Player Matchup

Ares
Ares
Chay666e
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,684 Elo+
Party 2
Izanami
Izanami
DYS11ISJEREMY
Izanami
Level 28
God Stats
5W - 3L
1,731 SR
Queue Stats
131W - 114L
1,590 Elo+
Solo
Awilix
Awilix
GoldKnight-_-
Awilix
Level 27
God Stats
10W - 9L
1,618 SR
Queue Stats
315W - 281L
1,536 Elo+
Solo
Bellona
Bellona
KingLee869
Bellona
Level 26
God Stats
15W - 18L
1,448 SR
Queue Stats
99W - 92L
1,580 Elo+
Solo
Nemesis
Nemesis
Tryck_55
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,684 Elo+
Party 2
Team Averages
Level 17
1,559 SR
1,615 Elo+

VS

Team Averages
Level 19
1,546 SR
1,579 Elo+
Cthulhu
Cthulhu
C0F3RS THA NAM3
Cthulhu
Level 28
God Stats
76W - 59L
1,584 SR
Queue Stats
89W - 81L
1,509 Elo+
Party 1
Hercules
Hercules
Jte bop
Hercules
Level 14
God Stats
1W - 2L
1,350 SR
Queue Stats
42W - 39L
1,654 Elo+
Solo
Hera
Hera
Lilsmite5173
Hera
Level 12
God Stats
6W - 2L
1,773 SR
Queue Stats
18W - 10L
1,591 Elo+
Party 1
Fenrir
Fenrir
MI-CEMENTAL
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 51L
1,670 Elo+
Solo
Hou Yi
Hou Yi
jcurrshadow
Hou Yi
Level 24
God Stats
24W - 21L
1,523 SR
Queue Stats
195W - 223L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 2 / 12
7,918
609
4,365
10,207
8,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
13
7 / 1 / 5
8,338
641
7,396
6,675
2,157
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
6 / 3 / 0
8,156
627
4,284
10,135
3,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
KingLee869
Bellona
14
2 / 1 / 1
8,553
658
6,605
10,567
11,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Tryck_55
Nemesis
13
5 / 0 / 5
8,171
629
5,062
7,069
3,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 0
6,940
534
5,820
10,811
8,503
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
Jte bop
Hercules
9
2 / 2 / 0
5,949
458
2,359
5,785
2,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 5 / 1
6,874
529
7,135
7,571
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
10
0 / 3 / 1
6,398
492
5,070
10,239
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
10
0 / 6 / 1
5,847
450
3,491
7,528
2,714
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
22
Kills
7
7
Deaths
22
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Ares
2
2
12
4
W
Izanami
7
1
5
9.5
W
6
3
0
2
L
Hercules
Jte bop
Hercules
2
2
0
1
W
Bellona
KingLee869
Bellona
2
1
1
2.5
L
2
5
1
0.5
L
Fenrir
0
3
1
0.17
W
Nemesis
Tryck_55
Nemesis
5
0
5
7.5
L
Hou Yi
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,712
Damage
23,875
44,653
Taken
41,934
29,507
Mitigated
19,036
12,288
Healing
8,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,820
216
155
1,750
10,811
8,503
0
2,208
8,603
24,152
0
W
Ares
4,365
439
0
2,699
10,207
8,951
565
3,783
6,286
22,454
0
W
Izanami
7,396
3,957
0
1,893
6,675
2,157
2,369
2,839
3,796
0
53,576
W
4,284
2,135
0
1,543
10,135
3,694
1,148
5,510
4,243
0
33,072
L
Hercules
Jte bop
Hercules
2,359
620
0
810
5,785
2,077
0
395
5,390
0
24,175
W
Bellona
KingLee869
Bellona
6,605
1,887
0
4,386
10,567
11,354
2,169
0
10,567
0
46,841
L
7,135
1,446
0
1,565
7,571
2,060
619
596
6,975
38,202
0
L
Fenrir
5,070
989
0
4,090
10,239
3,682
0
0
10,239
0
27,112
W
Nemesis
Tryck_55
Nemesis
5,062
2,471
0
1,767
7,069
3,351
0
314
6,755
0
53,971
L
Hou Yi
3,491
1,546
0
496
7,528
2,714
430
1,166
6,362
0
24,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,136
Gold Earned
32,008
376
Minions Killed
262
0
Camps Cleared
0
1,332,138
Distance Traveled
1,146,681
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,940
534
39
3
0
267,678
0
W
Ares
7,918
609
27
2
0
256,410
0
W
Izanami
8,338
641
93
7
0
254,838
3
W
Awilix
8,156
627
68
5
0
267,653
0
L
Hercules
5,949
458
47
4
0
227,693
2
W
Bellona
8,553
658
114
9
0
263,694
1
L
Hera
6,874
529
66
5
0
237,820
1
L
Fenrir
6,398
492
63
5
0
173,234
1
W
Nemesis
8,171
629
74
6
0
289,543
0
L
Hou Yi
5,847
450
47
4
0
240,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role