Player Matchup

Cthulhu
Cthulhu
Grim_Svver
Cthulhu
Level 69
God Stats
20W - 14L
1,712 SR
Queue Stats
261W - 270L
1,492 Elo+
Party 1
Danzaburou
Danzaburou
Rowtler
Danzaburou
Level 119
God Stats
2W - 4L
1,354 SR
Queue Stats
510W - 472L
1,531 Elo+
Party 1
Ra
Ra
Yuri957_
Ra
Level 105
God Stats
16W - 9L
1,623 SR
Queue Stats
452W - 417L
1,513 Elo+
Party 1
Bellona
Bellona
batterend
Bellona
Level 11
God Stats
1W - 2L
1,143 SR
Queue Stats
15W - 12L
1,656 Elo+
Party 1
Ravana
Ravana
lTortilllal
Ravana
Level 45
God Stats
6W - 3L
1,603 SR
Queue Stats
159W - 144L
1,496 Elo+
Solo
Team Averages
Level 70
1,487 SR
1,538 Elo+

VS

Team Averages
Level 66
1,553 SR
1,499 Elo+
Medusa
Medusa
BlackJackkX3
Medusa
Level 43
God Stats
15W - 11L
1,634 SR
Queue Stats
113W - 119L
1,487 Elo+
Party 3
Achilles
Achilles
James_Artorias13
Achilles
Level 35
God Stats
33W - 32L
1,536 SR
Queue Stats
232W - 233L
1,477 Elo+
Party 2
Pele
Pele
SOADCALIBUR37
Pele
Level 159
God Stats
8W - 11L
1,422 SR
Queue Stats
307W - 294L
1,560 Elo+
Party 3
Merlin
Merlin
Weekenddrunk
Merlin
Level 66
God Stats
5W - 6L
1,670 SR
Queue Stats
191W - 190L
1,538 Elo+
Party 3
Scylla
Scylla
idkbutidc
Scylla
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
76W - 101L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Grim_Svver
Cthulhu
11
0 / 1 / 5
7,095
546
4,937
7,730
6,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Rowtler
Danzaburou
14
7 / 2 / 0
8,967
690
9,115
9,218
3,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
3 / 2 / 1
8,450
650
5,526
8,514
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
batterend
Bellona
10
0 / 1 / 0
6,410
493
2,168
6,433
4,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
11
3 / 3 / 2
7,237
557
4,537
7,215
2,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
1 / 3 / 3
5,935
457
4,237
8,731
2,115
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 1 / 1
6,707
516
4,176
6,959
5,164
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
6 / 4 / 1
8,325
640
8,977
12,635
4,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
14
2 / 0 / 1
7,682
591
6,526
6,580
2,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
idkbutidc
Scylla
8
0 / 5 / 2
5,436
418
2,232
5,485
1,041
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
13
Kills
9
9
Deaths
13
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
3
3
0.83
W
Cthulhu
Grim_Svver
Cthulhu
0
1
5
2.5
L
0
1
1
0.5
W
Danzaburou
Rowtler
Danzaburou
7
2
0
3.5
L
6
4
1
1.63
L
Merlin
2
0
1
2.5
W
3
2
1
1.75
W
Bellona
batterend
Bellona
0
1
0
0
L
Scylla
idkbutidc
Scylla
0
5
2
0.2
W
Ravana
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,283
Damage
26,148
39,110
Taken
40,390
20,383
Mitigated
15,394
12,472
Healing
10,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
4,237
1,078
0
2,293
8,731
2,115
0
622
8,109
0
25,479
W
Cthulhu
Grim_Svver
Cthulhu
4,937
468
184
1,504
7,730
6,249
0
2,547
5,183
26,909
0
L
4,176
1,319
0
2,403
6,959
5,164
654
2,050
4,909
0
30,006
W
Danzaburou
Rowtler
Danzaburou
9,115
4,423
0
3,375
9,218
3,230
2,336
1,949
7,269
0
66,700
L
8,977
2,181
0
2,713
12,635
4,563
0
4,398
8,237
0
47,943
L
Merlin
6,526
428
0
2,474
6,580
2,511
0
2,682
3,898
48,708
0
W
5,526
299
1,148
3,624
8,514
3,509
324
2,712
5,802
64,552
0
W
Bellona
batterend
Bellona
2,168
753
0
1,927
6,433
4,967
738
385
6,048
0
25,847
L
Scylla
idkbutidc
Scylla
2,232
218
128
297
5,485
1,041
0
711
4,774
17,496
0
W
Ravana
4,537
1,670
0
710
7,215
2,428
0
1,165
6,050
0
42,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,159
Gold Earned
34,085
438
Minions Killed
302
0
Camps Cleared
0
1,264,183
Distance Traveled
1,190,993
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,935
457
39
3
0
235,817
3
W
Cthulhu
7,095
546
40
3
0
252,123
3
L
Achilles
6,707
516
68
5
0
236,796
3
W
Danzaburou
8,967
690
125
10
0
221,066
0
L
Pele
8,325
640
80
6
0
267,795
1
L
Merlin
7,682
591
86
7
0
257,700
0
W
Ra
8,450
650
140
11
0
260,393
3
W
Bellona
6,410
493
63
5
0
262,206
4
L
Scylla
5,436
418
29
2
0
192,885
4
W
Ravana
7,237
557
70
5
0
268,395
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role