Player Matchup

Artio
Artio
Mal139
Artio
Level 105
God Stats
15W - 8L
1,643 SR
Queue Stats
243W - 183L
1,711 Elo+
Party 1
Anhur
Anhur
Stone52
Anhur
Level 139
God Stats
6W - 3L
1,728 SR
Queue Stats
163W - 99L
1,724 Elo+
Party 1
Sol
Sol
cornedfrog
Sol
Level 102
God Stats
50W - 40L
1,610 SR
Queue Stats
530W - 536L
1,597 Elo+
Party 1
Team Averages
Level 115
1,660 SR
1,677 Elo+

VS

Team Averages
Level 146
1,512 SR
1,584 Elo+
Charybdis
Charybdis
Arsore
Charybdis
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
216W - 228L
1,571 Elo+
Solo
Terra
Terra
Cerezitha95
Terra
Level 124
God Stats
0W - 1L
1,341 SR
Queue Stats
10W - 8L
1,562 Elo+
Party 2
Anubis
Anubis
J0E_RocK_099
Anubis
Level 158
God Stats
30W - 16L
1,694 SR
Queue Stats
141W - 103L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Mal139
Artio
13
5 / 5 / 8
9,257
712
5,751
17,425
15,589
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
Stone52
Anhur
12
3 / 6 / 8
9,146
704
9,952
11,953
4,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 2 / 7
9,992
769
12,213
10,314
2,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Arsore
Charybdis
12
5 / 6 / 5
8,937
687
11,552
10,815
3,192
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 2 / 11
8,038
618
5,585
10,201
10,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
13
6 / 5 / 5
9,465
728
11,331
10,995
4,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
32
13
Kills
11
13
Deaths
13
23
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Arsore
Charybdis
5
6
5
1.25
L
0
2
11
2.75
L
Anubis
6
5
5
1.7
W
Artio
Mal139
Artio
5
5
8
1.8
W
Anhur
Stone52
Anhur
3
6
8
1.17
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,916
Damage
28,468
39,692
Taken
32,011
22,292
Mitigated
17,737
12,210
Healing
8,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Arsore
Charybdis
11,552
7,297
0
1,247
10,815
3,192
750
6,889
3,926
0
32,512
L
5,585
447
1,138
2,527
10,201
10,011
0
4,879
5,322
7,898
0
L
Anubis
11,331
71
0
3,260
10,995
4,534
594
6,463
4,532
40,302
0
W
Artio
Mal139
Artio
5,751
611
1,867
4,418
17,425
15,589
300
4,524
12,164
19,116
0
W
Anhur
Stone52
Anhur
9,952
6,158
0
2,227
11,953
4,442
1,421
4,841
6,604
0
35,149
W
12,213
2,917
300
3,398
10,314
2,261
1,081
5,986
3,642
39,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,395
Gold Earned
26,440
149
Minions Killed
133
6
Camps Cleared
5
698,449
Distance Traveled
652,099
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,937
687
50
4
0
204,097
1
L
Terra
8,038
618
4
0
0
256,429
2
L
Anubis
9,465
728
79
6
5
191,573
1
W
Artio
9,257
712
23
2
0
261,743
3
W
Anhur
9,146
704
66
5
4
197,057
3
W
Sol
9,992
769
60
5
2
239,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role