Player Matchup

Pele
Pele
InquizitorA
Pele
Level 24
God Stats
1W - 0L
1,236 SR
Queue Stats
7W - 19L
1,008 Elo+
Party 1
Gilgamesh
Gilgamesh
Mr_ToxicTrash-_-
Gilgamesh
Level 28
God Stats
1W - 4L
1,187 SR
Queue Stats
6W - 24L
933 Elo+
Party 1
Hades
Hades
gingercool609
Hades
Level 18
God Stats
2W - 7L
1,372 SR
Queue Stats
2W - 12L
933 Elo+
Party 1
Team Averages
Level 23
1,265 SR
958 Elo+

VS

Team Averages
Level 33
1,600 SR
1,461 Elo+
Cthulhu
Cthulhu
Cthulhukid
Cthulhu
Level 5
God Stats
4W - 6L
1,511 SR
Queue Stats
4W - 12L
1,371 Elo+
Solo
Baron Samedi
Baron Samedi
FierceTheDragon
Baron Samedi
Level 49
God Stats
0W - 1L
1,621 SR
Queue Stats
2W - 2L
1,491 Elo+
Solo
Charybdis
Charybdis
Forgotten728
Charybdis
Level 45
God Stats
3W - 4L
1,668 SR
Queue Stats
117W - 102L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 11
8,770
797
9,956
5,407
2,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
12
7 / 0 / 8
8,505
773
6,173
8,286
6,910
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
8 / 0 / 8
8,730
794
10,870
8,875
5,021
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cthulhukid
Cthulhu
7
0 / 8 / 0
6,015
547
1,516
11,938
8,305
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
FierceTheDragon
Baron Samedi
9
0 / 8 / 0
6,236
567
5,770
11,787
3,854
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Forgotten728
Charybdis
10
0 / 5 / 0
6,488
590
8,328
9,612
2,634
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
0
21
Kills
0
0
Deaths
21
27
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Cthulhukid
Cthulhu
0
8
0
0
L
Baron Samedi
FierceTheDragon
Baron Samedi
0
8
0
0
L
Charybdis
Forgotten728
Charybdis
0
5
0
0
W
6
0
11
11.5
W
Gilgamesh
7
0
8
11
W
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,999
Damage
15,614
22,568
Taken
33,337
14,425
Mitigated
14,793
4,523
Healing
4,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Cthulhukid
Cthulhu
1,516
904
0
24
11,938
8,305
0
3,549
8,389
5,966
0
L
Baron Samedi
FierceTheDragon
Baron Samedi
5,770
977
1,451
2,005
11,787
3,854
160
5,059
6,673
16,552
0
L
Charybdis
Forgotten728
Charybdis
8,328
4,052
0
1,385
9,612
2,634
108
3,667
5,945
0
30,876
W
9,956
1,994
0
1,197
5,407
2,494
765
2,023
3,384
0
29,847
W
Gilgamesh
6,173
1,171
0
81
8,286
6,910
104
2,675
5,611
3,244
16,800
W
10,870
1,268
308
2,937
8,875
5,021
456
2,868
6,007
29,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,005
Gold Earned
18,739
123
Minions Killed
100
7
Camps Cleared
2
602,494
Distance Traveled
440,202
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,015
547
11
1
0
121,874
2
L
Baron Samedi
6,236
567
34
3
0
151,264
3
L
Charybdis
6,488
590
55
5
2
167,064
1
W
Pele
8,770
797
43
4
6
207,835
0
W
Gilgamesh
8,505
773
35
3
1
196,959
0
W
Hades
8,730
794
45
4
0
197,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role