Player Matchup

Merlin
Merlin
HUGEOH
Merlin
Level 69
God Stats
3W - 2L
1,838 SR
Queue Stats
131W - 100L
1,641 Elo+
Party 2
Charybdis
Charybdis
HildHino
Charybdis
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
285W - 229L
1,690 Elo+
Party 2
Gilgamesh
Gilgamesh
mike2mic
Gilgamesh
Level 86
God Stats
10W - 7L
1,591 SR
Queue Stats
171W - 143L
1,621 Elo+
Party 2
Team Averages
Level 88
1,643 SR
1,651 Elo+

VS

Team Averages
Level 26
1,475 SR
1,399 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
sharktopus123
Ra
Level 5
God Stats
0W - 2L
1,426 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Loki
Loki
stihlshadow
Loki
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,197 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HUGEOH
Merlin
13
2 / 0 / 14
8,496
772
9,661
4,458
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
HildHino
Charybdis
12
2 / 1 / 12
8,448
768
4,093
5,150
1,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
mike2mic
Gilgamesh
14
14 / 4 / 4
9,755
887
11,422
10,511
6,449
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 4 / 3
7,114
647
5,709
11,387
9,781
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
3 / 7 / 1
7,976
725
4,459
8,120
2,974
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 7 / 4
6,786
617
3,011
9,277
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
18
Kills
4
5
Deaths
18
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
3
0.63
W
Merlin
HUGEOH
Merlin
2
0
14
9
W
Charybdis
HildHino
Charybdis
2
1
12
8
W
Gilgamesh
mike2mic
Gilgamesh
14
4
4
4
L
3
7
1
0.5
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,176
Damage
13,179
20,119
Taken
28,784
9,542
Mitigated
15,941
3,926
Healing
2,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,709
301
0
332
11,387
9,781
0
3,240
8,147
14,316
0
W
Merlin
HUGEOH
Merlin
9,661
685
0
1,666
4,458
1,481
631
2,397
2,061
44,456
0
W
Charybdis
HildHino
Charybdis
4,093
1,803
0
1,415
5,150
1,612
1,445
3,351
1,799
0
31,469
W
Gilgamesh
mike2mic
Gilgamesh
11,422
4,100
0
845
10,511
6,449
261
4,859
5,652
0
19,629
L
4,459
540
843
380
8,120
2,974
0
2,546
5,574
16,385
0
L
3,011
759
0
831
9,277
3,186
0
4,078
5,199
0
12,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,699
Gold Earned
21,876
146
Minions Killed
77
10
Camps Cleared
1
603,358
Distance Traveled
565,415
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,114
647
24
2
0
205,907
3
W
Merlin
8,496
772
72
7
5
209,488
3
W
Charybdis
8,448
768
55
5
4
202,921
2
W
Gilgamesh
9,755
887
19
2
1
190,949
2
L
Ra
7,976
725
33
3
0
177,193
2
L
Loki
6,786
617
20
2
1
182,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role