Player Matchup

Charybdis
Charybdis
DancingMunkey11
Charybdis
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 17L
1,330 Elo+
Solo
Anubis
Anubis
Dizzherro
Anubis
Level 29
God Stats
40W - 27L
1,622 SR
Queue Stats
66W - 63L
1,429 Elo+
Solo
Fenrir
Fenrir
McD_Rex
Fenrir
Level 29
God Stats
2W - 4L
1,595 SR
Queue Stats
87W - 139L
1,352 Elo+
Solo
Kumbhakarna
Kumbhakarna
camerocity
Kumbhakarna
Level 27
God Stats
0W - 4L
1,500 SR
Queue Stats
88W - 140L
1,331 Elo+
Solo
Achilles
Achilles
coolhipfundad
Achilles
Level 20
God Stats
31W - 29L
1,427 SR
Queue Stats
41W - 43L
1,333 Elo+
Solo
Team Averages
Level 24
1,529 SR
1,355 Elo+

VS

Team Averages
Level 30
1,512 SR
1,384 Elo+
Sobek
Sobek
DaddyThunderClap
Sobek
Level 29
God Stats
1W - 1L
1,450 SR
Queue Stats
50W - 74L
1,325 Elo+
Party 1
Zeus
Zeus
Jhovny123
Zeus
Level 20
God Stats
8W - 4L
1,647 SR
Queue Stats
11W - 13L
1,380 Elo+
Party 1
Baron Samedi
Baron Samedi
Villaiden
Baron Samedi
Level 28
God Stats
15W - 9L
1,688 SR
Queue Stats
253W - 184L
1,574 Elo+
Solo
Charybdis
Charybdis
bigmuncher34
Charybdis
Level 45
God Stats
5W - 4L
1,500 SR
Queue Stats
117W - 134L
1,332 Elo+
Party 1
Ne Zha
Ne Zha
notsobumface
Ne Zha
Level 26
God Stats
9W - 11L
1,277 SR
Queue Stats
52W - 70L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DancingMunkey11
Charybdis
13
1 / 11 / 2
8,360
398
5,382
13,533
5,212
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
Dizzherro
Anubis
18
3 / 7 / 2
11,026
525
12,318
16,098
7,479
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
McD_Rex
Fenrir
15
3 / 7 / 2
10,465
498
4,624
19,774
7,456
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
camerocity
Kumbhakarna
11
1 / 5 / 1
7,873
375
1,610
12,713
11,333
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
coolhipfundad
Achilles
6
0 / 1 / 0
6,507
310
1,861
3,707
1,204
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 14
9,246
440
3,839
12,915
10,541
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Zeus
18
1 / 2 / 1
11,374
542
3,029
7,183
4,522
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
Villaiden
Baron Samedi
20
10 / 0 / 2
12,929
616
14,171
11,138
7,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
bigmuncher34
Charybdis
19
14 / 4 / 3
12,922
615
18,195
13,621
5,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
15
5 / 2 / 3
10,523
501
7,059
16,296
5,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
8
Kills
31
31
Deaths
9
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
1
14
8
L
Charybdis
DancingMunkey11
Charybdis
1
11
2
0.18
L
Anubis
Dizzherro
Anubis
3
7
2
0.57
W
Zeus
1
2
1
0.75
L
Fenrir
McD_Rex
Fenrir
3
7
2
0.57
W
Baron Samedi
Villaiden
Baron Samedi
10
0
2
11
W
Charybdis
bigmuncher34
Charybdis
14
4
3
3.88
L
Kumbhakarna
camerocity
Kumbhakarna
1
5
1
0.3
L
Achilles
coolhipfundad
Achilles
0
1
0
0
W
Ne Zha
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,795
Damage
46,293
65,825
Taken
61,153
32,684
Mitigated
33,661
14,632
Healing
21,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,839
563
0
3,083
12,915
10,541
554
881
12,034
15,557
0
L
Charybdis
DancingMunkey11
Charybdis
5,382
3,890
0
1,102
13,533
5,212
107
5,443
8,090
0
32,416
L
Anubis
Dizzherro
Anubis
12,318
1,271
0
5,666
16,098
7,479
1,122
8,269
7,829
79,005
0
W
Zeus
3,029
786
0
2,181
7,183
4,522
2,108
2,763
4,420
57,846
0
L
Fenrir
McD_Rex
Fenrir
4,624
1,652
0
6,556
19,774
7,456
0
2,268
17,506
0
53,275
W
Baron Samedi
Villaiden
Baron Samedi
14,171
1,154
2
5,602
11,138
7,103
2,144
5,167
5,971
99,610
0
W
Charybdis
bigmuncher34
Charybdis
18,195
12,247
564
3,558
13,621
5,641
1,876
2,428
11,193
0
97,506
L
Kumbhakarna
camerocity
Kumbhakarna
1,610
201
69
750
12,713
11,333
0
3,038
9,675
14,697
0
L
Achilles
coolhipfundad
Achilles
1,861
505
0
489
3,707
1,204
112
2,021
1,686
0
11,122
W
Ne Zha
7,059
1,998
0
6,052
16,296
5,854
508
2,689
13,607
0
66,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,231
Gold Earned
56,994
353
Minions Killed
572
0
Camps Cleared
0
1,477,709
Distance Traveled
1,782,337
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,246
440
19
1
0
380,113
2
L
Charybdis
8,360
398
62
3
0
316,327
0
L
Anubis
11,026
525
151
7
0
285,807
4
W
Zeus
11,374
542
133
6
0
330,559
0
L
Fenrir
10,465
498
91
4
0
406,953
0
W
Baron Samedi
12,929
616
167
8
0
358,460
6
W
Charybdis
12,922
615
155
7
0
329,147
3
L
Kumbhakarna
7,873
375
26
1
0
308,042
1
L
Achilles
6,507
310
23
1
0
160,580
0
W
Ne Zha
10,523
501
98
5
0
384,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role