Player Matchup

Cerberus
Cerberus
Diamond III
BTHD GALLo
Cerberus
Diamond III
Level 129
God Stats
30W - 20L
1,806 SR
Queue Stats
386W - 306L
2,151 MMR
Party 1
Zhong Kui
Zhong Kui
Masters
BTHD WALLS
Zhong Kui
Masters
Level 142
God Stats
19W - 14L
1,684 SR
Queue Stats
484W - 350L
2,862 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
DanteParedes121
Sun Wukong
Masters
Level 137
God Stats
24W - 19L
1,688 SR
Queue Stats
531W - 399L
2,659 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 136
1,726 SR
2,557 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,643 SR
2,055 MMR
Sylvanus
Sylvanus
Platinum V
Its Cuttlefish
Sylvanus
Platinum V
Level 123
God Stats
6W - 5L
1,822 SR
Queue Stats
153W - 166L
1,872 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
LittleTeethX
Morgan Le Fay
Masters
Level 148
God Stats
2W - 5L
1,405 SR
Queue Stats
448W - 397L
2,063 MMR
Solo
Hou Yi
Hou Yi
Platinum III
bigQoQ
Hou Yi
Platinum III
Level 104
God Stats
1W - 2L
1,702 SR
Queue Stats
18W - 16L
2,229 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BTHD GALLo
Cerberus
13
3 / 1 / 13
10,439
803
8,460
17,516
18,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
BTHD WALLS
Zhong Kui
14
11 / 1 / 3
10,631
818
14,939
17,796
13,919
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
DanteParedes121
Sun Wukong
13
3 / 1 / 7
9,382
722
9,259
13,084
12,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
TiamatArtemisAthenaGilgamesh

VS

Bans
PersephoneOdinCabrakanKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
0 / 6 / 3
7,632
587
7,946
15,997
14,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
LittleTeethX
Morgan Le Fay
12
1 / 7 / 2
8,526
656
11,699
12,466
4,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
bigQoQ
Hou Yi
12
2 / 4 / 1
8,844
680
13,245
10,157
3,024
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
17
Kills
3
3
Deaths
17
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BTHD GALLo
Cerberus
3
1
13
9.5
W
Zhong Kui
BTHD WALLS
Zhong Kui
11
1
3
12.5
W
Sun Wukong
DanteParedes121
Sun Wukong
3
1
7
6.5
L
Sylvanus
0
6
3
0.25
L
Morgan Le Fay
LittleTeethX
Morgan Le Fay
1
7
2
0.29
L
Hou Yi
bigQoQ
Hou Yi
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,658
Damage
32,890
48,396
Taken
38,620
45,094
Mitigated
21,404
21,106
Healing
6,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BTHD GALLo
Cerberus
8,460
460
0
7,265
17,516
18,502
456
5,790
11,726
23,599
0
W
Zhong Kui
BTHD WALLS
Zhong Kui
14,939
1,520
136
9,523
17,796
13,919
1,392
6,604
11,192
50,321
0
W
Sun Wukong
DanteParedes121
Sun Wukong
9,259
1,260
0
4,182
13,084
12,673
761
6,984
6,100
0
41,029
L
Sylvanus
7,946
2,354
2,104
2,388
15,997
14,171
60
8,803
7,194
11,596
2,520
L
Morgan Le Fay
LittleTeethX
Morgan Le Fay
11,699
561
0
1,018
12,466
4,209
0
8,507
3,959
36,717
0
L
Hou Yi
bigQoQ
Hou Yi
13,245
6,233
0
955
10,157
3,024
147
6,089
4,068
0
38,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,452
Gold Earned
25,002
193
Minions Killed
131
10
Camps Cleared
1
777,718
Distance Traveled
674,249
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,439
803
43
3
1
256,479
2
W
Zhong Kui
10,631
818
83
6
4
252,350
3
W
Sun Wukong
9,382
722
67
5
5
268,889
3
L
Sylvanus
7,632
587
10
1
0
214,194
1
L
Morgan Le Fay
8,526
656
44
3
1
238,322
3
L
Hou Yi
8,844
680
77
6
0
221,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role