Player Matchup

Arachne
Arachne
Blazin1211
Arachne
Level 89
God Stats
20W - 20L
1,580 SR
Queue Stats
191W - 213L
1,498 Elo+
Solo
Artemis
Artemis
INUJOSE
Artemis
Level 156
God Stats
11W - 9L
1,524 SR
Queue Stats
187W - 185L
1,476 Elo+
Solo
Fafnir
Fafnir
I_EVOLUTION_I
Fafnir
Level 127
God Stats
4W - 2L
1,618 SR
Queue Stats
700W - 733L
1,458 Elo+
Solo
Osiris
Osiris
Thy Culpepper
Osiris
Level 120
God Stats
2W - 1L
1,422 SR
Queue Stats
33W - 26L
1,545 Elo+
Party 2
Tyr
Tyr
Thy Spark
Tyr
Level 84
God Stats
4W - 1L
1,522 SR
Queue Stats
21W - 16L
1,500 Elo+
Party 2
Team Averages
Level 115
1,533 SR
1,495 Elo+

VS

Team Averages
Level 109
1,537 SR
1,452 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
GhettoBarbzz
Tiamat
Level 109
God Stats
21W - 17L
1,574 SR
Queue Stats
131W - 115L
1,426 Elo+
Party 1
Charybdis
Charybdis
IRAAMen_Noodles
Charybdis
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
432W - 439L
1,457 Elo+
Party 3
Cthulhu
Cthulhu
PepsiPerfection
Cthulhu
Level 151
God Stats
13W - 14L
1,611 SR
Queue Stats
500W - 516L
1,445 Elo+
Party 3
Hercules
Hercules
darkmunchy2955
Hercules
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 54L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blazin1211
Arachne
9
3 / 0 / 3
5,531
553
3,599
5,722
2,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
INUJOSE
Artemis
9
1 / 1 / 2
5,127
513
4,868
4,158
1,262
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 0 / 1
5,336
534
2,332
5,639
4,465
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 1 / 0
6,583
658
5,485
6,798
3,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 0 / 2
5,749
575
2,566
5,190
3,367
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 2 / 1
5,344
534
2,261
6,820
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
9
1 / 2 / 0
5,177
518
4,991
4,847
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
IRAAMen_Noodles
Charybdis
8
0 / 3 / 1
4,732
473
1,527
5,015
1,149
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 3 / 0
4,417
442
2,497
7,069
3,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
10
0 / 1 / 0
4,826
483
1,488
4,921
2,786
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
11
Kills
2
2
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
1
0.75
W
Arachne
Blazin1211
Arachne
3
0
3
4.5
L
Tiamat
1
2
0
0.5
W
Artemis
INUJOSE
Artemis
1
1
2
2
L
Charybdis
IRAAMen_Noodles
Charybdis
0
3
1
0.17
W
2
0
1
2.5
L
0
3
0
0
W
4
1
0
4
W
1
0
2
2
L
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,850
Damage
12,764
27,507
Taken
28,672
14,636
Mitigated
11,439
10,304
Healing
7,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,261
579
0
2,496
6,820
2,092
0
286
6,534
0
24,261
W
Arachne
Blazin1211
Arachne
3,599
1,976
0
2,891
5,722
2,124
0
1,633
4,089
0
24,359
L
Tiamat
4,991
670
0
1,446
4,847
2,301
336
297
4,550
31,235
0
W
Artemis
INUJOSE
Artemis
4,868
1,502
0
1,347
4,158
1,262
42
1,167
2,991
0
31,766
L
Charybdis
IRAAMen_Noodles
Charybdis
1,527
615
0
1,036
5,015
1,149
0
744
4,271
0
21,561
W
2,332
550
180
2,099
5,639
4,465
0
872
4,767
10,753
0
L
2,497
226
44
738
7,069
3,111
0
1,293
5,776
15,320
0
W
5,485
2,117
0
1,959
6,798
3,418
0
3,647
3,151
0
40,066
W
2,566
203
0
1,828
5,190
3,367
406
263
4,927
0
30,098
L
Hercules
1,488
240
0
1,623
4,921
2,786
238
0
4,921
0
19,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,326
Gold Earned
24,496
280
Minions Killed
240
0
Camps Cleared
0
982,692
Distance Traveled
865,914
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,344
534
69
7
0
179,685
4
W
Arachne
5,531
553
43
4
0
209,967
1
L
Tiamat
5,177
518
54
5
0
183,961
3
W
Artemis
5,127
513
57
6
0
168,855
3
L
Charybdis
4,732
473
45
5
0
160,639
1
W
Fafnir
5,336
534
19
2
0
197,560
2
L
Cthulhu
4,417
442
27
3
0
170,558
1
W
Osiris
6,583
658
88
9
0
210,233
2
W
Tyr
5,749
575
73
7
0
196,077
0
L
Hercules
4,826
483
45
5
0
171,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role