Player Matchup

Medusa
Medusa
 
Medusa
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Irkuha
Poseidon
Level 28
God Stats
8W - 5L
1,630 SR
Queue Stats
64W - 62L
1,452 Elo+
Solo
Nemesis
Nemesis
MANUELT579
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,282 Elo+
Solo
Charybdis
Charybdis
PE7EY
Charybdis
Level 12
God Stats
1W - 1L
1,421 SR
Queue Stats
4W - 5L
1,373 Elo+
Solo
Bellona
Bellona
VickBoi
Bellona
Level 18
God Stats
9W - 7L
1,553 SR
Queue Stats
51W - 68L
1,474 Elo+
Solo
Team Averages
Level 18
1,521 SR
1,416 Elo+

VS

Team Averages
Level 22
1,424 SR
1,379 Elo+
Merlin
Merlin
Birdman913
Merlin
Level 26
God Stats
5W - 9L
1,304 SR
Queue Stats
35W - 50L
1,390 Elo+
Party 1
Bacchus
Bacchus
DaVenty
Bacchus
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
3W - 7L
1,378 Elo+
Solo
Cerberus
Cerberus
RustyGinger
Cerberus
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 57L
1,339 Elo+
Party 1
Pele
Pele
Vleb
Pele
Level 28
God Stats
0W - 1L
1,253 SR
Queue Stats
73W - 106L
1,391 Elo+
Party 1
Charybdis
Charybdis
pragmaticon
Charybdis
Level 29
God Stats
2W - 2L
1,562 SR
Queue Stats
71W - 105L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
6 / 6 / 6
10,580
588
9,381
13,048
4,039
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Irkuha
Poseidon
18
13 / 3 / 4
11,873
660
15,339
10,183
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
MANUELT579
Nemesis
14
5 / 7 / 1
9,137
508
6,849
13,500
6,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
PE7EY
Charybdis
16
1 / 6 / 7
9,809
545
7,172
9,834
3,046
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
VickBoi
Bellona
15
5 / 4 / 4
9,901
550
8,765
15,610
10,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Birdman913
Merlin
16
4 / 7 / 0
9,742
541
5,949
10,826
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
DaVenty
Bacchus
13
5 / 5 / 6
9,081
505
5,639
12,202
10,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
RustyGinger
Cerberus
13
2 / 5 / 3
8,282
460
5,917
13,651
12,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Vleb
Pele
13
4 / 7 / 3
9,121
507
8,170
17,463
6,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
pragmaticon
Charybdis
14
9 / 6 / 2
9,134
507
9,438
11,500
3,493
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
38
30
Kills
24
26
Deaths
30
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
6
6
1.5
L
Merlin
Birdman913
Merlin
4
7
0
0.57
L
Bacchus
DaVenty
Bacchus
5
5
6
1.6
W
Poseidon
Irkuha
Poseidon
13
3
4
5
W
Nemesis
MANUELT579
Nemesis
5
7
1
0.79
W
Charybdis
PE7EY
Charybdis
1
6
7
0.75
L
Cerberus
RustyGinger
Cerberus
2
5
3
0.7
W
Bellona
VickBoi
Bellona
5
4
4
1.75
L
Pele
Vleb
Pele
4
7
3
0.79
L
Charybdis
pragmaticon
Charybdis
9
6
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,506
Damage
35,113
62,175
Taken
65,642
26,653
Mitigated
36,387
13,291
Healing
13,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,381
4,568
0
1,558
13,048
4,039
1,607
3,471
9,577
0
47,817
L
Merlin
Birdman913
Merlin
5,949
549
0
2,854
10,826
3,443
803
5,635
5,191
47,809
0
L
Bacchus
DaVenty
Bacchus
5,639
569
0
2,136
12,202
10,663
531
836
11,366
27,909
0
W
Poseidon
Irkuha
Poseidon
15,339
1,832
74
2,099
10,183
3,370
217
3,741
6,356
79,744
0
W
Nemesis
MANUELT579
Nemesis
6,849
3,915
0
2,182
13,500
6,185
0
740
12,708
0
72,393
W
Charybdis
PE7EY
Charybdis
7,172
4,792
0
1,606
9,834
3,046
2,570
2,618
7,130
0
60,263
L
Cerberus
RustyGinger
Cerberus
5,917
457
0
1,462
13,651
12,734
0
4,147
9,504
27,184
0
W
Bellona
VickBoi
Bellona
8,765
2,373
0
5,772
15,610
10,013
32
5,976
8,899
0
46,185
L
Pele
Vleb
Pele
8,170
1,209
0
4,856
17,463
6,054
0
2,937
14,526
0
40,302
L
Charybdis
pragmaticon
Charybdis
9,438
4,643
0
2,268
11,500
3,493
721
1,784
9,716
0
50,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,300
Gold Earned
45,360
511
Minions Killed
336
0
Camps Cleared
0
1,628,136
Distance Traveled
1,507,506
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,580
588
76
4
0
303,836
0
L
Merlin
9,742
541
86
5
0
289,218
1
L
Bacchus
9,081
505
36
2
0
327,769
0
W
Poseidon
11,873
660
136
8
0
318,972
4
W
Nemesis
9,137
508
91
5
0
327,065
1
W
Charybdis
9,809
545
124
7
0
324,912
5
L
Cerberus
8,282
460
55
3
0
279,381
0
W
Bellona
9,901
550
84
5
0
353,351
1
L
Pele
9,121
507
71
4
0
315,594
0
L
Charybdis
9,134
507
88
5
0
295,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role