Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
AegisOfLove
Yemoja
Level 26
God Stats
3W - 4L
1,297 SR
Queue Stats
17W - 20L
1,424 Elo+
Party 2
Hun Batz
Hun Batz
Fasedew
Hun Batz
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 17L
1,571 Elo+
Solo
Nemesis
Nemesis
MTSSHADOW
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 26L
1,588 Elo+
Party 2
Charybdis
Charybdis
MrZoro15
Charybdis
Level 21
God Stats
8W - 8L
1,782 SR
Queue Stats
119W - 115L
1,614 Elo+
Solo
Team Averages
Level 25
1,516 SR
1,539 Elo+

VS

Team Averages
Level 19
1,487 SR
1,432 Elo+
Olorun
Olorun
Black Burn5564
Olorun
Level 22
God Stats
1W - 1L
1,687 SR
Queue Stats
59W - 67L
1,347 Elo+
Party 1
Nike
Nike
Crysan
Nike
Level 29
God Stats
1W - 4L
1,309 SR
Queue Stats
112W - 117L
1,452 Elo+
Party 1
Ymir
Ymir
RacconBalls
Ymir
Level 7
God Stats
4W - 5L
1,636 SR
Queue Stats
6W - 6L
1,485 Elo+
Party 3
Loki
Loki
central_parris
Loki
Level 18
God Stats
2W - 4L
1,481 SR
Queue Stats
64W - 70L
1,441 Elo+
Party 3
Charybdis
Charybdis
maddogg5996
Charybdis
Level 17
God Stats
18W - 36L
1,321 SR
Queue Stats
74W - 112L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
4 / 0 / 2
9,781
652
6,778
6,780
4,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
13
1 / 0 / 9
8,285
552
1,319
6,070
4,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
Fasedew
Hun Batz
3
0 / 0 / 0
5,283
352
0
0
0
Mace

Mace

+10
Physical Power

Nemesis
MTSSHADOW
Nemesis
13
1 / 0 / 5
8,346
556
6,884
13,593
5,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
MrZoro15
Charybdis
13
6 / 1 / 4
8,357
557
10,778
7,952
2,225
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
7,800
520
969
5,858
2,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nike
Crysan
Nike
13
0 / 1 / 0
7,997
533
3,167
7,327
6,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 1
6,121
408
1,505
10,207
3,693
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 3 / 0
7,843
523
7,070
11,330
3,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
maddogg5996
Charybdis
11
0 / 4 / 1
6,454
430
3,151
7,130
1,725
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
12
Kills
1
1
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
0
2
5
W
Yemoja
1
0
9
5.5
L
0
1
0
0
L
Nike
Crysan
Nike
0
1
0
0
W
Hun Batz
Fasedew
Hun Batz
0
0
0
0
W
Nemesis
MTSSHADOW
Nemesis
1
0
5
3.5
W
Charybdis
MrZoro15
Charybdis
6
1
4
8
L
0
3
1
0.17
L
1
3
0
0.33
L
Charybdis
maddogg5996
Charybdis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,759
Damage
15,862
34,395
Taken
41,852
16,886
Mitigated
18,042
17,705
Healing
3,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,778
741
0
2,572
6,780
4,024
492
811
5,795
59,220
0
W
Yemoja
1,319
642
3,361
3,093
6,070
4,720
451
1,058
5,012
10,265
0
L
969
37
0
796
5,858
2,417
1,586
2,223
3,463
38,267
3,934
L
Nike
Crysan
Nike
3,167
170
0
309
7,327
6,520
698
1,867
5,378
0
43,851
W
Hun Batz
Fasedew
Hun Batz
0
0
0
0
0
0
0
0
0
0
1,434
W
Nemesis
MTSSHADOW
Nemesis
6,884
3,550
0
6,639
13,593
5,917
855
0
13,424
0
60,757
W
Charybdis
MrZoro15
Charybdis
10,778
5,891
0
2,040
7,952
2,225
1,813
594
7,358
0
64,811
L
1,505
146
0
0
10,207
3,693
736
2,563
7,564
14,193
0
L
7,070
2,074
0
980
11,330
3,687
0
1,274
9,998
0
61,579
L
Charybdis
maddogg5996
Charybdis
3,151
1,828
0
930
7,130
1,725
2,190
145
6,968
0
28,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,052
Gold Earned
36,215
338
Minions Killed
363
0
Camps Cleared
0
1,160,836
Distance Traveled
1,344,255
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,781
652
135
9
0
306,705
3
W
Yemoja
8,285
552
22
1
0
278,889
4
L
Olorun
7,800
520
92
6
0
253,338
2
L
Nike
7,997
533
104
7
0
302,153
2
W
Hun Batz
5,283
352
6
0
0
21,698
0
W
Nemesis
8,346
556
87
6
0
278,635
1
W
Charybdis
8,357
557
88
6
0
274,909
4
L
Ymir
6,121
408
25
2
0
240,290
1
L
Loki
7,843
523
90
6
0
290,911
2
L
Charybdis
6,454
430
52
3
0
257,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role