Player Matchup

Charybdis
Charybdis
AceTheDactyl
Charybdis
Level 109
God Stats
2W - 5L
1,739 SR
Queue Stats
301W - 258L
1,641 Elo+
Party 1
Gilgamesh
Gilgamesh
JDdaMaster
Gilgamesh
Level 59
God Stats
11W - 9L
1,484 SR
Queue Stats
82W - 73L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
VolansLP
Cthulhu
Level 88
God Stats
7W - 7L
1,782 SR
Queue Stats
193W - 191L
1,583 Elo+
Party 1
Team Averages
Level 85
1,668 SR
1,610 Elo+

VS

Team Averages
Level 56
1,553 SR
1,460 Elo+
Chernobog
Chernobog
ShxdowStorm
Chernobog
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 33L
1,345 Elo+
Party 2
Osiris
Osiris
c018yj4ck
Osiris
Level 103
God Stats
4W - 1L
1,703 SR
Queue Stats
566W - 573L
1,620 Elo+
Solo
Scylla
Scylla
redonred
Scylla
Level 60
God Stats
3W - 4L
1,455 SR
Queue Stats
256W - 378L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AceTheDactyl
Charybdis
12
7 / 1 / 6
8,222
822
9,166
6,234
2,419
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
JDdaMaster
Gilgamesh
11
2 / 1 / 9
7,281
728
4,872
6,307
4,031
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
VolansLP
Cthulhu
12
4 / 1 / 8
8,396
840
8,466
12,188
10,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ShxdowStorm
Chernobog
9
1 / 4 / 1
6,162
616
2,983
7,668
2,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
c018yj4ck
Osiris
8
0 / 5 / 2
6,460
646
5,364
13,770
10,576
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
redonred
Scylla
10
2 / 4 / 0
7,127
713
6,279
6,769
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
3
3
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AceTheDactyl
Charybdis
7
1
6
10
W
Gilgamesh
JDdaMaster
Gilgamesh
2
1
9
6.5
L
Chernobog
ShxdowStorm
Chernobog
1
4
1
0.38
W
Cthulhu
VolansLP
Cthulhu
4
1
8
8
L
Osiris
c018yj4ck
Osiris
0
5
2
0.2
L
Scylla
redonred
Scylla
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,504
Damage
14,626
24,729
Taken
28,207
16,695
Mitigated
15,387
4,427
Healing
3,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AceTheDactyl
Charybdis
9,166
5,743
0
857
6,234
2,419
1,959
1,732
4,502
0
30,154
W
Gilgamesh
JDdaMaster
Gilgamesh
4,872
933
0
190
6,307
4,031
651
1,324
4,983
0
13,941
L
Chernobog
ShxdowStorm
Chernobog
2,983
1,370
109
461
7,668
2,638
15
1,992
5,676
0
11,338
W
Cthulhu
VolansLP
Cthulhu
8,466
277
84
3,296
12,188
10,245
56
3,743
8,445
20,834
0
L
Osiris
c018yj4ck
Osiris
5,364
844
277
1,865
13,770
10,576
0
3,941
9,829
138
12,328
L
Scylla
redonred
Scylla
6,279
728
0
720
6,769
2,173
0
3,016
3,753
20,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,899
Gold Earned
19,749
113
Minions Killed
80
6
Camps Cleared
3
579,636
Distance Traveled
480,499
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,222
822
53
5
2
175,052
2
W
Gilgamesh
7,281
728
23
2
1
190,342
0
L
Chernobog
6,162
616
20
2
0
138,688
0
W
Cthulhu
8,396
840
37
4
3
214,242
1
L
Osiris
6,460
646
16
2
1
170,860
8
L
Scylla
7,127
713
44
4
2
170,951
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role