Player Matchup

Chaac
Chaac
FlashMark
Chaac
Level 25
God Stats
1W - 1L
1,194 SR
Queue Stats
5W - 6L
1,380 Elo+
Solo
Fenrir
Fenrir
Jowesk
Fenrir
Level 22
God Stats
2W - 6L
1,461 SR
Queue Stats
14W - 27L
1,231 Elo+
Solo
Kukulkan
Kukulkan
laxkervan
Kukulkan
Level 18
God Stats
0W - 2L
1,130 SR
Queue Stats
11W - 14L
1,552 Elo+
Solo
Team Averages
Level 22
1,262 SR
1,388 Elo+

VS

Team Averages
Level 54
1,399 SR
1,344 Elo+
Tyr
Tyr
Brookboy4
Tyr
Level 106
God Stats
1W - 2L
1,492 SR
Queue Stats
11W - 5L
1,522 Elo+
Party 1
Danzaburou
Danzaburou
KingShadow149
Danzaburou
Level 28
God Stats
5W - 4L
1,351 SR
Queue Stats
5W - 6L
1,074 Elo+
Party 1
Ra
Ra
MESOTHILIOMA
Ra
Level 27
God Stats
8W - 10L
1,354 SR
Queue Stats
228W - 279L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FlashMark
Chaac
10
1 / 5 / 1
6,999
700
3,940
13,999
9,015
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Jowesk
Fenrir
7
0 / 11 / 0
5,744
574
4,147
11,837
4,423
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
laxkervan
Kukulkan
9
0 / 11 / 0
5,812
581
2,343
9,502
3,408
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 15
8,455
846
7,353
9,859
9,961
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
KingShadow149
Danzaburou
12
9 / 0 / 12
9,104
910
12,104
3,473
1,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
10 / 1 / 11
9,490
949
8,903
8,470
3,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
64
1
Kills
26
27
Deaths
2
1
Assists
38
Player
Kills
Deaths
Assists
KDA
W
7
1
15
14.5
L
Chaac
FlashMark
Chaac
1
5
1
0.3
L
Fenrir
Jowesk
Fenrir
0
11
0
0
W
Danzaburou
KingShadow149
Danzaburou
9
0
12
15
W
10
1
11
15.5
L
Kukulkan
laxkervan
Kukulkan
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,430
Damage
28,360
35,338
Taken
21,802
16,846
Mitigated
14,946
2,977
Healing
9,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,353
1,365
0
2,227
9,859
9,961
314
1,008
8,851
4,343
11,284
L
Chaac
FlashMark
Chaac
3,940
841
0
2,650
13,999
9,015
0
3,165
10,834
0
17,951
L
Fenrir
Jowesk
Fenrir
4,147
423
0
327
11,837
4,423
0
4,328
7,509
0
14,604
W
Danzaburou
KingShadow149
Danzaburou
12,104
5,951
0
1,363
3,473
1,323
924
775
2,698
0
30,945
W
8,903
2,948
1,466
4,669
8,470
3,662
930
1,041
7,429
21,581
0
L
Kukulkan
laxkervan
Kukulkan
2,343
699
0
0
9,502
3,408
0
3,876
5,626
10,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,555
Gold Earned
27,049
57
Minions Killed
95
3
Camps Cleared
1
438,477
Distance Traveled
569,091
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,455
846
17
2
1
208,401
6
L
Chaac
6,999
700
26
3
0
176,888
0
L
Fenrir
5,744
574
15
2
3
132,795
0
W
Danzaburou
9,104
910
51
5
0
179,346
0
W
Ra
9,490
949
27
3
0
181,344
1
L
Kukulkan
5,812
581
16
2
0
128,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role