Player Matchup

Izanami
Izanami
Diamond I
BadBµnny
Izanami
Diamond I
Level 159
God Stats
3W - 0L
1,918 SR
Queue Stats
42W - 11L
2,489 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,918 SR
2,489 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,813 SR
2,143 MMR
Ne Zha
Ne Zha
Platinum V
WhoAskedBro
Ne Zha
Platinum V
Level 145
God Stats
19W - 6L
1,813 SR
Queue Stats
53W - 38L
2,143 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BadBµnny
Izanami
10
2 / 0 / 0
5,463
1,093
3,379
2,616
1,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bans
Ah Muzen CabUllrBakasuraSetHe Bo

VS

Bans
FreyaTsukuyomiHou YiTiamatArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
8
0 / 2 / 0
4,090
818
676
4,557
1,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
BadBµnny
Izanami
2
0
0
2
L
Ne Zha
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,379
Damage
676
2,616
Taken
4,557
1,058
Mitigated
1,764
1,031
Healing
1,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BadBµnny
Izanami
3,379
2,144
0
1,031
2,616
1,058
691
76
2,540
0
26,419
L
Ne Zha
676
286
0
1,158
4,557
1,764
0
233
4,324
0
14,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,463
Gold Earned
4,090
61
Minions Killed
27
4
Camps Cleared
1
106,772
Distance Traveled
113,361
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,463
1,093
61
12
4
106,772
1
L
Ne Zha
4,090
818
27
5
1
113,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role