Player Matchup

Izanami
Izanami
Hungrygerman13
Izanami
Level 28
God Stats
27W - 34L
1,389 SR
Queue Stats
215W - 169L
1,299 Elo+
Party 1
Ares
Ares
IronCowboyy
Ares
Level 19
God Stats
17W - 23L
1,346 SR
Queue Stats
33W - 51L
1,074 Elo+
Party 1
Nu Wa
Nu Wa
KurasWrath
Nu Wa
Level 16
God Stats
3W - 8L
1,338 SR
Queue Stats
3W - 12L
1,088 Elo+
Party 1
Team Averages
Level 21
1,358 SR
1,154 Elo+

VS

Team Averages
Level 71
1,520 SR
1,459 Elo+
Charybdis
Charybdis
Chiarito
Charybdis
Level 84
God Stats
11W - 9L
1,547 SR
Queue Stats
169W - 208L
1,400 Elo+
Solo
Fenrir
Fenrir
DannyFanta01
Fenrir
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 97L
1,461 Elo+
Party 2
Janus
Janus
ZLMeny
Janus
Level 81
God Stats
9W - 9L
1,513 SR
Queue Stats
199W - 196L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 6
10,268
642
11,321
13,124
4,549
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 6 / 6
10,584
662
6,955
17,932
20,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
14
5 / 8 / 6
10,819
676
12,213
14,878
7,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chiarito
Charybdis
15
6 / 5 / 15
12,019
751
18,329
13,939
5,286
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
15
5 / 5 / 11
11,443
715
6,414
16,234
13,050
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
ZLMeny
Janus
16
12 / 2 / 10
12,651
791
16,521
9,645
3,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
59
12
Kills
23
23
Deaths
12
18
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Chiarito
Charybdis
6
5
15
2.7
W
Fenrir
5
5
11
2.1
L
3
9
6
0.67
L
4
6
6
1.17
L
Nu Wa
5
8
6
1
W
Janus
ZLMeny
Janus
12
2
10
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,489
Damage
41,264
45,934
Taken
39,818
32,783
Mitigated
21,683
2,925
Healing
9,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Chiarito
Charybdis
18,329
10,277
0
3,463
13,939
5,286
2,142
6,460
7,479
0
60,037
W
Fenrir
6,414
1,478
268
2,924
16,234
13,050
39
7,480
8,754
0
17,555
L
11,321
8,406
0
0
13,124
4,549
0
3,616
9,508
0
33,992
L
6,955
1,107
0
1,553
17,932
20,596
0
6,545
11,387
20,780
0
L
Nu Wa
12,213
2,924
0
1,372
14,878
7,638
47
7,027
7,851
32,527
1,980
W
Janus
ZLMeny
Janus
16,521
876
310
2,170
9,645
3,347
529
5,123
4,522
50,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,671
Gold Earned
36,113
140
Minions Killed
177
5
Camps Cleared
8
713,406
Distance Traveled
821,931
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,019
751
76
5
7
252,666
3
W
Fenrir
11,443
715
17
1
1
280,643
2
L
Izanami
10,268
642
60
4
0
226,114
2
L
Ares
10,584
662
22
1
3
256,461
4
L
Nu Wa
10,819
676
58
4
2
230,831
2
W
Janus
12,651
791
84
5
0
288,622
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role