Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
TheOneFlavour
Bacchus
Level 160
God Stats
8W - 1L
1,704 SR
Queue Stats
475W - 65L
1,912 Elo+
Party 1
Zeus
Zeus
ZephyrsEnoch
Zeus
Level 160
God Stats
14W - 0L
2,057 SR
Queue Stats
354W - 39L
1,966 Elo+
Party 1
Team Averages
Level 122
1,754 SR
1,793 Elo+

VS

Team Averages
Level 39
1,274 SR
1,183 Elo+
Kukulkan
Kukulkan
Lucky_Straick
Kukulkan
Level 7
God Stats
1W - 4L
1,095 SR
Queue Stats
2W - 12L
1,187 Elo+
Solo
Hera
Hera
Omegamk66
Hera
Level 106
God Stats
0W - 2L
1,228 SR
Queue Stats
34W - 53L
1,321 Elo+
Solo
Artemis
Artemis
sadismm6
Artemis
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 19L
1,042 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
6 / 3 / 9
8,497
850
6,817
7,047
2,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
12
4 / 2 / 16
9,051
905
6,455
8,565
8,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
16 / 3 / 4
10,188
1,019
15,814
6,067
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Lucky_Straick
Kukulkan
11
3 / 8 / 1
7,786
779
3,411
12,483
3,133
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
10
3 / 14 / 2
7,551
755
4,498
12,510
3,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
sadismm6
Artemis
7
0 / 4 / 4
6,426
643
829
5,949
1,410
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
26
Kills
6
8
Deaths
26
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
3
9
3.5
L
Kukulkan
Lucky_Straick
Kukulkan
3
8
1
0.44
L
Hera
3
14
2
0.29
W
Bacchus
4
2
16
6
W
16
3
4
6
L
Artemis
sadismm6
Artemis
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,086
Damage
8,738
21,679
Taken
30,942
12,620
Mitigated
8,520
6,455
Healing
1,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,817
3,707
0
1,335
7,047
2,553
565
3,141
3,651
0
34,239
L
Kukulkan
Lucky_Straick
Kukulkan
3,411
408
0
320
12,483
3,133
0
9,596
2,639
14,291
0
L
Hera
4,498
1,713
172
952
12,510
3,977
0
7,622
4,642
18,348
0
W
Bacchus
6,455
767
0
3,524
8,565
8,238
93
2,469
5,142
16,388
0
W
15,814
2,085
0
1,596
6,067
1,829
286
2,600
3,467
30,577
0
L
Artemis
sadismm6
Artemis
829
640
0
470
5,949
1,410
0
4,447
1,280
0
1,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,736
Gold Earned
21,763
93
Minions Killed
59
6
Camps Cleared
1
448,924
Distance Traveled
289,558
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,497
850
57
6
5
128,362
0
L
Kukulkan
7,786
779
35
4
0
120,267
0
L
Hera
7,551
755
19
2
0
118,392
0
W
Bacchus
9,051
905
14
1
0
174,617
2
W
Zeus
10,188
1,019
22
2
1
145,945
1
L
Artemis
6,426
643
5
1
1
50,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role