Player Matchup

Ymir
Ymir
DoctorDevoid
Ymir
Level 24
God Stats
63W - 62L
1,509 SR
Queue Stats
72W - 87L
1,420 Elo+
Party 1
Tiamat
Tiamat
HeathenGod95
Tiamat
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,479 Elo+
Solo
Charybdis
Charybdis
MaydayCaptainn
Charybdis
Level 82
God Stats
6W - 4L
1,373 SR
Queue Stats
111W - 121L
1,414 Elo+
Party 1
Team Averages
Level 62
1,461 SR
1,438 Elo+

VS

Team Averages
Level 46
1,406 SR
1,328 Elo+
Neith
Neith
AxeOfNoxus
Neith
Level 27
God Stats
4W - 4L
1,415 SR
Queue Stats
13W - 26L
1,259 Elo+
Party 2
Da Ji
Da Ji
LeathalInstinct
Da Ji
Level 25
God Stats
9W - 14L
1,486 SR
Queue Stats
19W - 32L
1,253 Elo+
Party 2
Cthulhu
Cthulhu
PapaSquidwid
Cthulhu
Level 87
God Stats
1W - 0L
1,318 SR
Queue Stats
7W - 6L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 6
10,855
603
8,237
26,757
23,127
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
14
0 / 8 / 8
10,231
568
9,119
15,234
8,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
MaydayCaptainn
Charybdis
16
9 / 7 / 2
12,892
716
16,190
20,142
8,204
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
11 / 2 / 11
13,826
768
25,842
13,818
5,117
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
10 / 4 / 7
13,009
723
12,370
12,729
5,190
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
PapaSquidwid
Cthulhu
15
2 / 5 / 19
12,072
671
16,158
21,338
22,464
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
60
11
Kills
23
23
Deaths
11
16
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Neith
11
2
11
8.25
L
2
8
6
0.63
L
Tiamat
0
8
8
0.5
W
10
4
7
3.38
L
Charybdis
MaydayCaptainn
Charybdis
9
7
2
1.43
W
Cthulhu
PapaSquidwid
Cthulhu
2
5
19
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,546
Damage
54,370
62,133
Taken
47,885
40,020
Mitigated
32,771
9,148
Healing
14,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
25,842
12,741
0
7,469
13,818
5,117
2,373
6,152
7,666
0
77,980
L
8,237
1,581
581
3,027
26,757
23,127
196
5,820
20,402
23,157
0
L
Tiamat
9,119
880
825
2,138
15,234
8,689
218
4,767
10,041
24,618
0
W
12,370
6,263
0
1,303
12,729
5,190
303
6,115
6,614
0
20,904
L
Charybdis
MaydayCaptainn
Charybdis
16,190
7,791
0
2,577
20,142
8,204
116
4,656
14,919
0
62,431
W
Cthulhu
PapaSquidwid
Cthulhu
16,158
1,040
59
5,450
21,338
22,464
90
6,738
14,600
43,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,978
Gold Earned
38,907
173
Minions Killed
174
7
Camps Cleared
6
849,946
Distance Traveled
936,205
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,826
768
92
5
3
296,050
4
L
Ymir
10,855
603
27
2
0
264,001
2
L
Tiamat
10,231
568
42
2
2
289,727
2
W
Da Ji
13,009
723
18
1
0
332,779
4
L
Charybdis
12,892
716
104
6
5
296,218
3
W
Cthulhu
12,072
671
64
4
3
307,376
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role