Player Matchup

Yemoja
Yemoja
CATY_SOSA
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,622 Elo+
Solo
Hun Batz
Hun Batz
DupaYash12
Hun Batz
Level 19
God Stats
4W - 5L
1,614 SR
Queue Stats
152W - 165L
1,602 Elo+
Solo
Sol
Sol
RaiyzorXIII
Sol
Level 12
God Stats
1W - 2L
1,775 SR
Queue Stats
2W - 5L
1,639 Elo+
Solo
Fenrir
Fenrir
T3NTAC
Fenrir
Level 29
God Stats
3W - 5L
1,696 SR
Queue Stats
112W - 111L
1,526 Elo+
Solo
Charybdis
Charybdis
daemonking23
Charybdis
Level 29
God Stats
6W - 3L
1,513 SR
Queue Stats
86W - 65L
1,687 Elo+
Solo
Team Averages
Level 19
1,619 SR
1,615 Elo+

VS

Team Averages
Level 18
1,532 SR
1,640 Elo+
Neith
Neith
Grunoomcru
Neith
Level 7
God Stats
1W - 0L
1,573 SR
Queue Stats
8W - 3L
1,844 Elo+
Solo
Kumbhakarna
Kumbhakarna
Needlessemu5
Kumbhakarna
Level 18
God Stats
4W - 1L
1,658 SR
Queue Stats
25W - 29L
1,559 Elo+
Solo
Ra
Ra
Rangerdanger552
Ra
Level 17
God Stats
5W - 0L
1,693 SR
Queue Stats
80W - 37L
1,735 Elo+
Solo
Thoth
Thoth
koss62
Thoth
Level 25
God Stats
1W - 3L
1,235 SR
Queue Stats
132W - 154L
1,425 Elo+
Solo
Fenrir
Fenrir
xDeceptz
Fenrir
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
71W - 54L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CATY_SOSA
Yemoja
11
0 / 6 / 1
7,034
440
3,332
14,952
9,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hun Batz
DupaYash12
Hun Batz
11
2 / 8 / 1
7,455
466
7,501
14,763
5,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 6 / 0
6,785
424
3,906
11,840
4,174
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
T3NTAC
Fenrir
9
0 / 11 / 0
6,209
388
4,664
21,355
8,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
daemonking23
Charybdis
13
1 / 9 / 0
7,880
493
5,235
13,311
4,346
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
9 / 2 / 10
10,950
684
17,423
13,516
5,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kumbhakarna
Needlessemu5
Kumbhakarna
14
5 / 0 / 13
9,908
619
5,417
12,359
12,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
12 / 1 / 3
12,160
760
11,595
12,965
6,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thoth
koss62
Thoth
14
1 / 0 / 10
9,370
586
6,159
4,751
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
xDeceptz
Fenrir
16
13 / 0 / 7
10,969
686
18,740
13,082
8,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
83
3
Kills
40
40
Deaths
3
2
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Yemoja
CATY_SOSA
Yemoja
0
6
1
0.08
L
Hun Batz
DupaYash12
Hun Batz
2
8
1
0.31
W
Neith
9
2
10
7
W
Kumbhakarna
Needlessemu5
Kumbhakarna
5
0
13
11.5
L
0
6
0
0
W
12
1
3
13.5
L
Fenrir
T3NTAC
Fenrir
0
11
0
0
L
Charybdis
daemonking23
Charybdis
1
9
0
0.11
W
Thoth
koss62
Thoth
1
0
10
6
W
Fenrir
xDeceptz
Fenrir
13
0
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,638
Damage
59,334
76,221
Taken
56,673
32,580
Mitigated
34,505
11,293
Healing
30,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
CATY_SOSA
Yemoja
3,332
667
419
107
14,952
9,753
203
2,881
11,997
23,783
0
L
Hun Batz
DupaYash12
Hun Batz
7,501
1,392
0
3,235
14,763
5,636
0
2,816
11,783
0
42,336
W
Neith
17,423
9,900
0
8,422
13,516
5,272
4,885
2,988
10,472
0
82,516
W
Kumbhakarna
Needlessemu5
Kumbhakarna
5,417
435
226
4,285
12,359
12,111
695
2,630
9,486
30,643
0
L
3,906
1,077
0
3,011
11,840
4,174
260
5,139
6,343
34,541
0
W
11,595
1,476
1,653
8,047
12,965
6,817
5,289
1,014
11,951
84,377
0
L
Fenrir
T3NTAC
Fenrir
4,664
1,509
0
2,930
21,355
8,671
0
4,573
16,476
0
22,171
L
Charybdis
daemonking23
Charybdis
5,235
2,836
0
1,591
13,311
4,346
990
6,659
6,451
0
49,865
W
Thoth
koss62
Thoth
6,159
95
0
1,457
4,751
1,653
685
1,690
3,061
46,287
0
W
Fenrir
xDeceptz
Fenrir
18,740
6,211
0
6,358
13,082
8,652
0
1,433
11,466
0
66,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,363
Gold Earned
53,357
300
Minions Killed
504
0
Camps Cleared
0
1,368,741
Distance Traveled
1,581,315
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,034
440
42
3
0
271,906
6
L
Hun Batz
7,455
466
61
4
0
301,909
9
W
Neith
10,950
684
126
8
0
286,057
2
W
Kumbhakarna
9,908
619
36
2
0
301,860
0
L
Sol
6,785
424
60
4
0
272,393
3
W
Ra
12,160
760
170
11
0
319,417
4
L
Fenrir
6,209
388
37
2
0
273,349
5
L
Charybdis
7,880
493
100
6
0
249,184
2
W
Thoth
9,370
586
83
5
0
324,832
2
W
Fenrir
10,969
686
89
6
0
349,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role