Player Matchup

Cthulhu
Cthulhu
Diamond II
EmojiDaddy
Cthulhu
Diamond II
Level 160
God Stats
4W - 0L
1,773 SR
Queue Stats
83W - 23L
2,097 MMR
Party 2
Osiris
Osiris
Diamond V
Fragnick
Osiris
Diamond V
Level 160
God Stats
5W - 2L
1,685 SR
Queue Stats
77W - 28L
2,098 MMR
Party 2
Raijin
Raijin
Platinum IV
oLogical
Raijin
Platinum IV
Level 158
God Stats
1W - 0L
1,555 SR
Queue Stats
54W - 20L
1,867 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 159
1,671 SR
2,021 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,641 SR
1,521 MMR
Chaac
Chaac
Silver I
Dgolden13
Chaac
Silver I
Level 88
God Stats
0W - 5L
1,480 SR
Queue Stats
10W - 10L
1,519 MMR
Party 1
Thoth
Thoth
Gold IV
Ezflex11
Thoth
Gold IV
Level 126
God Stats
12W - 3L
1,796 SR
Queue Stats
38W - 28L
1,522 MMR
Party 1
Fenrir
Fenrir
Gold IV
Garbearr
Fenrir
Gold IV
Level 121
God Stats
2W - 4L
1,648 SR
Queue Stats
38W - 28L
1,522 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EmojiDaddy
Cthulhu
14
3 / 1 / 6
9,096
700
11,897
11,152
7,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Osiris
Fragnick
Osiris
12
2 / 2 / 6
8,563
659
11,159
10,122
8,915
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Raijin
oLogical
Raijin
14
5 / 2 / 3
9,277
714
8,694
8,892
2,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
TiamatGilgameshPersephoneAphroditeOdin

VS

Bans
Morgan Le FayAchillesScyllaNe ZhaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dgolden13
Chaac
10
1 / 4 / 3
7,673
590
7,696
12,219
10,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
Ezflex11
Thoth
11
1 / 4 / 2
8,163
628
7,900
7,324
2,817
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Garbearr
Fenrir
11
3 / 2 / 1
9,239
711
4,925
15,060
14,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
10
Kills
5
5
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
Dgolden13
Chaac
1
4
3
0.63
W
Cthulhu
EmojiDaddy
Cthulhu
3
1
6
6
L
Thoth
Ezflex11
Thoth
1
4
2
0.5
W
Osiris
Fragnick
Osiris
2
2
6
2.5
L
Fenrir
Garbearr
Fenrir
3
2
1
1.75
W
Raijin
oLogical
Raijin
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,750
Damage
20,521
30,166
Taken
34,603
19,783
Mitigated
27,614
9,536
Healing
6,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Dgolden13
Chaac
7,696
636
0
2,710
12,219
10,166
0
7,815
3,203
2,240
16,363
W
Cthulhu
EmojiDaddy
Cthulhu
11,897
1,101
452
4,281
11,152
7,888
288
4,646
6,166
38,108
0
L
Thoth
Ezflex11
Thoth
7,900
297
0
1,453
7,324
2,817
0
3,565
3,092
35,108
0
W
Osiris
Fragnick
Osiris
11,159
2,686
0
2,665
10,122
8,915
93
2,159
7,682
0
25,105
L
Fenrir
Garbearr
Fenrir
4,925
1,370
0
2,732
15,060
14,631
0
7,382
6,075
0
8,046
W
Raijin
oLogical
Raijin
8,694
785
269
1,869
8,892
2,980
265
2,976
5,628
37,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,936
Gold Earned
25,075
153
Minions Killed
110
10
Camps Cleared
2
811,268
Distance Traveled
758,818
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,673
590
29
2
0
250,594
0
W
Cthulhu
9,096
700
61
5
4
286,592
3
L
Thoth
8,163
628
69
5
2
242,042
4
W
Osiris
8,563
659
21
2
1
280,958
4
L
Fenrir
9,239
711
12
1
0
266,182
5
W
Raijin
9,277
714
71
5
5
243,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role