Player Matchup

Charybdis
Charybdis
Devotedd
Charybdis
Level 147
God Stats
4W - 7L
1,310 SR
Queue Stats
387W - 412L
1,401 Elo+
Solo
Cthulhu
Cthulhu
Dordiel
Cthulhu
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
362W - 382L
1,400 Elo+
Solo
Arachne
Arachne
Galaxy Sukiru
Arachne
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 248L
1,471 Elo+
Party 2
Jormungandr
Jormungandr
II Akuma Ryu II
Jormungandr
Level 118
God Stats
0W - 1L
1,279 SR
Queue Stats
273W - 315L
1,452 Elo+
Party 2
Zhong Kui
Zhong Kui
SnowSoldat
Zhong Kui
Level 69
God Stats
9W - 13L
1,403 SR
Queue Stats
110W - 151L
1,437 Elo+
Party 2
Team Averages
Level 117
1,399 SR
1,432 Elo+

VS

Team Averages
Level 131
1,505 SR
1,498 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
J-DUBS_805
Cerberus
Level 134
God Stats
33W - 49L
1,464 SR
Queue Stats
449W - 488L
1,453 Elo+
Party 3
Loki
Loki
P3NEYZ
Loki
Level 155
God Stats
16W - 21L
1,526 SR
Queue Stats
691W - 729L
1,499 Elo+
Party 3
Charybdis
Charybdis
TheOne2BeChosen
Charybdis
Level 68
God Stats
5W - 6L
1,500 SR
Queue Stats
18W - 21L
1,505 Elo+
Party 4
Cthulhu
Cthulhu
Xx3Edgy5u420
Cthulhu
Level 155
God Stats
8W - 8L
1,537 SR
Queue Stats
169W - 167L
1,528 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Devotedd
Charybdis
9
1 / 2 / 1
7,652
333
2,510
5,997
1,485
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Dordiel
Cthulhu
17
0 / 4 / 1
10,752
467
10,256
19,735
16,726
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
14
0 / 6 / 1
9,011
392
5,010
15,113
6,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jormungandr
II Akuma Ryu II
Jormungandr
16
2 / 4 / 1
10,843
471
8,549
20,997
25,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
SnowSoldat
Zhong Kui
13
1 / 13 / 1
8,827
384
10,166
22,691
12,713
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
19
9 / 2 / 12
13,200
574
20,234
16,064
5,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
 
Kukulkan
19
9 / 2 / 12
13,200
574
20,234
16,064
5,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
J-DUBS_805
Cerberus
17
2 / 1 / 4
11,379
495
4,484
10,610
9,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
P3NEYZ
Loki
20
9 / 0 / 11
13,660
594
12,798
11,387
4,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
TheOne2BeChosen
Charybdis
18
5 / 1 / 7
11,843
515
8,769
10,513
3,471
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Xx3Edgy5u420
Cthulhu
18
4 / 0 / 7
12,021
523
9,572
17,219
12,878
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
91
4
Kills
38
29
Deaths
6
5
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
9
2
12
7.5
W
Kukulkan
 
Kukulkan
9
2
12
7.5
L
Charybdis
Devotedd
Charybdis
1
2
1
0.75
L
Cthulhu
Dordiel
Cthulhu
0
4
1
0.13
L
Arachne
0
6
1
0.08
L
Jormungandr
II Akuma Ryu II
Jormungandr
2
4
1
0.63
W
Cerberus
J-DUBS_805
Cerberus
2
1
4
4
W
Loki
P3NEYZ
Loki
9
0
11
14.5
L
Zhong Kui
SnowSoldat
Zhong Kui
1
13
1
0.12
W
Charybdis
TheOne2BeChosen
Charybdis
5
1
7
8.5
W
Cthulhu
Xx3Edgy5u420
Cthulhu
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,491
Damage
76,091
84,533
Taken
81,857
62,570
Mitigated
42,480
18,530
Healing
27,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
20,234
2,576
554
6,502
16,064
5,708
763
10,200
5,864
94,474
0
W
Kukulkan
 
Kukulkan
20,234
2,576
554
6,502
16,064
5,708
763
10,200
5,864
94,474
0
L
Charybdis
Devotedd
Charybdis
2,510
1,730
0
2,052
5,997
1,485
1,025
871
5,126
0
24,494
L
Cthulhu
Dordiel
Cthulhu
10,256
516
0
5,288
19,735
16,726
720
7,575
12,014
71,251
0
L
Arachne
5,010
3,239
0
2,915
15,113
6,113
0
5,349
9,694
0
55,459
L
Jormungandr
II Akuma Ryu II
Jormungandr
8,549
1,569
384
3,261
20,997
25,533
301
6,942
13,847
65,510
0
W
Cerberus
J-DUBS_805
Cerberus
4,484
667
0
2,075
10,610
9,996
0
2,545
8,065
63,895
0
W
Loki
P3NEYZ
Loki
12,798
3,128
0
1,875
11,387
4,719
804
5,331
6,056
0
105,633
L
Zhong Kui
SnowSoldat
Zhong Kui
10,166
471
0
4,630
22,691
12,713
26
12,767
9,562
49,921
0
W
Charybdis
TheOne2BeChosen
Charybdis
8,769
5,873
0
2,044
10,513
3,471
2,129
5,268
5,245
0
62,250
W
Cthulhu
Xx3Edgy5u420
Cthulhu
9,572
607
216
6,922
17,219
12,878
574
5,627
11,592
72,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,085
Gold Earned
75,303
474
Minions Killed
893
0
Camps Cleared
0
1,681,836
Distance Traveled
2,873,100
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,200
574
165
7
0
471,023
0
W
Kukulkan
13,200
574
165
7
0
471,023
0
L
Charybdis
7,652
333
55
2
0
169,233
2
L
Cthulhu
10,752
467
152
7
0
407,504
4
L
Arachne
9,011
392
92
4
0
464,221
7
L
Jormungandr
10,843
471
108
5
0
324,716
4
W
Cerberus
11,379
495
111
5
0
486,285
0
W
Loki
13,660
594
173
8
0
538,754
0
L
Zhong Kui
8,827
384
67
3
0
316,162
3
W
Charybdis
11,843
515
122
5
0
436,843
3
W
Cthulhu
12,021
523
157
7
0
469,172
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role