Player Matchup

Charybdis
Charybdis
Kenjimimoji88
Charybdis
Level 146
God Stats
0W - 2L
1,709 SR
Queue Stats
41W - 59L
1,423 Elo+
Party 2
Ra
Ra
TheLordcooler90
Ra
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,424 Elo+
Party 2
Bacchus
Bacchus
knighttwin1
Bacchus
Level 107
God Stats
5W - 7L
1,471 SR
Queue Stats
19W - 23L
1,431 Elo+
Party 2
Team Averages
Level 132
1,560 SR
1,426 Elo+

VS

Team Averages
Level 142
1,522 SR
1,553 Elo+
Achilles
Achilles
Celestiāl
Achilles
Level 144
God Stats
1W - 1L
1,354 SR
Queue Stats
52W - 34L
1,594 Elo+
Party 1
Sol
Sol
HearteartH1
Sol
Level 156
God Stats
17W - 11L
1,548 SR
Queue Stats
653W - 536L
1,532 Elo+
Party 1
Charybdis
Charybdis
mifobleis
Charybdis
Level 126
God Stats
28W - 24L
1,665 SR
Queue Stats
609W - 509L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Kenjimimoji88
Charybdis
13
2 / 6 / 5
10,807
600
8,220
13,338
4,892
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 5 / 1
11,191
622
11,746
14,252
5,574
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bacchus
knighttwin1
Bacchus
14
3 / 3 / 6
12,437
691
10,583
15,415
25,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Celestiāl
Achilles
15
3 / 2 / 7
11,182
621
12,568
21,318
23,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 5 / 9
11,997
667
12,531
12,788
5,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
mifobleis
Charybdis
16
7 / 3 / 7
12,762
709
12,871
10,843
4,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
10
Kills
14
14
Deaths
10
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
Celestiāl
Achilles
3
2
7
3.25
W
4
5
9
1.7
L
Charybdis
Kenjimimoji88
Charybdis
2
6
5
0.75
L
5
5
1
1.1
L
Bacchus
knighttwin1
Bacchus
3
3
6
2
W
Charybdis
mifobleis
Charybdis
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,549
Damage
37,970
43,005
Taken
44,949
36,029
Mitigated
32,934
14,537
Healing
8,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Celestiāl
Achilles
12,568
2,936
0
5,131
21,318
23,616
272
12,149
8,697
0
30,456
W
12,531
3,223
0
2,901
12,788
5,210
1,737
5,072
7,446
39,184
3,051
L
Charybdis
Kenjimimoji88
Charybdis
8,220
4,337
615
1,181
13,338
4,892
0
5,746
7,315
0
23,725
L
11,746
834
3,695
5,262
14,252
5,574
56
4,107
9,604
61,244
0
L
Bacchus
knighttwin1
Bacchus
10,583
981
609
3,175
15,415
25,563
0
2,516
11,985
18,805
0
W
Charybdis
mifobleis
Charybdis
12,871
6,013
0
595
10,843
4,108
1,341
4,983
5,662
0
58,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,435
Gold Earned
35,941
187
Minions Killed
196
6
Camps Cleared
6
869,990
Distance Traveled
944,044
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,182
621
28
2
1
340,353
0
W
Sol
11,997
667
69
4
2
285,517
3
L
Charybdis
10,807
600
40
2
3
250,391
1
L
Ra
11,191
622
132
7
2
308,472
4
L
Bacchus
12,437
691
15
1
1
311,127
2
W
Charybdis
12,762
709
99
6
3
318,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role