Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Lil_Bankaizer
Guan Yu
Level 57
God Stats
3W - 6L
1,488 SR
Queue Stats
13W - 12L
1,448 Elo+
Party 2
Rama
Rama
LoaTek_
Rama
Level 27
God Stats
16W - 16L
1,511 SR
Queue Stats
25W - 27L
1,390 Elo+
Party 2
Cthulhu
Cthulhu
Supreme_Witcher
Cthulhu
Level 46
God Stats
29W - 27L
1,481 SR
Queue Stats
32W - 35L
1,375 Elo+
Party 2
Team Averages
Level 58
1,496 SR
1,442 Elo+

VS

Team Averages
Level 97
1,510 SR
1,380 Elo+
Sol
Sol
GoGo_Broly
Sol
Level 124
God Stats
9W - 10L
1,808 SR
Queue Stats
444W - 495L
1,396 Elo+
Party 1
Loki
Loki
Joni-_-Oli
Loki
Level 49
God Stats
0W - 4L
1,289 SR
Queue Stats
15W - 47L
1,223 Elo+
Solo
Hera
Hera
Spectre_Edwin
Hera
Level 69
God Stats
2W - 3L
1,542 SR
Queue Stats
309W - 316L
1,435 Elo+
Party 1
Sobek
Sobek
iosiif_IQ20
Sobek
Level 135
God Stats
1W - 5L
1,521 SR
Queue Stats
394W - 432L
1,434 Elo+
Party 1
Charybdis
Charybdis
kuariiii
Charybdis
Level 108
God Stats
1W - 5L
1,390 SR
Queue Stats
348W - 394L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
4 / 1 / 0
6,419
642
5,735
6,689
2,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
 
Sol
10
1 / 3 / 1
6,016
602
3,729
7,056
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
10
0 / 0 / 1
5,970
597
2,849
6,730
3,447
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Rama
LoaTek_
Rama
9
4 / 2 / 2
5,692
569
4,940
6,797
1,881
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 1 / 5
6,070
607
6,471
6,905
4,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,519
552
5,294
7,105
2,118
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 1 / 1
5,912
591
2,147
5,923
1,564
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 2
6,386
639
4,743
6,272
1,879
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 5 / 1
4,576
458
2,181
10,158
3,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
kuariiii
Charybdis
8
1 / 2 / 1
4,970
497
3,469
6,325
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
11
Kills
7
7
Deaths
11
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
1
0
4
W
Sol
 
Sol
1
3
1
0.5
L
0
1
2
1
L
3
1
1
3.5
W
Guan Yu
0
0
1
0.5
W
Rama
LoaTek_
Rama
4
2
2
2.5
L
3
2
2
2
W
2
1
5
4.5
L
0
5
1
0.1
L
Charybdis
kuariiii
Charybdis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,724
Damage
17,834
34,177
Taken
35,783
14,195
Mitigated
10,703
12,643
Healing
11,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,735
2,885
0
972
6,689
2,186
0
2,974
3,715
0
30,820
W
Sol
 
Sol
3,729
1,210
0
1,916
7,056
1,962
1,576
3,762
3,294
29,691
0
L
5,294
2,114
0
3,539
7,105
2,118
0
1,354
5,681
28,985
0
L
2,147
563
0
684
5,923
1,564
0
699
5,175
0
26,012
W
Guan Yu
2,849
392
64
4,221
6,730
3,447
269
3,154
3,576
0
28,855
W
Rama
LoaTek_
Rama
4,940
3,880
0
3,316
6,797
1,881
342
1,002
5,795
0
26,307
L
4,743
1,269
0
2,091
6,272
1,879
0
1,835
4,255
35,148
0
W
6,471
495
67
2,087
6,905
4,719
495
1,543
5,362
20,046
0
L
2,181
205
296
2,087
10,158
3,727
0
3,490
6,668
11,326
0
L
Charybdis
kuariiii
Charybdis
3,469
1,829
334
2,842
6,325
1,415
0
2,521
3,804
0
19,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,167
Gold Earned
27,363
272
Minions Killed
234
0
Camps Cleared
0
1,033,149
Distance Traveled
956,872
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,419
642
60
6
0
238,303
0
W
Sol
6,016
602
63
6
0
181,995
3
L
Sol
5,519
552
62
6
0
177,177
5
L
Loki
5,912
591
53
5
0
241,110
1
W
Guan Yu
5,970
597
70
7
0
215,399
3
W
Rama
5,692
569
42
4
0
189,886
0
L
Hera
6,386
639
70
7
0
193,357
3
W
Cthulhu
6,070
607
37
4
0
207,566
0
L
Sobek
4,576
458
15
2
0
168,333
0
L
Charybdis
4,970
497
34
3
0
176,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role