Player Matchup

Ne Zha
Ne Zha
Diamond II
CulturedMold142
Ne Zha
Diamond II
Level 115
God Stats
12W - 5L
1,791 SR
Queue Stats
127W - 73L
2,177 MMR
Party 2
Athena
Athena
Diamond I
OutrightOwl3hh
Athena
Diamond I
Level 124
God Stats
7W - 1L
1,825 SR
Queue Stats
127W - 73L
2,233 MMR
Party 2
Zeus
Zeus
Diamond II
bones10
Zeus
Diamond II
Level 110
God Stats
4W - 1L
1,989 SR
Queue Stats
127W - 73L
2,177 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 116
1,868 SR
2,196 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 130
1,594 SR
2,087 MMR
Ra
Ra
Diamond V
Lord Shaco
Ra
Diamond V
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 37L
2,014 MMR
Party 1
Bastet
Bastet
Platinum IV
ShaneDaBoss398
Bastet
Platinum IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 19L
2,068 MMR
Party 1
Geb
Geb
Platinum II
WeensinCheeks
Geb
Platinum II
Level 160
God Stats
0W - 2L
1,781 SR
Queue Stats
29W - 16L
2,178 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 15
12,281
682
16,886
19,550
11,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
2 / 1 / 20
12,991
722
7,111
18,469
26,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
bones10
Zeus
18
15 / 0 / 7
13,889
772
29,697
12,779
5,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AnhurGilgameshFenrirHorusScylla

VS

Bans
Morgan Le FayTiamatHou YiVulcanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 3
10,419
579
15,654
18,387
9,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 9 / 3
10,543
586
12,862
17,532
4,748
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 6 / 2
9,962
553
7,590
22,895
24,312
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
23
Kills
7
7
Deaths
23
42
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
6
15
2.25
L
3
8
3
0.56
W
2
1
20
12
L
3
9
3
0.5
L
1
6
2
0.33
W
Zeus
bones10
Zeus
15
0
7
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,694
Damage
36,106
50,798
Taken
58,814
43,549
Mitigated
38,541
15,696
Healing
9,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,886
4,714
0
5,520
19,550
11,262
883
6,895
11,942
0
47,622
L
15,654
899
1,977
5,506
18,387
9,481
0
12,147
5,357
45,493
0
W
7,111
2,312
0
4,405
18,469
26,553
217
7,094
10,538
16,928
0
L
12,862
2,890
0
650
17,532
4,748
0
9,847
7,070
0
30,499
L
7,590
819
299
1,045
22,895
24,312
0
15,269
7,106
17,073
0
W
Zeus
bones10
Zeus
29,697
4,134
828
4,943
12,779
5,734
1,477
7,726
4,852
86,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,161
Gold Earned
30,924
197
Minions Killed
142
10
Camps Cleared
4
1,015,970
Distance Traveled
966,328
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,281
682
70
4
3
330,987
1
L
Ra
10,419
579
81
5
3
306,409
3
W
Athena
12,991
722
30
2
0
363,903
6
L
Bastet
10,543
586
42
2
1
322,417
2
L
Geb
9,962
553
19
1
0
337,502
4
W
Zeus
13,889
772
97
5
7
321,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role