Player Matchup

Charybdis
Charybdis
Emaplay12
Charybdis
Level 107
God Stats
2W - 0L
1,816 SR
Queue Stats
90W - 62L
1,647 Elo+
Party 1
Scylla
Scylla
Toloco999
Scylla
Level 144
God Stats
3W - 0L
1,406 SR
Queue Stats
143W - 111L
1,629 Elo+
Party 1
Sylvanus
Sylvanus
alex_dragon15
Sylvanus
Level 104
God Stats
2W - 3L
1,241 SR
Queue Stats
105W - 85L
1,635 Elo+
Party 1
Team Averages
Level 118
1,488 SR
1,637 Elo+

VS

Team Averages
Level 29
1,484 SR
1,669 Elo+
Scylla
Scylla
Patriotlead3r
Scylla
Level 51
God Stats
1W - 2L
1,424 SR
Queue Stats
8W - 6L
1,692 Elo+
Party 2
Fenrir
Fenrir
TypzxiSenpai
Fenrir
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 10L
1,798 Elo+
Party 2
Cthulhu
Cthulhu
laxkervan
Cthulhu
Level 18
God Stats
1W - 1L
1,529 SR
Queue Stats
11W - 14L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Emaplay12
Charybdis
13
7 / 4 / 12
10,287
735
9,281
8,885
4,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Toloco999
Scylla
17
18 / 0 / 8
12,753
911
18,608
9,110
3,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
alex_dragon15
Sylvanus
12
1 / 2 / 14
9,215
658
4,107
9,855
9,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 5
8,710
622
6,265
10,041
3,466
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
13
3 / 6 / 2
8,909
636
7,473
10,636
5,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
laxkervan
Cthulhu
9
0 / 14 / 1
7,448
532
2,670
18,458
6,662

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
26
Kills
4
6
Deaths
26
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Emaplay12
Charybdis
7
4
12
3.25
L
1
6
5
0.58
W
Scylla
Toloco999
Scylla
18
0
8
22
L
Fenrir
3
6
2
0.67
W
Sylvanus
alex_dragon15
Sylvanus
1
2
14
4
L
Cthulhu
laxkervan
Cthulhu
0
14
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,996
Damage
16,408
27,850
Taken
39,135
16,631
Mitigated
15,959
9,067
Healing
1,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Emaplay12
Charybdis
9,281
4,646
0
183
8,885
4,022
845
2,486
6,399
0
29,296
L
6,265
395
0
780
10,041
3,466
0
5,785
3,924
35,700
0
W
Scylla
Toloco999
Scylla
18,608
3,305
0
2,885
9,110
3,380
1,510
3,380
5,730
52,120
0
L
Fenrir
7,473
1,671
0
860
10,636
5,831
0
5,180
5,310
0
19,877
W
Sylvanus
alex_dragon15
Sylvanus
4,107
1,559
2,233
3,766
9,855
9,229
524
3,733
4,925
17,969
6,046
L
Cthulhu
laxkervan
Cthulhu
2,670
348
59
0
18,458
6,662
0
10,805
7,342
6,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,255
Gold Earned
25,067
157
Minions Killed
121
10
Camps Cleared
3
695,715
Distance Traveled
663,089
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,287
735
28
2
2
213,351
0
L
Scylla
8,710
622
72
5
0
224,103
4
W
Scylla
12,753
911
92
7
2
266,087
2
L
Fenrir
8,909
636
31
2
3
234,493
2
W
Sylvanus
9,215
658
37
3
6
216,277
1
L
Cthulhu
7,448
532
18
1
0
204,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role