Player Matchup

Artemis
Artemis
FabianVb20
Artemis
Level 17
God Stats
2W - 2L
1,692 SR
Queue Stats
45W - 53L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
ShaolinCaos666
Baron Samedi
Level 142
God Stats
3W - 2L
1,606 SR
Queue Stats
39W - 47L
1,641 Elo+
Party 2
Ares
Ares
xILUMINATYxNeOn
Ares
Level 14
God Stats
2W - 2L
1,457 SR
Queue Stats
68W - 83L
1,295 Elo+
Party 2
Team Averages
Level 58
1,585 SR
1,472 Elo+

VS

Team Averages
Level 27
1,587 SR
1,530 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
LightningXolt
Fenrir
Level 49
God Stats
3W - 2L
1,661 SR
Queue Stats
152W - 130L
1,529 Elo+
Party 1
Kukulkan
Kukulkan
ToneAZ
Kukulkan
Level 17
God Stats
21W - 12L
1,600 SR
Queue Stats
26W - 17L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FabianVb20
Artemis
14
2 / 8 / 4
11,217
561
14,453
15,096
9,114
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
ShaolinCaos666
Baron Samedi
15
1 / 6 / 4
11,200
560
9,707
13,699
8,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 2 / 3
11,634
582
5,134
21,220
29,941
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
3 / 2 / 9
12,983
649
10,209
17,223
24,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 3 / 9
13,115
656
16,851
18,555
14,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
ToneAZ
Kukulkan
18
6 / 1 / 8
13,522
676
18,468
7,703
3,570
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
6
Kills
16
16
Deaths
6
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
9
3.75
L
Artemis
FabianVb20
Artemis
2
8
4
0.5
W
7
3
9
3.83
L
Baron Samedi
ShaolinCaos666
Baron Samedi
1
6
4
0.5
W
Kukulkan
ToneAZ
Kukulkan
6
1
8
10
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,294
Damage
45,528
50,015
Taken
43,481
47,263
Mitigated
42,378
8,460
Healing
7,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,209
214
272
2,519
17,223
24,365
308
7,497
9,726
35,827
0
L
Artemis
FabianVb20
Artemis
14,453
3,573
0
794
15,096
9,114
0
7,417
7,359
0
48,532
W
16,851
3,536
0
2,951
18,555
14,443
243
5,925
12,630
0
48,005
L
Baron Samedi
ShaolinCaos666
Baron Samedi
9,707
1,028
2,525
2,900
13,699
8,208
0
7,682
5,676
49,016
0
W
Kukulkan
ToneAZ
Kukulkan
18,468
1,078
0
1,331
7,703
3,570
2,068
2,153
5,550
72,119
0
L
5,134
142
497
1,744
21,220
29,941
0
14,274
6,715
12,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,051
Gold Earned
39,620
192
Minions Killed
246
6
Camps Cleared
11
955,167
Distance Traveled
1,100,945
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,983
649
27
1
1
406,244
4
L
Artemis
11,217
561
87
4
1
289,326
7
W
Fenrir
13,115
656
47
2
6
335,846
3
L
Baron Samedi
11,200
560
86
4
5
295,192
8
W
Kukulkan
13,522
676
172
9
4
358,855
1
L
Ares
11,634
582
19
1
0
370,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role