Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
GanΚed
Anubis
Level 88
God Stats
16W - 7L
1,575 SR
Queue Stats
163W - 151L
1,581 Elo+
Party 2
Achilles
Achilles
MrRainydayz
Achilles
Level 127
God Stats
5W - 9L
1,435 SR
Queue Stats
359W - 353L
1,595 Elo+
Party 2
Artio
Artio
TBoN reN AoA
Artio
Level 69
God Stats
2W - 6L
1,500 SR
Queue Stats
98W - 107L
1,539 Elo+
Party 2
Charybdis
Charybdis
kreamboi
Charybdis
Level 85
God Stats
0W - 4L
1,500 SR
Queue Stats
84W - 83L
1,550 Elo+
Party 2
Team Averages
Level 81
1,502 SR
1,544 Elo+

VS

Team Averages
Level 102
1,496 SR
1,514 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
BlueSK135
Tsukuyomi
Level 93
God Stats
3W - 2L
1,190 SR
Queue Stats
206W - 173L
1,509 Elo+
Party 1
Cthulhu
Cthulhu
Bug5pray
Cthulhu
Level 100
God Stats
3W - 2L
1,405 SR
Queue Stats
96W - 103L
1,531 Elo+
Solo
Charybdis
Charybdis
MrYavis
Charybdis
Level 126
God Stats
4W - 3L
1,831 SR
Queue Stats
129W - 137L
1,511 Elo+
Solo
Eset
Eset
ScaryPhantom
Eset
Level 67
God Stats
1W - 2L
1,556 SR
Queue Stats
199W - 203L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 4 / 0
8,497
531
1,680
11,491
4,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
 
Fenrir
14
3 / 4 / 0
8,497
531
1,680
11,491
4,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
GanΚed
Anubis
14
7 / 6 / 0
8,437
527
11,985
11,212
5,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
MrRainydayz
Achilles
12
0 / 2 / 0
6,876
430
4,635
10,870
4,990
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 4 / 7
6,883
430
5,115
16,570
9,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
kreamboi
Charybdis
13
3 / 6 / 3
8,248
516
7,341
11,143
3,135
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
3 / 1 / 2
9,323
583
6,141
8,925
9,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
BlueSK135
Tsukuyomi
15
8 / 2 / 7
9,839
615
10,606
10,300
3,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Bug5pray
Cthulhu
12
3 / 5 / 6
7,779
486
8,276
15,228
6,298
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
MrYavis
Charybdis
15
5 / 3 / 7
9,608
601
8,868
10,300
4,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 7
9,383
586
7,786
7,370
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
16
Kills
22
26
Deaths
13
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
0
0.75
L
Fenrir
 
Fenrir
3
4
0
0.75
W
Jormungandr
 
Jormungandr
3
1
2
4
W
Tsukuyomi
BlueSK135
Tsukuyomi
8
2
7
5.75
W
Cthulhu
Bug5pray
Cthulhu
3
5
6
1.2
L
Anubis
GanΚed
Anubis
7
6
0
1.17
L
Achilles
MrRainydayz
Achilles
0
2
0
0
W
Charybdis
MrYavis
Charybdis
5
3
7
2.83
W
3
2
7
3.25
L
0
4
7
0.88
L
Charybdis
kreamboi
Charybdis
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,436
Damage
41,677
72,777
Taken
52,123
31,812
Mitigated
25,470
28,341
Healing
16,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,680
189
0
5,706
11,491
4,163
0
822
10,486
0
56,102
L
Fenrir
 
Fenrir
1,680
189
0
5,706
11,491
4,163
0
822
10,486
0
56,102
W
Jormungandr
 
Jormungandr
6,141
2,102
0
3,095
8,925
9,999
377
0
8,643
58,267
0
W
Tsukuyomi
BlueSK135
Tsukuyomi
10,606
2,665
0
2,976
10,300
3,016
0
4,010
6,290
0
53,123
W
Cthulhu
Bug5pray
Cthulhu
8,276
932
540
1,460
15,228
6,298
178
8,253
6,975
22,101
0
L
Anubis
GanΚed
Anubis
11,985
123
0
3,119
11,212
5,745
0
4,972
6,240
49,169
0
L
Achilles
MrRainydayz
Achilles
4,635
1,100
0
4,139
10,870
4,990
0
4,798
5,367
0
40,729
W
Charybdis
MrYavis
Charybdis
8,868
4,181
0
4,538
10,300
4,046
416
1,484
8,816
0
60,492
W
7,786
1,235
1,201
2,423
7,370
2,111
0
3,353
4,017
69,189
0
L
5,115
420
964
6,658
16,570
9,616
0
8,080
8,390
19,711
0
L
Charybdis
kreamboi
Charybdis
7,341
4,490
0
2,049
11,143
3,135
0
2,711
8,432
0
52,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,438
Gold Earned
45,932
543
Minions Killed
434
0
Camps Cleared
0
1,802,007
Distance Traveled
1,572,988
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,497
531
118
7
0
305,007
0
L
Fenrir
8,497
531
118
7
0
305,007
0
W
Jormungandr
9,323
583
98
6
0
290,357
2
W
Tsukuyomi
9,839
615
79
5
0
357,354
6
W
Cthulhu
7,779
486
22
1
0
318,879
1
L
Anubis
8,437
527
98
6
0
287,056
2
L
Achilles
6,876
430
71
4
0
312,385
5
W
Charybdis
9,608
601
106
7
0
294,532
4
W
Eset
9,383
586
129
8
0
311,866
2
L
Artio
6,883
430
27
2
0
310,785
0
L
Charybdis
8,248
516
111
7
0
281,767
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role