Player Matchup

Tiamat
Tiamat
Skiren
Tiamat
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 24L
1,820 Elo+
Party 1
Charybdis
Charybdis
TheZxera
Charybdis
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 24L
1,820 Elo+
Party 1
Cthulhu
Cthulhu
YingYang45
Cthulhu
Level 146
God Stats
4W - 4L
1,898 SR
Queue Stats
45W - 24L
1,820 Elo+
Party 1
Team Averages
Level 124
1,633 SR
1,820 Elo+

VS

Team Averages
Level 51
1,570 SR
1,309 Elo+
Sol
Sol
AceDracul
Sol
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 54L
1,357 Elo+
Party 2
Medusa
Medusa
Killio1
Medusa
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,289 Elo+
Party 2
Horus
Horus
brokenfavors
Horus
Level 55
God Stats
1W - 1L
1,711 SR
Queue Stats
25W - 48L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Skiren
Tiamat
15
7 / 5 / 9
12,073
710
16,513
8,952
5,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
TheZxera
Charybdis
16
7 / 2 / 9
12,214
718
15,006
9,531
3,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
YingYang45
Cthulhu
15
3 / 2 / 14
11,987
705
14,800
22,819
22,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 6 / 3
10,971
645
12,753
17,712
7,144
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Killio1
Medusa
12
0 / 8 / 6
9,210
542
8,249
14,720
5,282
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 3 / 6
10,062
592
9,393
19,652
15,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
17
Kills
9
9
Deaths
17
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
6
6
3
1.25
L
Medusa
Killio1
Medusa
0
8
6
0.38
W
Tiamat
Skiren
Tiamat
7
5
9
2.3
W
Charybdis
TheZxera
Charybdis
7
2
9
5.75
W
Cthulhu
YingYang45
Cthulhu
3
2
14
5
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,319
Damage
30,395
41,302
Taken
52,084
30,979
Mitigated
28,369
13,785
Healing
14,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,753
3,615
0
5,594
17,712
7,144
0
10,755
6,591
42,273
0
L
Medusa
Killio1
Medusa
8,249
2,743
0
3,046
14,720
5,282
0
8,683
5,627
0
31,037
W
Tiamat
Skiren
Tiamat
16,513
1,201
0
1,994
8,952
5,053
331
4,070
4,713
32,912
0
W
Charybdis
TheZxera
Charybdis
15,006
9,673
0
3,804
9,531
3,299
1,534
4,236
5,211
0
61,426
W
Cthulhu
YingYang45
Cthulhu
14,800
613
0
7,987
22,819
22,627
95
6,377
15,810
36,503
0
L
9,393
2,785
1,324
4,288
19,652
15,943
0
10,836
8,398
3,560
17,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,274
Gold Earned
30,243
195
Minions Killed
148
6
Camps Cleared
5
889,581
Distance Traveled
832,544
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,971
645
59
3
4
243,348
3
L
Medusa
9,210
542
68
4
1
289,393
7
W
Tiamat
12,073
710
47
3
2
288,506
3
W
Charybdis
12,214
718
96
6
3
304,610
0
W
Cthulhu
11,987
705
52
3
1
296,465
6
L
Horus
10,062
592
21
1
0
299,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role