Player Matchup

Ne Zha
Ne Zha
ChocolovHp
Ne Zha
Level 148
God Stats
4W - 2L
1,611 SR
Queue Stats
157W - 165L
1,544 Elo+
Party 1
Kukulkan
Kukulkan
Galleto3
Kukulkan
Level 125
God Stats
3W - 3L
1,586 SR
Queue Stats
183W - 184L
1,558 Elo+
Party 1
Gilgamesh
Gilgamesh
mif87
Gilgamesh
Level 65
God Stats
1W - 1L
1,226 SR
Queue Stats
34W - 47L
1,473 Elo+
Party 1
Team Averages
Level 113
1,474 SR
1,525 Elo+

VS

Team Averages
Level 86
1,519 SR
1,463 Elo+
Cthulhu
Cthulhu
Bubbles297
Cthulhu
Level 82
God Stats
29W - 23L
1,482 SR
Queue Stats
68W - 76L
1,464 Elo+
Party 2
Chaac
Chaac
Sahdite
Chaac
Level 64
God Stats
1W - 2L
1,480 SR
Queue Stats
24W - 25L
1,487 Elo+
Party 2
Zeus
Zeus
zerin724
Zeus
Level 113
God Stats
5W - 2L
1,597 SR
Queue Stats
99W - 109L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ChocolovHp
Ne Zha
18
6 / 6 / 9
14,430
722
13,567
16,874
6,668
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Galleto3
Kukulkan
17
3 / 5 / 10
13,704
685
14,971
13,524
5,040
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
mif87
Gilgamesh
16
8 / 7 / 3
13,792
690
14,837
27,264
23,828
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bubbles297
Cthulhu
17
4 / 2 / 11
13,723
686
8,238
16,361
25,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
Sahdite
Chaac
16
3 / 4 / 14
12,967
648
16,093
21,091
19,467
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zeus
16
11 / 11 / 4
14,391
720
19,738
16,739
6,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
47
17
Kills
18
18
Deaths
17
22
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bubbles297
Cthulhu
4
2
11
4.75
W
Ne Zha
ChocolovHp
Ne Zha
6
6
9
1.75
W
Kukulkan
Galleto3
Kukulkan
3
5
10
1.6
L
Chaac
Sahdite
Chaac
3
4
14
2.5
W
Gilgamesh
mif87
Gilgamesh
8
7
3
1.36
L
Zeus
11
11
4
1.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,375
Damage
44,069
57,662
Taken
54,191
35,536
Mitigated
51,469
13,300
Healing
10,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bubbles297
Cthulhu
8,238
385
356
1,658
16,361
25,663
628
7,463
8,898
33,927
0
W
Ne Zha
ChocolovHp
Ne Zha
13,567
3,806
0
3,638
16,874
6,668
228
8,687
7,791
0
58,049
W
Kukulkan
Galleto3
Kukulkan
14,971
785
0
1,823
13,524
5,040
183
6,600
6,676
60,533
0
L
Chaac
Sahdite
Chaac
16,093
2,484
0
6,878
21,091
19,467
1,666
5,372
15,719
0
47,967
W
Gilgamesh
mif87
Gilgamesh
14,837
5,083
0
7,839
27,264
23,828
2,602
12,603
14,262
0
50,373
L
Zeus
19,738
1,731
0
2,057
16,739
6,339
720
2,506
14,233
49,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,926
Gold Earned
41,081
228
Minions Killed
209
11
Camps Cleared
4
1,053,158
Distance Traveled
918,100
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,723
686
78
4
1
349,836
0
W
Ne Zha
14,430
722
66
3
4
366,106
3
W
Kukulkan
13,704
685
106
5
3
355,495
0
L
Chaac
12,967
648
69
3
0
304,634
2
W
Gilgamesh
13,792
690
56
3
4
331,557
4
L
Zeus
14,391
720
62
3
3
263,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role