Player Matchup

Scylla
Scylla
Cooldashin84
Scylla
Level 24
God Stats
296W - 350L
1,420 SR
Queue Stats
306W - 373L
1,309 Elo+
Solo
Fenrir
Fenrir
CorkyActor41353
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
FernsNZ
Pele
Level 18
God Stats
63W - 70L
1,399 SR
Queue Stats
73W - 84L
1,347 Elo+
Solo
Cthulhu
Cthulhu
OJHarambe
Cthulhu
Level 6
God Stats
7W - 5L
1,124 SR
Queue Stats
23W - 25L
1,205 Elo+
Solo
Tiamat
Tiamat
RicoSuavecito09
Tiamat
Level 10
God Stats
5W - 7L
1,308 SR
Queue Stats
10W - 11L
1,314 Elo+
Solo
Team Averages
Level 13
1,350 SR
1,335 Elo+

VS

Team Averages
Level 18
1,462 SR
1,385 Elo+
Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
DelicateAgate03
Chang'e
Level 20
God Stats
19W - 12L
1,525 SR
Queue Stats
149W - 153L
1,370 Elo+
Solo
Mercury
Mercury
RottingNephilim
Mercury
Level 7
God Stats
1W - 1L
1,286 SR
Queue Stats
54W - 66L
1,357 Elo+
Solo
Amaterasu
Amaterasu
chande_t
Amaterasu
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
20W - 20L
1,198 Elo+
Solo
Fenrir
Fenrir
m_chayrez0316
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
0 / 6 / 2
12,819
801
5,238
13,154
3,386
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
1 / 12 / 7
13,515
845
3,321
24,919
8,773
Pele
FernsNZ
Pele
20
12 / 12 / 8
17,462
1,091
44,384
35,221
19,162
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
OJHarambe
Cthulhu
20
4 / 8 / 15
15,177
949
25,693
33,194
35,273
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
7 / 6 / 13
15,568
973
41,939
23,472
13,816
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

73

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
16 / 3 / 20
19,263
1,204
64,042
41,526
19,907
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
14 / 1 / 20
18,486
1,155
25,004
26,937
22,430
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
11 / 7 / 18
16,517
1,032
23,248
25,702
9,526
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
chande_t
Amaterasu
20
1 / 12 / 19
14,406
900
5,174
36,003
15,073
19
1 / 2 / 4
12,355
772
1,348
3,551
1,236

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
124
24
Kills
43
44
Deaths
25
45
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
16
3
20
8.67
L
Scylla
0
6
2
0.17
L
1
12
7
0.38
W
14
1
20
24
L
Pele
FernsNZ
Pele
12
12
8
1.33
L
Cthulhu
OJHarambe
Cthulhu
4
8
15
1.44
L
7
6
13
2.25
W
11
7
18
2.86
W
Amaterasu
chande_t
Amaterasu
1
12
19
0.88
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,575
Damage
118,816
129,960
Taken
133,719
80,410
Mitigated
68,172
9,501
Healing
50,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
64,042
6,438
1,016
29,648
41,526
19,907
0
21,740
19,786
111,466
0
L
Scylla
5,238
762
0
280
13,154
3,386
0
10,960
2,194
31,627
0
L
3,321
1,288
0
288
24,919
8,773
0
17,111
7,808
0
13,852
W
25,004
7,901
5,939
7,556
26,937
22,430
0
14,858
12,079
55,571
0
L
Pele
FernsNZ
Pele
44,384
12,685
0
3,024
35,221
19,162
0
26,841
8,380
0
71,707
L
Cthulhu
OJHarambe
Cthulhu
25,693
3,831
1,314
1,435
33,194
35,273
0
18,184
15,010
53,271
0
L
41,939
4,373
0
3,160
23,472
13,816
0
15,950
7,522
59,513
0
W
23,248
15,195
0
317
25,702
9,526
0
13,124
12,578
0
36,172
W
Amaterasu
chande_t
Amaterasu
5,174
1,709
0
5,832
36,003
15,073
0
22,030
13,973
0
13,280
W
1,348
382
0
142
3,551
1,236
0
1,118
2,433
0
2,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,541
Gold Earned
81,027
223
Minions Killed
229
4
Camps Cleared
3
1,403,422
Distance Traveled
1,347,195
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
19,263
1,204
128
8
0
273,930
0
L
Scylla
12,819
801
74
5
0
232,663
0
L
Fenrir
13,515
845
13
1
3
254,817
1
W
Chang'e
18,486
1,155
71
4
3
316,599
0
L
Pele
17,462
1,091
48
3
1
321,337
1
L
Cthulhu
15,177
949
48
3
0
269,292
0
L
Tiamat
15,568
973
40
3
0
325,313
0
W
Mercury
16,517
1,032
18
1
0
386,766
0
W
Amaterasu
14,406
900
12
1
0
294,419
0
W
Fenrir
12,355
772
0
0
0
75,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role