Player Matchup

Bakasura
Bakasura
Silver III
Dumb Ninja 25
Bakasura
Silver III
Level 108
God Stats
7W - 2L
1,722 SR
Queue Stats
177W - 200L
806 MMR
Solo
Sol
Sol
Silver III
LuisMMH97
Sol
Silver III
Level 81
God Stats
3W - 3L
1,615 SR
Queue Stats
21W - 22L
1,396 MMR
Solo
Achilles
Achilles
Silver I
Lukealan2
Achilles
Silver I
Level 68
God Stats
38W - 48L
1,425 SR
Queue Stats
111W - 119L
1,276 MMR
Party 1
Skadi
Skadi
Silver IV
SentinelLaw
Skadi
Silver IV
Level 84
God Stats
79W - 67L
1,545 SR
Queue Stats
291W - 308L
795 MMR
Party 1
Ymir
Ymir
Gold V
iamdansome
Ymir
Gold V
Level 87
God Stats
27W - 15L
1,717 SR
Queue Stats
48W - 56L
1,008 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 86
1,605 SR
1,056 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,632 SR
1,059 MMR
Ra
Ra
Gold V
BEASTMODE33GVILL
Ra
Gold V
Level 145
God Stats
1W - 1L
1,746 SR
Queue Stats
27W - 38L
965 MMR
Solo
Athena
Athena
Gold III
JCGREEN55
Athena
Gold III
Level 108
God Stats
2W - 8L
1,297 SR
Queue Stats
524W - 534L
1,347 MMR
Solo
Chernobog
Chernobog
Silver III
Maztiff
Chernobog
Silver III
Level 74
God Stats
1W - 3L
1,794 SR
Queue Stats
202W - 206L
871 MMR
Solo
Fenrir
Fenrir
Silver IV
RedH3adHunt3r
Fenrir
Silver IV
Level 107
God Stats
6W - 13L
1,740 SR
Queue Stats
122W - 145L
722 MMR
Solo
Janus
Janus
Bronze III
kr0n05x
Janus
Bronze III
Level 32
God Stats
2W - 2L
1,586 SR
Queue Stats
67W - 62L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dumb Ninja 25
Bakasura
20
5 / 7 / 6
14,039
610
9,543
20,365
10,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
15 / 2 / 7
15,199
661
26,411
20,607
8,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Lukealan2
Achilles
20
2 / 2 / 4
13,332
580
5,710
15,971
15,927
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
5 / 4 / 3
12,890
560
11,362
12,200
4,180
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
0 / 2 / 13
12,030
523
3,549
18,791
26,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
GilgameshMorgan Le FayCabrakanArachneHades

VS

Bans
Cu ChulainnMercuryTyrSetArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
9,728
423
7,795
11,094
10,458
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Athena
JCGREEN55
Athena
19
6 / 4 / 3
12,097
526
10,987
17,119
7,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Maztiff
Chernobog
17
3 / 6 / 7
10,821
470
10,237
16,474
8,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 8 / 4
9,288
404
5,267
18,437
8,753
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
kr0n05x
Janus
18
3 / 8 / 4
12,020
523
9,242
14,189
4,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
35
27
Kills
15
17
Deaths
27
33
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
1
2
3
W
Bakasura
Dumb Ninja 25
Bakasura
5
7
6
1.14
L
Athena
JCGREEN55
Athena
6
4
3
1.88
W
15
2
7
9.25
W
Achilles
Lukealan2
Achilles
2
2
4
2
L
Chernobog
Maztiff
Chernobog
3
6
7
1.08
L
1
8
4
0.38
W
5
4
3
1.63
W
0
2
13
3.25
L
Janus
kr0n05x
Janus
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,575
Damage
43,528
87,934
Taken
77,313
64,977
Mitigated
39,443
38,084
Healing
15,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,795
802
180
3,763
11,094
10,458
252
2,247
8,155
49,312
0
W
Bakasura
Dumb Ninja 25
Bakasura
9,543
6,174
0
8,447
20,365
10,195
3,179
7,541
12,401
0
100,456
L
Athena
JCGREEN55
Athena
10,987
2,423
0
4,102
17,119
7,081
373
5,569
11,242
73,851
0
W
26,411
9,369
858
12,780
20,607
8,128
8,478
5,703
14,762
133,692
0
W
Achilles
Lukealan2
Achilles
5,710
1,274
0
4,524
15,971
15,927
2,434
5,993
9,071
5,826
57,976
L
Chernobog
Maztiff
Chernobog
10,237
6,151
0
1,805
16,474
8,434
613
8,689
7,715
0
70,256
L
5,267
606
0
4,883
18,437
8,753
0
5,831
11,871
0
52,046
W
11,362
6,142
0
4,711
12,200
4,180
4,014
3,375
8,657
0
88,138
W
3,549
556
0
6,764
18,791
26,547
511
4,211
14,116
30,114
0
L
Janus
kr0n05x
Janus
9,242
92
0
1,207
14,189
4,717
329
8,303
5,676
66,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,490
Gold Earned
53,954
599
Minions Killed
534
0
Camps Cleared
0
2,133,694
Distance Traveled
2,001,642
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,728
423
96
4
0
248,692
1
W
Bakasura
14,039
610
173
8
0
439,758
2
L
Athena
12,097
526
124
5
0
472,609
2
W
Sol
15,199
661
163
7
0
436,210
4
W
Achilles
13,332
580
114
5
0
417,787
4
L
Chernobog
10,821
470
108
5
0
412,455
4
L
Fenrir
9,288
404
68
3
0
424,221
4
W
Skadi
12,890
560
124
5
0
399,832
7
W
Ymir
12,030
523
25
1
0
440,107
9
L
Janus
12,020
523
138
6
0
443,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role