Player Matchup

Scylla
Scylla
Sgt Snuffles
Scylla
Level 123
God Stats
0W - 1L
1,326 SR
Queue Stats
56W - 31L
1,630 Elo+
Party 2
Nike
Nike
UncleEbenezR
Nike
Level 79
God Stats
10W - 4L
1,675 SR
Queue Stats
16W - 12L
1,665 Elo+
Party 2
Charybdis
Charybdis
wolfbark
Charybdis
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,638 Elo+
Party 2
Team Averages
Level 116
1,500 SR
1,644 Elo+

VS

Team Averages
Level 109
1,550 SR
1,575 Elo+
Sylvanus
Sylvanus
Blubber boom M
Sylvanus
Level 93
God Stats
12W - 4L
1,635 SR
Queue Stats
196W - 180L
1,580 Elo+
Party 1
Ah Puch
Ah Puch
TheThiccken
Ah Puch
Level 125
God Stats
5W - 2L
1,513 SR
Queue Stats
140W - 101L
1,629 Elo+
Party 1
Charybdis
Charybdis
TitoBurrito8324
Charybdis
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
102W - 78L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
0 / 9 / 4
8,780
549
4,206
11,005
2,888
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 4 / 4
9,153
572
7,577
18,247
15,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
wolfbark
Charybdis
13
4 / 5 / 0
9,802
613
13,358
15,256
4,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
2 / 3 / 12
10,598
662
7,371
13,026
15,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
TheThiccken
Ah Puch
17
10 / 0 / 6
12,468
779
23,643
11,416
5,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
TitoBurrito8324
Charybdis
14
5 / 2 / 6
10,808
676
8,051
8,019
3,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
5
Kills
17
18
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
3
12
2.67
L
Scylla
0
9
4
0.22
W
Ah Puch
TheThiccken
Ah Puch
10
0
6
13
W
Charybdis
TitoBurrito8324
Charybdis
5
2
6
4
L
1
4
4
0.75
L
Charybdis
wolfbark
Charybdis
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,141
Damage
39,065
44,508
Taken
32,461
22,383
Mitigated
24,466
6,377
Healing
11,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
7,371
1,601
1,228
3,189
13,026
15,160
791
1,988
10,438
22,666
4,713
L
Scylla
4,206
568
0
312
11,005
2,888
0
7,752
3,253
26,864
0
W
Ah Puch
TheThiccken
Ah Puch
23,643
1,290
0
6,946
11,416
5,377
661
948
10,114
67,985
0
W
Charybdis
TitoBurrito8324
Charybdis
8,051
2,760
0
385
8,019
3,929
1,260
1,469
6,373
0
41,744
L
7,577
942
0
4,440
18,247
15,154
0
11,121
7,057
0
19,749
L
Charybdis
wolfbark
Charybdis
13,358
5,449
0
1,625
15,256
4,341
0
11,672
3,462
0
34,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,735
Gold Earned
33,874
159
Minions Killed
195
4
Camps Cleared
11
861,312
Distance Traveled
828,045
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,598
662
49
3
2
243,801
3
L
Scylla
8,780
549
59
4
0
265,559
5
W
Ah Puch
12,468
779
94
6
5
298,883
5
W
Charybdis
10,808
676
52
3
4
285,361
3
L
Nike
9,153
572
36
2
0
323,951
3
L
Charybdis
9,802
613
64
4
4
271,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role