Player Matchup

Nemesis
Nemesis
Beelzebufont
Nemesis
Level 13
God Stats
5W - 3L
1,684 SR
Queue Stats
11W - 19L
1,366 Elo+
Party 2
Apollo
Apollo
EstudanteZombie
Apollo
Level 5
God Stats
2W - 0L
1,700 SR
Queue Stats
3W - 5L
1,128 Elo+
Solo
Khepri
Khepri
K3BR40SS0
Khepri
Level 29
God Stats
1W - 0L
1,730 SR
Queue Stats
9W - 12L
1,392 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sallos1
Cu Chulainn
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 12L
1,266 Elo+
Party 2
Tiamat
Tiamat
juanchibarri
Tiamat
Level 25
God Stats
4W - 4L
1,430 SR
Queue Stats
60W - 54L
1,395 Elo+
Solo
Team Averages
Level 16
1,609 SR
1,309 Elo+

VS

Team Averages
Level 24
1,497 SR
1,416 Elo+
Morgan Le Fay
Morgan Le Fay
GotecKanup
Morgan Le Fay
Level 25
God Stats
19W - 22L
1,402 SR
Queue Stats
117W - 184L
1,372 Elo+
Party 1
Bellona
Bellona
InT3st
Bellona
Level 18
God Stats
8W - 7L
1,510 SR
Queue Stats
9W - 12L
1,398 Elo+
Solo
Cerberus
Cerberus
SRMAXIMU
Cerberus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 61L
1,426 Elo+
Solo
Hachiman
Hachiman
gudesp
Hachiman
Level 18
God Stats
10W - 13L
1,534 SR
Queue Stats
35W - 31L
1,503 Elo+
Solo
Fenrir
Fenrir
shaokkan
Fenrir
Level 29
God Stats
22W - 21L
1,536 SR
Queue Stats
126W - 166L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Beelzebufont
Nemesis
19
4 / 3 / 7
12,745
510
6,237
16,400
10,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
17 / 5 / 0
14,469
579
21,711
19,319
8,085
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Khepri
K3BR40SS0
Khepri
15
0 / 4 / 10
11,030
441
8,777
17,840
14,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
Sallos1
Cu Chulainn
18
1 / 5 / 9
12,417
497
10,822
21,429
24,757
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
19
4 / 4 / 12
13,311
532
15,841
17,233
12,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GotecKanup
Morgan Le Fay
18
5 / 7 / 7
11,688
468
15,836
15,544
5,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
InT3st
Bellona
20
6 / 3 / 8
13,506
540
15,108
21,983
23,586
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
SRMAXIMU
Cerberus
14
2 / 5 / 4
9,544
382
8,373
18,567
16,660
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
gudesp
Hachiman
16
1 / 7 / 8
10,086
403
7,840
15,781
4,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
shaokkan
Fenrir
18
7 / 5 / 6
11,762
470
14,076
20,117
9,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
54
26
Kills
21
21
Deaths
27
38
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Beelzebufont
Nemesis
4
3
7
2.5
W
17
5
0
3.4
L
Morgan Le Fay
GotecKanup
Morgan Le Fay
5
7
7
1.21
L
Bellona
InT3st
Bellona
6
3
8
3.33
W
Khepri
K3BR40SS0
Khepri
0
4
10
1.25
L
Cerberus
SRMAXIMU
Cerberus
2
5
4
0.8
W
Cu Chulainn
Sallos1
Cu Chulainn
1
5
9
1.1
L
Hachiman
gudesp
Hachiman
1
7
8
0.71
W
Tiamat
4
4
12
2.5
L
Fenrir
shaokkan
Fenrir
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,388
Damage
61,233
92,221
Taken
91,992
70,726
Mitigated
59,957
22,424
Healing
23,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Beelzebufont
Nemesis
6,237
2,163
0
4,506
16,400
10,688
552
5,323
11,077
0
93,346
W
21,711
16,070
0
7,575
19,319
8,085
9,542
7,055
12,264
0
83,449
L
Morgan Le Fay
GotecKanup
Morgan Le Fay
15,836
1,205
0
2,580
15,544
5,843
0
7,224
8,220
59,148
0
L
Bellona
InT3st
Bellona
15,108
3,037
0
7,520
21,983
23,586
616
5,925
14,785
20,475
72,278
W
Khepri
K3BR40SS0
Khepri
8,777
938
0
240
17,840
14,561
685
4,699
13,141
34,913
0
L
Cerberus
SRMAXIMU
Cerberus
8,373
136
0
4,449
18,567
16,660
0
8,727
9,514
30,665
0
W
Cu Chulainn
Sallos1
Cu Chulainn
10,822
1,867
0
2,959
21,429
24,757
113
5,546
15,883
13,734
49,596
L
Hachiman
gudesp
Hachiman
7,840
3,905
0
4,188
15,781
4,299
0
5,145
10,479
0
57,121
W
Tiamat
15,841
1,659
206
6,938
17,233
12,635
813
6,594
10,639
77,500
0
L
Fenrir
shaokkan
Fenrir
14,076
2,295
0
4,587
20,117
9,569
0
5,829
14,104
0
73,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,972
Gold Earned
56,586
544
Minions Killed
486
0
Camps Cleared
0
2,168,935
Distance Traveled
2,122,957
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,745
510
132
5
0
498,962
4
W
Apollo
14,469
579
153
6
0
423,763
2
L
Morgan Le Fay
11,688
468
91
4
0
419,806
0
L
Bellona
13,506
540
169
7
0
422,017
0
W
Khepri
11,030
441
38
2
0
418,345
0
L
Cerberus
9,544
382
43
2
0
413,980
5
W
Cu Chulainn
12,417
497
112
4
0
373,597
3
L
Hachiman
10,086
403
96
4
0
404,524
2
W
Tiamat
13,311
532
109
4
0
454,268
5
L
Fenrir
11,762
470
87
3
0
462,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role