Player Matchup

Fenrir
Fenrir
Charybdisnerf
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Devilwolf Noble
Morgan Le Fay
Level 10
God Stats
5W - 1L
1,764 SR
Queue Stats
16W - 19L
1,488 Elo+
Party 1
Gilgamesh
Gilgamesh
UmbraKage
Gilgamesh
Level 123
God Stats
1W - 2L
1,284 SR
Queue Stats
16W - 17L
1,519 Elo+
Party 1
Team Averages
Level 46
1,516 SR
1,502 Elo+

VS

Team Averages
Level 64
1,344 SR
1,560 Elo+
Morgan Le Fay
Morgan Le Fay
Barubary2
Morgan Le Fay
Level 25
God Stats
0W - 3L
1,223 SR
Queue Stats
7W - 7L
1,640 Elo+
Party 2
Charybdis
Charybdis
Wolfcry0144
Charybdis
Level 27
God Stats
73W - 75L
1,310 SR
Queue Stats
171W - 162L
1,546 Elo+
Solo
Geb
Geb
X-Bladecp4
Geb
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 257L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 7
7,691
699
4,405
11,330
8,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Devilwolf Noble
Morgan Le Fay
11
0 / 4 / 11
7,436
676
6,292
7,669
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
UmbraKage
Gilgamesh
13
11 / 1 / 2
9,658
878
11,374
12,561
14,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Barubary2
Morgan Le Fay
10
4 / 7 / 3
7,390
672
9,971
8,505
3,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Wolfcry0144
Charybdis
12
5 / 3 / 3
7,905
719
9,409
6,994
2,569
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 3 / 8
6,991
636
5,638
9,798
9,150
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
13
Kills
9
9
Deaths
13
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Barubary2
Morgan Le Fay
4
7
3
0.79
W
2
4
7
1.38
W
Morgan Le Fay
Devilwolf Noble
Morgan Le Fay
0
4
11
1.38
W
Gilgamesh
UmbraKage
Gilgamesh
11
1
2
12
L
Charybdis
Wolfcry0144
Charybdis
5
3
3
2.17
L
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,071
Damage
25,018
31,560
Taken
25,297
25,788
Mitigated
15,125
6,002
Healing
2,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Barubary2
Morgan Le Fay
9,971
1,314
0
771
8,505
3,406
128
1,265
7,240
22,229
0
W
4,405
1,053
0
1,900
11,330
8,533
0
5,370
5,960
0
13,392
W
Morgan Le Fay
Devilwolf Noble
Morgan Le Fay
6,292
789
33
1,959
7,669
3,167
42
3,821
3,848
29,023
0
W
Gilgamesh
UmbraKage
Gilgamesh
11,374
2,963
0
2,110
12,561
14,088
0
6,892
5,669
0
23,516
L
Charybdis
Wolfcry0144
Charybdis
9,409
5,631
0
1,400
6,994
2,569
0
1,858
5,136
0
28,502
L
5,638
715
0
0
9,798
9,150
0
3,482
6,316
14,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,785
Gold Earned
22,286
112
Minions Killed
98
5
Camps Cleared
5
572,017
Distance Traveled
527,916
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,390
672
21
2
1
167,738
2
W
Fenrir
7,691
699
24
2
3
191,614
0
W
Morgan Le Fay
7,436
676
56
5
1
183,301
0
W
Gilgamesh
9,658
878
32
3
1
197,102
0
L
Charybdis
7,905
719
46
4
3
169,961
0
L
Geb
6,991
636
31
3
1
190,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role