Player Matchup

Merlin
Merlin
Bitconnec
Merlin
Level 16
God Stats
2W - 2L
1,584 SR
Queue Stats
25W - 19L
1,610 Elo+
Party 1
Fenrir
Fenrir
ChrisCage89
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,587 Elo+
Party 1
Chiron
Chiron
JamisonOG
Chiron
Level 7
God Stats
3W - 2L
1,414 SR
Queue Stats
7W - 5L
1,620 Elo+
Solo
Anubis
Anubis
SnivelingCoward
Anubis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 17L
1,588 Elo+
Solo
Zhong Kui
Zhong Kui
alezReed
Zhong Kui
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 38L
1,527 Elo+
Solo
Team Averages
Level 12
1,500 SR
1,587 Elo+

VS

Team Averages
Level 37
1,566 SR
1,604 Elo+
Hun Batz
Hun Batz
Atomix15
Hun Batz
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,653 Elo+
Solo
Chaac
Chaac
CCube69
Chaac
Level 26
God Stats
1W - 2L
1,291 SR
Queue Stats
162W - 163L
1,591 Elo+
Solo
Scylla
Scylla
Draco1100YT
Scylla
Level 27
God Stats
10W - 18L
1,501 SR
Queue Stats
52W - 53L
1,545 Elo+
Solo
Ymir
Ymir
HairyGrundel
Ymir
Level 6
God Stats
1W - 1L
1,745 SR
Queue Stats
4W - 4L
1,625 Elo+
Party 2
Charybdis
Charybdis
MrHershys
Charybdis
Level 125
God Stats
2W - 1L
1,793 SR
Queue Stats
125W - 95L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bitconnec
Merlin
17
5 / 0 / 6
10,803
569
13,661
9,549
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
14
1 / 4 / 13
9,614
506
8,318
16,870
16,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
JamisonOG
Chiron
18
12 / 1 / 5
11,857
624
18,427
12,922
4,912
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
8 / 1 / 6
10,857
571
11,249
9,788
5,602
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
alezReed
Zhong Kui
17
5 / 2 / 10
11,514
606
19,771
19,016
22,212
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Atomix15
Hun Batz
12
1 / 6 / 2
8,707
458
4,819
16,840
5,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
CCube69
Chaac
15
2 / 6 / 2
9,794
515
11,935
21,910
17,765
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Scylla
15
1 / 7 / 1
10,075
530
4,294
13,792
4,391
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 4 / 3
9,039
476
9,141
23,357
20,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
MrHershys
Charybdis
14
3 / 8 / 1
9,250
487
6,656
13,964
4,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
17
31
Kills
8
8
Deaths
31
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Atomix15
Hun Batz
1
6
2
0.33
W
Merlin
Bitconnec
Merlin
5
0
6
8
L
Chaac
CCube69
Chaac
2
6
2
0.5
W
Fenrir
1
4
13
1.88
L
Scylla
1
7
1
0.21
L
1
4
3
0.63
W
Chiron
JamisonOG
Chiron
12
1
5
14.5
L
Charybdis
MrHershys
Charybdis
3
8
1
0.44
W
8
1
6
11
W
Zhong Kui
alezReed
Zhong Kui
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,426
Damage
36,845
68,145
Taken
89,863
53,321
Mitigated
52,230
27,989
Healing
18,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Atomix15
Hun Batz
4,819
1,470
0
4,024
16,840
5,926
0
8,153
8,513
0
44,772
W
Merlin
Bitconnec
Merlin
13,661
929
0
1,560
9,549
4,018
2,563
2,301
7,248
75,819
0
L
Chaac
CCube69
Chaac
11,935
2,543
0
6,791
21,910
17,765
0
12,883
8,940
0
59,467
W
Fenrir
8,318
969
0
3,042
16,870
16,577
156
4,568
12,302
542
24,792
L
Scylla
4,294
706
0
1,024
13,792
4,391
1,365
9,908
3,590
47,273
0
L
9,141
1,916
0
4,944
23,357
20,044
0
7,876
14,982
27,281
0
W
Chiron
JamisonOG
Chiron
18,427
8,661
1,049
7,625
12,922
4,912
1,982
1,726
11,196
0
94,430
L
Charybdis
MrHershys
Charybdis
6,656
4,886
0
1,525
13,964
4,104
2,226
5,163
8,701
0
52,316
W
11,249
132
0
5,068
9,788
5,602
608
1,573
8,215
68,378
0
W
Zhong Kui
alezReed
Zhong Kui
19,771
4,057
0
9,645
19,016
22,212
521
3,415
15,601
77,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,645
Gold Earned
46,865
525
Minions Killed
389
0
Camps Cleared
0
1,804,172
Distance Traveled
1,752,176
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,707
458
75
4
0
389,083
4
W
Merlin
10,803
569
116
6
0
375,423
2
L
Chaac
9,794
515
87
5
0
336,564
4
W
Fenrir
9,614
506
21
1
0
379,990
7
L
Scylla
10,075
530
98
5
0
335,683
6
L
Ymir
9,039
476
28
1
0
353,818
3
W
Chiron
11,857
624
132
7
0
353,797
2
L
Charybdis
9,250
487
101
5
0
337,028
2
W
Anubis
10,857
571
107
6
0
345,271
7
W
Zhong Kui
11,514
606
149
8
0
349,691
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role