Player Matchup

Ganesha
Ganesha
OnGodNoCap
Ganesha
Level 120
God Stats
3W - 4L
1,548 SR
Queue Stats
338W - 295L
1,534 Elo+
Party 3
Freya
Freya
Tristan_Mason
Freya
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,542 Elo+
Solo
Thanatos
Thanatos
billygoten
Thanatos
Level 149
God Stats
4W - 5L
1,399 SR
Queue Stats
397W - 386L
1,520 Elo+
Party 2
Agni
Agni
cbhaysom
Agni
Level 49
God Stats
1W - 2L
1,433 SR
Queue Stats
175W - 160L
1,508 Elo+
Party 2
Arachne
Arachne
hax0r13
Arachne
Level 104
God Stats
1W - 5L
1,669 SR
Queue Stats
306W - 273L
1,466 Elo+
Party 3
Team Averages
Level 110
1,510 SR
1,514 Elo+

VS

Team Averages
Level 77
1,571 SR
1,507 Elo+
Athena
Athena
A Real Light
Athena
Level 125
God Stats
5W - 4L
1,595 SR
Queue Stats
202W - 182L
1,540 Elo+
Party 1
Nemesis
Nemesis
Buunnie
Nemesis
Level 27
God Stats
6W - 1L
1,815 SR
Queue Stats
53W - 50L
1,488 Elo+
Solo
Vulcan
Vulcan
Chosenpickle842
Vulcan
Level 17
God Stats
1W - 1L
1,276 SR
Queue Stats
11W - 14L
1,484 Elo+
Party 1
Anubis
Anubis
E5kay23
Anubis
Level 87
God Stats
1W - 1L
1,288 SR
Queue Stats
30W - 46L
1,411 Elo+
Solo
Medusa
Medusa
SmOrEoz
Medusa
Level 127
God Stats
6W - 5L
1,883 SR
Queue Stats
321W - 308L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
OnGodNoCap
Ganesha
18
0 / 5 / 15
10,407
650
9,410
16,751
22,242
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 5 / 10
10,240
640
13,088
14,353
5,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
billygoten
Thanatos
16
5 / 7 / 8
10,177
636
9,999
13,541
6,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
18
3 / 7 / 6
10,011
626
11,173
11,413
4,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
hax0r13
Arachne
20
10 / 4 / 6
12,130
758
12,530
12,237
7,146
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
18
2 / 6 / 16
11,532
721
6,696
17,020
19,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Buunnie
Nemesis
18
2 / 8 / 11
10,882
680
7,579
21,627
8,195
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
8 / 2 / 14
12,818
801
21,979
12,777
5,706
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
E5kay23
Anubis
18
3 / 3 / 18
11,163
698
5,177
10,344
4,422
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
SmOrEoz
Medusa
20
13 / 3 / 11
13,277
830
20,700
12,336
4,495
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
98
21
Kills
28
28
Deaths
22
45
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Athena
2
6
16
1.67
W
Nemesis
Buunnie
Nemesis
2
8
11
0.94
W
8
2
14
7.5
W
Anubis
E5kay23
Anubis
3
3
18
4
L
Ganesha
OnGodNoCap
Ganesha
0
5
15
1.5
W
Medusa
SmOrEoz
Medusa
13
3
11
6.17
L
3
5
10
1.6
L
Thanatos
billygoten
Thanatos
5
7
8
1.29
L
Agni
3
7
6
0.86
L
Arachne
hax0r13
Arachne
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,200
Damage
62,131
68,295
Taken
74,104
45,237
Mitigated
42,609
25,409
Healing
25,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
6,696
2,213
846
2,696
17,020
19,791
295
5,963
10,761
14,673
0
W
Nemesis
Buunnie
Nemesis
7,579
1,480
709
4,902
21,627
8,195
296
9,544
11,809
0
13,706
W
21,979
10,823
973
4,268
12,777
5,706
1,586
5,024
7,576
54,783
0
W
Anubis
E5kay23
Anubis
5,177
268
942
3,133
10,344
4,422
382
5,181
4,985
22,563
0
L
Ganesha
OnGodNoCap
Ganesha
9,410
192
1,251
3,633
16,751
22,242
0
8,718
8,033
18,789
0
W
Medusa
SmOrEoz
Medusa
20,700
9,695
3,452
3,793
12,336
4,495
2,633
6,878
5,302
0
58,948
L
13,088
4,930
2,122
4,625
14,353
5,359
0
7,819
6,534
32,058
0
L
Thanatos
billygoten
Thanatos
9,999
764
336
6,872
13,541
6,091
0
6,107
7,434
0
20,973
L
Agni
11,173
1,106
646
263
11,413
4,399
0
4,737
6,676
33,996
0
L
Arachne
hax0r13
Arachne
12,530
7,812
2,274
3,387
12,237
7,146
0
6,471
5,766
0
20,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,965
Gold Earned
59,672
145
Minions Killed
238
0
Camps Cleared
0
1,395,997
Distance Traveled
1,454,725
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,532
721
15
1
0
280,002
1
W
Nemesis
10,882
680
12
1
0
295,640
1
W
Vulcan
12,818
801
98
6
0
328,905
1
W
Anubis
11,163
698
28
2
0
275,663
1
L
Ganesha
10,407
650
0
0
0
280,119
0
W
Medusa
13,277
830
85
5
0
274,515
2
L
Freya
10,240
640
39
2
0
254,396
2
L
Thanatos
10,177
636
34
2
0
287,851
1
L
Agni
10,011
626
49
3
0
262,056
1
L
Arachne
12,130
758
23
1
0
311,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role