Player Matchup

Charybdis
Charybdis
ElSucioDan7989
Charybdis
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 7L
1,945 Elo+
Party 3
Terra
Terra
GreatSunGod
Terra
Level 104
God Stats
1W - 1L
1,321 SR
Queue Stats
56W - 61L
1,453 Elo+
Party 2
Janus
Janus
Mr House8994
Janus
Level 105
God Stats
9W - 15L
1,469 SR
Queue Stats
128W - 127L
1,522 Elo+
Party 2
Odin
Odin
Ultra Lord1478
Odin
Level 103
God Stats
5W - 3L
1,303 SR
Queue Stats
154W - 150L
1,421 Elo+
Party 2
Nemesis
Nemesis
xJuIius
Nemesis
Level 154
God Stats
3W - 0L
1,500 SR
Queue Stats
90W - 46L
1,696 Elo+
Party 3
Team Averages
Level 96
1,419 SR
1,607 Elo+

VS

Team Averages
Level 112
1,483 SR
1,488 Elo+
Terra
Terra
AnarchyPopsicle
Terra
Level 114
God Stats
5W - 10L
1,310 SR
Queue Stats
465W - 578L
1,474 Elo+
Party 1
Sol
Sol
ExtensivelyAvrg
Sol
Level 111
God Stats
0W - 1L
1,794 SR
Queue Stats
113W - 132L
1,547 Elo+
Party 1
Arachne
Arachne
SuperiorWolf82
Arachne
Level 105
God Stats
50W - 33L
1,621 SR
Queue Stats
353W - 414L
1,477 Elo+
Party 1
Charybdis
Charybdis
giantguy420
Charybdis
Level 120
God Stats
14W - 18L
1,176 SR
Queue Stats
186W - 219L
1,419 Elo+
Solo
Achilles
Achilles
michiganjfrog49
Achilles
Level 110
God Stats
9W - 15L
1,513 SR
Queue Stats
105W - 161L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ElSucioDan7989
Charybdis
19
7 / 4 / 10
13,286
604
20,980
15,354
6,448
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 3
10,363
471
961
7,511
6,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
7 / 2 / 4
15,260
694
14,409
11,996
4,645
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 0 / 7
13,634
620
9,613
11,369
12,190
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
xJuIius
Nemesis
20
11 / 1 / 7
14,450
657
17,571
14,293
9,707
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 2
8,586
390
2,224
22,154
27,957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
0 / 9 / 4
9,952
452
6,935
15,650
5,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
4 / 4 / 2
12,563
571
8,178
21,250
8,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
giantguy420
Charybdis
12
0 / 5 / 1
8,217
374
2,921
12,148
4,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
17
2 / 6 / 1
10,891
495
8,550
19,068
15,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
17
31
Kills
7
7
Deaths
31
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Charybdis
ElSucioDan7989
Charybdis
7
4
10
3
L
0
9
4
0.22
W
1
0
3
2.5
W
7
2
4
4.5
L
4
4
2
1.25
W
5
0
7
8.5
L
Charybdis
giantguy420
Charybdis
0
5
1
0.1
L
Achilles
2
6
1
0.42
W
Nemesis
xJuIius
Nemesis
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,534
Damage
28,808
60,523
Taken
90,270
39,641
Mitigated
61,817
21,498
Healing
18,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,224
369
1,055
2,995
22,154
27,957
371
4,123
17,785
21,953
0
W
Charybdis
ElSucioDan7989
Charybdis
20,980
11,566
0
5,253
15,354
6,448
3,568
3,478
11,826
0
101,961
L
6,935
1,153
0
2,875
15,650
5,141
1,065
4,942
10,640
75,563
0
W
961
191
469
1,331
7,511
6,651
170
1,121
6,345
23,264
0
W
14,409
1,357
281
5,430
11,996
4,645
3,886
2,276
9,580
133,069
0
L
8,178
5,568
0
4,578
21,250
8,540
312
2,456
18,461
0
90,857
W
9,613
1,847
0
2,122
11,369
12,190
881
757
9,889
0
82,631
L
Charybdis
giantguy420
Charybdis
2,921
1,302
36
3,594
12,148
4,573
1,456
2,094
9,760
0
35,280
L
Achilles
8,550
1,422
0
3,606
19,068
15,606
585
1,562
16,846
0
59,451
W
Nemesis
xJuIius
Nemesis
17,571
9,371
0
6,612
14,293
9,707
4,465
1,527
12,621
0
141,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,993
Gold Earned
50,209
802
Minions Killed
490
0
Camps Cleared
0
2,216,420
Distance Traveled
1,916,376
19
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,586
390
43
2
0
389,901
5
W
Charybdis
13,286
604
159
7
0
384,328
2
L
Sol
9,952
452
107
5
0
367,257
6
W
Terra
10,363
471
41
2
0
388,481
2
W
Janus
15,260
694
238
11
0
447,748
8
L
Arachne
12,563
571
146
7
0
506,790
13
W
Odin
13,634
620
158
7
0
471,215
4
L
Charybdis
8,217
374
76
3
0
301,666
4
L
Achilles
10,891
495
118
5
0
350,762
2
W
Nemesis
14,450
657
206
9
0
524,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role