Player Matchup

Baron Samedi
Baron Samedi
CheezyRl
Baron Samedi
Level 25
God Stats
2W - 1L
1,859 SR
Queue Stats
121W - 109L
1,697 Elo+
Party 2
Charybdis
Charybdis
Ephideri
Charybdis
Level 25
God Stats
8W - 4L
1,606 SR
Queue Stats
77W - 56L
1,630 Elo+
Solo
Fenrir
Fenrir
TheOfficerBagel
Fenrir
Level 30
God Stats
4W - 5L
1,626 SR
Queue Stats
270W - 235L
1,643 Elo+
Party 2
Izanami
Izanami
Tsunaro
Izanami
Level 27
God Stats
31W - 24L
1,570 SR
Queue Stats
85W - 97L
1,505 Elo+
Solo
Scylla
Scylla
youwatchweak3n
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 101L
1,664 Elo+
Solo
Team Averages
Level 27
1,632 SR
1,628 Elo+

VS

Team Averages
Level 24
1,593 SR
1,634 Elo+
Gilgamesh
Gilgamesh
EpixCnwa
Gilgamesh
Level 22
God Stats
16W - 18L
1,515 SR
Queue Stats
76W - 94L
1,521 Elo+
Solo
Khepri
Khepri
Steviewonderlnd
Khepri
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 107L
1,606 Elo+
Solo
Janus
Janus
SunnyyPeaches
Janus
Level 25
God Stats
1W - 1L
1,614 SR
Queue Stats
63W - 37L
1,736 Elo+
Party 1
Charybdis
Charybdis
greecelightningg
Charybdis
Level 25
God Stats
3W - 0L
1,757 SR
Queue Stats
73W - 39L
1,736 Elo+
Party 1
Neith
Neith
ragnaloy
Neith
Level 19
God Stats
7W - 2L
1,577 SR
Queue Stats
135W - 111L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CheezyRl
Baron Samedi
12
0 / 2 / 2
7,524
443
8,726
14,049
12,384
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Ephideri
Charybdis
15
0 / 5 / 2
8,784
517
7,150
11,030
3,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 6 / 1
7,832
461
7,362
15,750
5,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Tsunaro
Izanami
13
1 / 2 / 0
7,998
470
4,515
7,389
2,274
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 3 / 1
8,978
528
6,844
8,552
2,437
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EpixCnwa
Gilgamesh
12
5 / 1 / 2
7,798
459
5,461
6,667
5,641
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 5
7,130
419
3,895
11,954
12,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 1 / 7
8,160
480
6,372
7,275
3,352
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
17
11 / 2 / 4
10,299
606
16,914
13,461
6,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
ragnaloy
Neith
14
2 / 0 / 3
8,018
472
5,736
8,417
3,146
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
18
18
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CheezyRl
Baron Samedi
0
2
2
0.5
L
Charybdis
Ephideri
Charybdis
0
5
2
0.2
W
Gilgamesh
EpixCnwa
Gilgamesh
5
1
2
6
W
0
2
5
1.25
W
0
1
7
3.5
L
2
6
1
0.42
L
Izanami
Tsunaro
Izanami
1
2
0
0.5
W
Charybdis
11
2
4
6.5
W
Neith
ragnaloy
Neith
2
0
3
3.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,597
Damage
38,378
56,770
Taken
47,774
26,083
Mitigated
30,498
16,970
Healing
10,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CheezyRl
Baron Samedi
8,726
518
1,363
7,246
14,049
12,384
29
4,596
9,453
39,037
0
L
Charybdis
Ephideri
Charybdis
7,150
3,998
0
343
11,030
3,692
1,074
1,317
9,713
0
64,664
W
Gilgamesh
EpixCnwa
Gilgamesh
5,461
1,081
561
1,010
6,667
5,641
256
1,916
4,751
0
21,887
W
3,895
311
0
973
11,954
12,138
0
4,295
7,659
17,873
0
W
6,372
631
0
2,417
7,275
3,352
232
3,214
4,061
60,444
0
L
7,362
1,268
0
3,005
15,750
5,296
0
1,966
13,784
0
43,224
L
Izanami
Tsunaro
Izanami
4,515
3,276
0
1,427
7,389
2,274
151
352
7,037
0
56,476
W
Charybdis
16,914
9,649
0
2,620
13,461
6,221
0
4,029
9,432
0
77,110
W
Neith
ragnaloy
Neith
5,736
2,344
0
3,019
8,417
3,146
738
2,116
6,301
0
57,244
L
6,844
1,493
0
3,586
8,552
2,437
0
2,273
6,279
57,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,116
Gold Earned
41,405
481
Minions Killed
414
0
Camps Cleared
0
1,513,925
Distance Traveled
1,579,434
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,524
443
57
3
0
292,309
2
L
Charybdis
8,784
517
125
7
0
276,029
5
W
Gilgamesh
7,798
459
35
2
0
272,185
2
W
Khepri
7,130
419
16
1
0
337,237
7
W
Janus
8,160
480
132
8
0
327,966
6
L
Fenrir
7,832
461
75
4
0
320,635
1
L
Izanami
7,998
470
102
6
0
303,866
7
W
Charybdis
10,299
606
113
7
0
341,966
3
W
Neith
8,018
472
118
7
0
300,080
7
L
Scylla
8,978
528
122
7
0
321,086
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role