris
ElYopeBot16
Osiris
Level 35
God Stats
2W - 3L
1,568 SR
Queue Stats
84W - 127L
1,352 Elo+
Party 4
Cerberus
Cerberus
FerromF
Cerberus
Level 22
God Stats
1W - 1L
1,731 SR
Queue Stats
38W - 44L
1,415 Elo+
Party 1
Chiron
Chiron
drptwo
Chiron
Level 22
God Stats
7W - 5L
1,640 SR
Queue Stats
38W - 44L
1,415 Elo+
Party 1
Team Averages
Level 24
1,537 SR
1,345 Elo+

VS

Team Averages
Level 41
1,562 SR
1,456 Elo+
Mercury
Mercury
MaybeTakashi
Mercury
Level 25
God Stats
11W - 7L
1,454 SR
Queue Stats
32W - 31L
1,422 Elo+
Party 2
Ganesha
Ganesha
Pheonix233
Ganesha
Level 123
God Stats
1W - 0L
1,534 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Ratatoker420
Danzaburou
Level 29
God Stats
4W - 3L
1,449 SR
Queue Stats
160W - 186L
1,441 Elo+
Solo
Kukulkan
Kukulkan
ZerZee
Kukulkan
Level 6
God Stats
1W - 0L
1,800 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Loki
Loki
novoPubStomps
Loki
Level 22
God Stats
9W - 8L
1,571 SR
Queue Stats
22W - 25L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ariya8901
Fenrir
7
0 / 2 / 0
4,384
487
1,080
3,726
1,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 4 / 0
5,023
558
2,890
4,285
1,345
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Osiris
7
0 / 4 / 0
4,398
489
1,954
5,451
2,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
FerromF
Cerberus
7
0 / 2 / 0
4,546
505
712
4,746
3,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chiron
drptwo
Chiron
8
0 / 1 / 0
4,236
471
1,312
3,066
675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MaybeTakashi
Mercury
9
4 / 0 / 0
5,985
665
2,950
5,442
1,456
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
Pheonix233
Ganesha
9
1 / 0 / 3
5,588
621
2,706
3,210
1,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Ratatoker420
Danzaburou
9
1 / 0 / 0
5,349
594
2,823
4,656
1,182
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
ZerZee
Kukulkan
9
3 / 1 / 5
5,658
629
2,420
3,538
784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
4 / 1 / 3
5,449
605
3,211
3,353
673
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
2
Kills
13
13
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ariya8901
Fenrir
0
2
0
0
L
2
4
0
0.5
L
Osiris
0
4
0
0
L
Cerberus
FerromF
Cerberus
0
2
0
0
W
Mercury
MaybeTakashi
Mercury
4
0
0
4
W
Ganesha
Pheonix233
Ganesha
1
0
3
2.5
W
Danzaburou
Ratatoker420
Danzaburou
1
0
0
1
W
Kukulkan
ZerZee
Kukulkan
3
1
5
5.5
L
Chiron
drptwo
Chiron
0
1
0
0
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,948
Damage
14,110
21,274
Taken
20,199
9,104
Mitigated
5,766
4,404
Healing
5,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ariya8901
Fenrir
1,080
340
0
228
3,726
1,116
0
1,880
1,846
0
11,022
L
2,890
147
0
749
4,285
1,345
670
766
3,519
21,088
0
L
Osiris
1,954
705
0
566
5,451
2,846
78
1,722
3,729
0
15,814
L
Cerberus
FerromF
Cerberus
712
0
0
1,282
4,746
3,122
0
248
4,498
13,340
0
W
Mercury
MaybeTakashi
Mercury
2,950
1,780
29
2,451
5,442
1,456
1,150
61
5,381
0
34,969
W
Ganesha
Pheonix233
Ganesha
2,706
524
0
484
3,210
1,671
103
0
3,210
14,117
0
W
Danzaburou
Ratatoker420
Danzaburou
2,823
831
0
1,651
4,656
1,182
351
558
4,098
0
28,912
W
Kukulkan
ZerZee
Kukulkan
2,420
897
0
240
3,538
784
185
1,446
2,092
16,144
0
L
Chiron
drptwo
Chiron
1,312
212
279
1,300
3,066
675
0
510
2,556
0
14,501
W
3,211
1,164
0
400
3,353
673
198
1,584
1,769
0
11,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,587
Gold Earned
28,029
161
Minions Killed
213
0
Camps Cleared
0
751,575
Distance Traveled
945,429
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,384
487
28
3
0
176,096
0
L
Anubis
5,023
558
41
5
0
105,094
0
L
Osiris
4,398
489
35
4
0
165,712
0
L
Cerberus
4,546
505
25
3
0
156,129
2
W
Mercury
5,985
665
77
9
0
192,027
0
W
Ganesha
5,588
621
14
2
0
187,428
1
W
Danzaburou
5,349
594
57
6
0
180,906
0
W
Kukulkan
5,658
629
46
5
0
169,193
0
L
Chiron
4,236
471
32
4
0
148,544
0
W
Loki
5,449
605
19
2
0
215,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role