Player Matchup

Ymir
Ymir
GameLordKaiser
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 36L
1,385 Elo+
Party 1
Cernunnos
Cernunnos
KingOfHotpockets
Cernunnos
Level 86
God Stats
3W - 3L
1,689 SR
Queue Stats
71W - 76L
1,537 Elo+
Party 1
Cabrakan
Cabrakan
ObiWanaTokey69
Cabrakan
Level 85
God Stats
8W - 17L
1,500 SR
Queue Stats
420W - 452L
1,458 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Roytero
Tsukuyomi
Level 28
God Stats
29W - 32L
1,487 SR
Queue Stats
34W - 51L
1,391 Elo+
Party 1
Baron Samedi
Baron Samedi
SimTheory
Baron Samedi
Level 48
God Stats
3W - 0L
1,709 SR
Queue Stats
10W - 7L
1,483 Elo+
Party 1
Team Averages
Level 53
1,577 SR
1,451 Elo+

VS

Team Averages
Level 58
1,440 SR
1,514 Elo+
Charybdis
Charybdis
DarkYuukina
Charybdis
Level 33
God Stats
2W - 1L
1,542 SR
Queue Stats
12W - 10L
1,661 Elo+
Party 3
Achilles
Achilles
Henok137
Achilles
Level 87
God Stats
53W - 59L
1,452 SR
Queue Stats
286W - 293L
1,422 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LLMachine
Morgan Le Fay
Level 25
God Stats
18W - 26L
1,270 SR
Queue Stats
125W - 161L
1,397 Elo+
Party 2
Fenrir
Fenrir
ShoyoKagyama
Fenrir
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 25L
1,702 Elo+
Party 3
Danzaburou
Danzaburou
Snt-Michael
Danzaburou
Level 97
God Stats
17W - 21L
1,436 SR
Queue Stats
594W - 625L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 29
13,772
1,148
10,625
18,016
30,898
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
20
15 / 4 / 19
14,987
1,249
42,274
12,931
5,845
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
20
3 / 5 / 32
13,576
1,131
12,123
17,758
28,913
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Roytero
Tsukuyomi
20
15 / 7 / 24
15,838
1,320
33,824
17,126
12,965
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
SimTheory
Baron Samedi
20
8 / 9 / 25
13,859
1,155
25,410
16,415
8,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

87

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DarkYuukina
Charybdis
20
8 / 7 / 15
14,380
1,198
19,747
24,109
7,992
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
Henok137
Achilles
20
8 / 7 / 14
13,767
1,147
18,574
35,709
31,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morgan Le Fay
LLMachine
Morgan Le Fay
19
1 / 14 / 13
11,963
997
9,565
30,173
9,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
18
7 / 11 / 9
12,249
1,021
7,720
16,459
5,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Snt-Michael
Danzaburou
20
5 / 8 / 18
14,466
1,206
19,943
24,131
8,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

176
Kill Participation
98
47
Kills
29
29
Deaths
47
129
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DarkYuukina
Charybdis
8
7
15
2.21
W
6
4
29
5.13
L
Achilles
Henok137
Achilles
8
7
14
2.14
W
Cernunnos
15
4
19
6.13
L
Morgan Le Fay
LLMachine
Morgan Le Fay
1
14
13
0.54
W
Cabrakan
3
5
32
3.8
W
Tsukuyomi
Roytero
Tsukuyomi
15
7
24
3.86
L
Fenrir
7
11
9
1.05
W
Baron Samedi
SimTheory
Baron Samedi
8
9
25
2.28
L
Danzaburou
Snt-Michael
Danzaburou
5
8
18
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,256
Damage
75,549
82,246
Taken
130,581
86,944
Mitigated
62,892
10,954
Healing
6,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DarkYuukina
Charybdis
19,747
13,976
310
719
24,109
7,992
0
11,540
12,569
0
46,794
W
10,625
2,337
0
0
18,016
30,898
0
2,036
15,407
18,370
0
L
Achilles
Henok137
Achilles
18,574
6,304
126
2,017
35,709
31,317
0
11,898
23,811
0
29,553
W
Cernunnos
42,274
25,358
0
2,318
12,931
5,845
0
650
11,896
0
64,681
L
Morgan Le Fay
LLMachine
Morgan Le Fay
9,565
1,700
0
1,361
30,173
9,292
0
11,481
18,692
30,553
0
W
Cabrakan
12,123
1,374
0
917
17,758
28,913
0
2,565
14,504
27,299
0
W
Tsukuyomi
Roytero
Tsukuyomi
33,824
10,582
0
1,237
17,126
12,965
0
2,331
14,296
0
62,945
L
Fenrir
7,720
656
111
828
16,459
5,647
0
3,693
12,766
0
9,497
W
Baron Samedi
SimTheory
Baron Samedi
25,410
2,314
4,430
2,052
16,415
8,323
0
1,394
14,717
49,674
0
L
Danzaburou
Snt-Michael
Danzaburou
19,943
9,338
0
839
24,131
8,644
0
9,546
14,585
185
59,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,032
Gold Earned
66,825
190
Minions Killed
224
11
Camps Cleared
2
1,171,221
Distance Traveled
974,521
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
14,380
1,198
63
5
1
197,674
0
W
Ymir
13,772
1,148
14
1
1
211,558
0
L
Achilles
13,767
1,147
26
2
0
235,872
1
W
Cernunnos
14,987
1,249
30
3
2
241,621
1
L
Morgan Le Fay
11,963
997
46
4
1
190,240
0
W
Cabrakan
13,576
1,131
31
3
0
220,564
0
W
Tsukuyomi
15,838
1,320
54
5
3
279,110
2
L
Fenrir
12,249
1,021
4
0
0
141,655
0
W
Baron Samedi
13,859
1,155
61
5
5
218,368
2
L
Danzaburou
14,466
1,206
85
7
0
209,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role